this is as optimized as the code will reasonably get
we just need to blit less stuff
This commit is contained in:
parent
331b76e798
commit
686125592a
88
bun.c
88
bun.c
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@ -92,7 +92,7 @@ void bun_offRightSide(
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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uint16_t bltalwm, bltcon0, bltcon1, bltdmod, bltsize;
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bunClear->memoryStartOffsetBytes = (y * screenSetup->byteWidth) +
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screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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@ -106,9 +106,17 @@ void bun_offRightSide(
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bltalwm += (1 << (15 - i));
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}
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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@ -119,10 +127,9 @@ void bun_offRightSide(
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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custom.bltdmod = bltdmod;
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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custom.bltsize = bltsize;
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WaitBlit();
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}
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@ -139,7 +146,7 @@ void bun_offLeftSide(
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uint8_t shift = minusXValue & 15;
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uint8_t wordShift = (minusXValue >> 4);
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uint8_t i;
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uint16_t bltalwm;
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uint16_t bltalwm, bltcon0, bltcon1, bltdmod, bltsize;
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// y can't be 0 otherwise we will corrupt memory for now
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if (y == 0) return;
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@ -155,10 +162,16 @@ void bun_offLeftSide(
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bltalwm += (1 << i);
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}
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
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bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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for (plane = 0; plane < 2; ++plane) {
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// shift left, so descending
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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@ -172,9 +185,9 @@ void bun_offLeftSide(
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
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custom.bltdmod = bltdmod;
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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custom.bltsize = bltsize;
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WaitBlit();
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}
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@ -190,6 +203,7 @@ void bun_anywhere(
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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uint16_t bltcon0, bltcon1, bltalwm, bltbmod, bltdmod, bltsize;
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bunClear->memoryStartOffsetBytes = WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
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@ -197,13 +211,23 @@ void bun_anywhere(
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bunClear->widthWords = 2 + needsExtraWord;
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bunClear->direction = BLITTER_ASCENDING;
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for (plane = 0; plane < 2; ++plane) {
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// if we extend the bun area by a word, we only need one write
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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if (needsExtraWord) {
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bltalwm = 0x0000;
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} else {
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bltalwm = 0xffff;
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}
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bltbmod = -(needsExtraWord * 2);
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bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunPlaneStarts[BUN_ANYWHERE][plane];
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@ -212,15 +236,11 @@ void bun_anywhere(
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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if (needsExtraWord) {
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custom.bltalwm = 0x0000;
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} else {
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custom.bltalwm = 0xffff;
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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custom.bltbmod = bltbmod;
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custom.bltdmod = bltdmod;
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custom.bltsize = bltsize;
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WaitBlit();
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}
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@ -242,7 +262,7 @@ void renderBun(
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if (x < -31) return;
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if (x > screenSetup->width + 31) return;
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if (y < 1) return;
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if (y > screenSetup->height- COOL_BUN_HEIGHT - 1) return;
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if (y > screenSetup->height - COOL_BUN_HEIGHT - 1) return;
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if (x < 0) {
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bun_offLeftSide(
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@ -370,22 +390,30 @@ void clearCurrentBuns(
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) {
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int bun, plane;
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struct BunClear *currentBunClear;
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uint16_t bltcon0, bltcon1, bltdmod, bltsize;
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if (!hasBunClear[bunRenderer->currentScreen->currentBuffer]) return;
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bltcon0 = 0xc0 + (1 << 8);
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for (bun = 0; bun < BUN_COUNT; ++bun) {
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currentBunClear = &bunClearForScreen[bunRenderer->currentScreen->currentBuffer][bun];
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bltcon1 = BLTCON1(currentBunClear->direction, 0);
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bltdmod = bunRenderer->screenSetup->byteWidth - (currentBunClear->widthWords * 2);
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bltsize = currentBunClear->widthWords + (currentBunClear->heightRows << 6);
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8);
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custom.bltcon1 = BLTCON1(currentBunClear->direction, 0);
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltadat = 0x0000;
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custom.bltafwm = 0xffff;
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custom.bltalwm = 0xffff;
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custom.bltdpt = bunRenderer->currentScreen->planes[plane] +
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currentBunClear->memoryStartOffsetBytes;
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custom.bltdmod = bunRenderer->screenSetup->byteWidth - (currentBunClear->widthWords * 2);
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custom.bltsize = currentBunClear->widthWords + (currentBunClear->heightRows << 6);
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custom.bltdmod = bltdmod;
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custom.bltsize = bltsize;
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WaitBlit();
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}
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}
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56
main.c
56
main.c
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@ -64,6 +64,37 @@ extern uint16_t chip SpriteCopperlist[];
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extern uint16_t chip SpriteData[];
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extern uint16_t chip MaskBitplane[];
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void renderTopaz(void) {
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int plane;
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uint16_t bltcon0, bltcmod;
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uint8_t *bltbpt;
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bltcon0 = 0xca + (1 << 8) + (1 << 9) + (1 << 10) + (1 << 11);
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bltcmod = screenSetup.byteWidth - 32;
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bltbpt = TopazBitplanes;
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for (plane = 0; plane < 3; ++plane) {
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = 0;
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custom.bltafwm = 0xffff;
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custom.bltalwm = 0xffff;
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custom.bltapt = MaskBitplane;
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custom.bltbpt = bltbpt;
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custom.bltcpt = currentScreen.planes[plane];
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custom.bltdpt = currentScreen.planes[plane];
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custom.bltamod = 0;
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custom.bltbmod = 0;
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custom.bltcmod = bltcmod;
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custom.bltdmod = bltcmod;
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custom.bltsize = 16 + (256 << 6);
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bltbpt += 32 * 256;
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WaitBlit();
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}
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}
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int main(void) {
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uint16_t *copperlist, *currentCopperlist, *currentCopperColors, result, *currentSpriteCopperlist;
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uint32_t spriteDataPointer;
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colors[2] = 0x0fff;
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colors[3] = 0x000f;
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printf("%x\n", &SpriteData);
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printf("setting up, i haven't crashed...yet.\n");
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
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@ -101,7 +131,7 @@ int main(void) {
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¤tScreen,
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&copperlistBitplanePointers
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);
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currentCopperlist = setUpEmptySpritesInCopperlist(currentCopperlist);
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//currentCopperlist = setUpEmptySpritesInCopperlist(currentCopperlist);
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currentCopperColors = CopperColors;
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currentSpriteCopperlist = SpriteCopperlist;
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@ -198,26 +228,11 @@ int main(void) {
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renderBunFrame(i, &bunRenderer);
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renderTopaz();
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/*
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*/
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for (plane = 0; plane < 3; ++plane) {
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custom.bltcon0 = 0xca + (1 << 8) + (1 << 9) + (1 << 10) + (1 << 11);
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custom.bltcon1 = 0;
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custom.bltafwm = 0xffff;
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custom.bltalwm = 0xffff;
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custom.bltapt = MaskBitplane;
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custom.bltbpt = TopazBitplanes + (plane * 32 * 256);
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custom.bltcpt = currentScreen.planes[plane];
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custom.bltdpt = currentScreen.planes[plane];
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custom.bltamod = 0;
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custom.bltbmod = 0;
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custom.bltcmod = screenSetup.byteWidth - 32;
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custom.bltdmod = screenSetup.byteWidth - 32;
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custom.bltsize = 16 + (256 << 6);
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WaitBlit();
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}
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/*
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*(SpriteData) = SPRPOS(250, 44);
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copperlistBitplanePointers
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);
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WaitTOF();
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if ((ciaa.ciapra >> 6) != 3) break;
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}
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*/
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printf("%x %x", SPRPOS(250, 44), SPRCTL(250, 44, 44 + 256));
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freeCopperlist(copperlist);
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teardownBunRenderer();
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