code restructured
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79
bun.c
79
bun.c
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@ -1,6 +1,18 @@
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// Custom
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#include <hardware/custom.h>
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// WaitBlit()
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#include <clib/graphics_protos.h>
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// AllocMem(), FreeMem()
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#include <clib/exec_protos.h>
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#include <exec/memory.h>
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#include "screen.h"
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#include "bun.h"
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#include "system/system.h"
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// linked as raw bytes in assembler
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extern unsigned char far coolbun[];
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unsigned char *coolbunArea;
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@ -9,18 +21,28 @@ unsigned char *coolbunArea;
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#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
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#define COOL_BUN_HEIGHT (32)
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#define COOL_BUN_PLANES (2)
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#define COOL_BUN_LAST_ROW (COOL_BUN_HEIGHT - 1)
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#define COOL_BUN_LAST_ROW_BYTES (COOL_BUN_LAST_ROW * COOL_BUN_WIDTH_BYTES)
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#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
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#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
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#define BLTCON0( \
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minterm, aChan, bChan, cChan, dChan, shift \
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) (minterm + (aChan << 11) + (bChan << 10) + (cChan << 9) + (dChan << 8) + (shift << 12))
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#define BLTCON1(descending, shift) ((descending << 1) + (shift << 12))
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extern struct Custom far custom;
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void setupBun() {
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unsigned char *currentCoolBunArea, *currentCoolBun;
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unsigned int x, y, plane;
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coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
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currentCoolBunArea = coolbunArea;
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currentCoolBun = coolbun;
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currentCoolBunArea = coolbunArea;
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/*
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for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
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for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
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for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
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@ -28,28 +50,32 @@ void setupBun() {
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}
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}
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}
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*/
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CopyMem(coolbun, coolbunArea, COOL_BUN_MEMORY_SIZE);
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}
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void teardownBun() {
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FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
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}
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void bun_offRightSide(int plusXValue, int y, struct ScreenSetup *screenSetup) {
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void bun_offRightSide(int plusXValue, int y, struct CurrentScreen *currentScreen) {
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(0, shift);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup->memoryStart +
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plane * screenSetup->nextBitplaneAdvance +
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(y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8
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+ wordShift * 2;
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custom.bltbpt = coolbunArea +
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plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = currentScreen->planes[plane] +
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(y * currentScreen->byteWidth) +
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currentScreen->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
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custom.bltdmod = currentScreen->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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}
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}
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#define BLTCON0( \
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minterm, aChan, bChan, cChan, dChan, shift \
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) (minterm + (aChan << 11) + (bChan << 10) + (cChan << 9) + (dChan << 8) + (shift << 12)
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#define BLTCON1(descending, shift) ((descending << 1) + (shift << 12))
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void bun_offLeftSide(int minusXValue, int y, struct CurrentScreen *currentScreen) {
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unsigned char plane;
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uint8_t shift = minusXValue & 15;
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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// b has bun data
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custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
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custom.bltbpt = coolbunArea + 2 +
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COOL_BUN_LAST_ROW_BYTES +
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plane * COOL_BUN_PLANE_SIZE;
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// d is the part on screen
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custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
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custom.bltdpt = currentScreen->planes[plane] +
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(currentScreen->byteWidth * (y + COOL_BUN_LAST_ROW)) +
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2 -
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wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
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custom.bltdmod = currentScreen->byteWidth - 4 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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}
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}
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void bun_anywhere(int x, int y, struct ScreenSetup *screenSetup) {
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void bun_anywhere(int x, int y, struct CurrentScreen *currentScreen) {
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(0, shift);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
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custom.bltdpt = currentScreen->planes[plane] +
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WORD_ALIGNED_BYTE_POSITION(currentScreen->pixelWidth, x, y);
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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} else {
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custom.bltalwm = 0xffff;
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}
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltdmod = currentScreen->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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if (x < 0) {
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bun_offLeftSide(-x, y, currentScreen);
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} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
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} else if (x > currentScreen->pixelWidth - COOL_BUN_WIDTH) {
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bun_offRightSide(x - (currentScreen->pixelWidth - COOL_BUN_WIDTH), y, currentScreen);
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} else {
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bun_anywhere(x, y, currentScreen);
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2
bun.h
2
bun.h
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#include "screen.h"
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void setupBun();
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void renderBun(int x, int y, struct ScreenSetup *screenSetup);
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void renderBun(int x, int y, struct CurrentScreen *currentScreen);
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void teardownBun();
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#endif
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12
main.c
12
main.c
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colors[2] = 0x0fff;
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colors[3] = 0x000f;
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setupBun();
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
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setupInitialCurrentScreen(&screenSetup, ¤tScreen);
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teardownScreen(&screenSetup);
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return 0;
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// blitter copy the first bitplane row down to the second
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copperlist = prepareNewCopperlist();
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takeOverSystem();
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setCopperlist(copperlist);
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setUpDisplay(&screenSetup);
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setUpDisplay((uint32_t)screenSetup.bitplanes);
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// TODO: [ ] A struct that can be filled with the locations in the copperlist where
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// bitplane addresses go
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currentCopperlist = addDisplayToCopperlist(copperlist, &screenSetup);
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//currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
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*(currentCopperlist++) = custom_color;
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}
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*/
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renderBun(i, 45, &screenSetup);
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renderBun(i, 45, ¤tScreen);
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}
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for (i = 0; i < 100; ++i) {
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giveBackSystem();
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freeScreen(&screenSetup);
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teardownScreen(&screenSetup);
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freeCopperlist(copperlist);
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#include "types.h"
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#include "screen.h"
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#define WORD_ALIGNED_BYTE_POSITION(width, x, y) (((width * y + x) >> 3) & 0xfffe)
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#define WORD_ALIGNED_BYTE_X(x) (((x) >> 3) & 0xfffe)
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/*
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struct BlitAreaDetails {
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unsigned char *target;
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uint16_t drawAreaWidth;
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uint16_t ey,
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uint16_t ty
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);
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*/
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#endif
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#include "types.h"
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#include "screen.h"
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#define WORD_ALIGNED_BYTE_POSITION(width, x, y) (((width * y + x) >> 3) & 0xfffe)
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#define WORD_ALIGNED_BYTE_X(x) (((x) >> 3) & 0xfffe)
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// this needs to be kept in sync with the XDEFs in system.s
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// copperlist
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extern void takeOverSystem(void);
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extern void giveBackSystem(void);
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extern void setUpDisplay(struct ScreenSetup *);
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extern void setUpDisplay(uint32_t bitplaneCount);
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extern void myWaitBlit(void);
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extern uint16_t WaitBOF(uint16_t line);
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@ -205,28 +205,30 @@ _endCopperlist:
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RTS
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; @stack *ScreenSetup
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; @stack bitplaneCount
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_setUpDisplay:
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MOVE.L 4(A7),A0
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MOVE.L D2,-(SP)
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MOVE.L 4(A7),D2
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LEA _custom,A1
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LEA _custom,A1
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MOVEQ #0,D0
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MOVE.W #BPLCON0_COLOR,D0
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MOVEQ #0,D1
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MOVE.W ScreenSetup_bitplanes(A0),D1
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AND.W #$7,D1
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ROL.W #8,D1
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ROL.W #4,D1
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ADD.W D1,D0
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MOVE.W D0,bplcon0(A1)
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MOVEQ #0,D0
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MOVE.W #BPLCON0_COLOR,D0
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MOVEQ #0,D1
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MOVE.W D2,D1
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AND.W #$7,D1
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ROL.W #8,D1
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ROL.W #4,D1
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ADD.W D1,D0
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MOVE.W D0,bplcon0(A1)
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MOVE.W #0,bplcon1(A1)
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MOVE.W #0,bpl1mod(A1)
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MOVE.W #$2c21,diwstrt(A1)
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MOVE.W #$2cc1,diwstop(A1)
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MOVE.W #$0038,ddfstrt(A1)
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MOVE.W #$00d0,ddfstop(A1)
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MOVE.W #0,bplcon1(A1)
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MOVE.W #0,bpl1mod(A1)
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MOVE.W #$2c21,diwstrt(A1)
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MOVE.W #$2cc1,diwstop(A1)
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MOVE.W #$0038,ddfstrt(A1)
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MOVE.W #$00d0,ddfstop(A1)
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MOVE.L (SP)+,D2
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RTS
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