167 lines
5.0 KiB
C
167 lines
5.0 KiB
C
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#include "screen.h"
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#include "bun.h"
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extern unsigned char far coolbun[];
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unsigned char *coolbunArea;
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#define COOL_BUN_WIDTH (32)
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#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
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#define COOL_BUN_HEIGHT (32)
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#define COOL_BUN_PLANES (2)
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#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
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#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
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void setupBun() {
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unsigned char *currentCoolBunArea, *currentCoolBun;
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coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
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currentCoolBun = coolbun;
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currentCoolBunArea = coolbunArea;
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for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
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for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
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for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
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*(currentCoolBunArea++) = *(currentCoolBun++);
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}
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}
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}
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}
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void teardownBun() {
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FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
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}
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void bun_offRightSide(int plusXValue, int y, struct ScreenSetup *screenSetup) {
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup->memoryStart +
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plane * screenSetup->nextBitplaneAdvance +
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(y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8
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+ wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << (15 - i));
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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#define BLTCON0( \
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minterm, aChan, bChan, cChan, dChan, shift \
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) (minterm + (aChan << 11) + (bChan << 10) + (cChan << 9) + (dChan << 8) + (shift << 12)
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#define BLTCON1(descending, shift) ((descending << 1) + (shift << 12))
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void bun_offLeftSide(int minusXValue, int y, struct CurrentScreen *currentScreen) {
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unsigned char plane;
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uint8_t shift = minusXValue & 15;
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uint8_t wordShift = (minusXValue >> 4);
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uint8_t i;
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uint16_t bltalwm;
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// y can't be 0 otherwise we will corrupt memory for now
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if (y == 0) return;
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for (plane = 0; plane < 2; ++plane) {
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// shift left, so descending
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(1, shift);
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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// b has bun data
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custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
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// d is the part on screen
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custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << i);
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void bun_anywhere(int x, int y, struct ScreenSetup *screenSetup) {
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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for (plane = 0; plane < 2; ++plane) {
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// if we extend the bun area by a word, we only need one write
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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if (needsExtraWord) {
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custom.bltalwm = 0x0000;
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} else {
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custom.bltalwm = 0xffff;
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}
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void renderBun(int x, int y, struct CurrentScreen *currentScreen) {
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/**
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* Conditions that will cause the program to crash if met. If your bun
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* isn't rendering, it's due to here.
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*
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* TODO: Handle top/bottom off-screen as well.
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*/
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if (x < -31) return;
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if (x > currentScreen->pixelWidth + 31) return;
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if (y < 1) return;
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if (y > currentScreen->pixelHeight- COOL_BUN_HEIGHT - 1) return;
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if (x < 0) {
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bun_offLeftSide(-x, y, currentScreen);
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} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
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bun_offRightSide(x - (currentScreen->pixelWidth - COOL_BUN_WIDTH), y, currentScreen);
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} else {
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bun_anywhere(x, y, currentScreen);
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}
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}
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