require 'rake/dsl_definition' module Guard class RailsAssets::RailsRunner include Rake::DSL @@rails_booted = false # Only one rails app is allowed, so make it a class var @@rails_env = nil @@digest = nil def initialize(options={}) @@rails_env = (options[:rails_env] || 'test').to_s unless @@rails_booted @@digest = options[:digest] end def self.apply_hacks # TODO: Hack due to Rails 3.1 issue: https://github.com/rails/rails/issues/2663#issuecomment-1990121 ENV["RAILS_GROUPS"] ||= "assets" ENV["RAILS_ENV"] ||= @@rails_env end # Methods to run the asset pipeline # See as a reference https://github.com/rails/rails/blob/master/actionpack/lib/sprockets/assets.rake def self.boot_rails return if @@rails_booted puts "Booting Rails for #{@@rails_env} environment." require "fileutils" apply_hacks require 'rake' require "#{Dir.pwd}/config/environment.rb" app = ::Rails.application app.assets.cache = nil # don't touch my FS pls. (can we use `app.config.assets.cache_store = false` instead)? app.load_tasks @@rails_booted = true end def clean Rake::Task["tmp:cache:clear"].execute # copy from the "assets:clean" Rake task config = ::Rails.application.config public_asset_path = File.join(::Rails.public_path, config.assets.prefix) rm_rf public_asset_path, :secure => true end def precompile config = ::Rails.application.config unless config.assets.enabled warn "Cannot precompile assets if sprockets is disabled. Enabling it." config.assets.enabled = true end # Ensure that action view is loaded and the appropriate # sprockets hooks get executed _ = ActionView::Base digest = @@digest.nil? ? config.assets.digest : @@digest config.assets.compile = true config.assets.digest = digest config.assets.digests = {} env = ::Rails.application.assets target = File.join(::Rails.public_path, config.assets.prefix) compiler = Sprockets::StaticCompiler.new(env, target, config.assets.precompile, :manifest_path => config.assets.manifest, :digest => config.assets.digest, :manifest => config.assets.digest.nil?) compiler.compile end # Runs the asset pipeline compiler. # # @return [ Boolean ] Whether the compilation was successful or not def compile_assets self.class.boot_rails return false unless @@rails_booted begin clean precompile true rescue => e puts "An error occurred compiling assets: #{e}" false ensure ::Rails.application.assets.instance_eval { expire_index! } end end end end