require 'rake/dsl_definition' module Guard class RailsAssets::RailsRunner @@rails_booted = false # Only one rails app is allowed, so make it a class var @@rails_env = nil def initialize(options={}) @@rails_env = (options[:rails_env] || 'test').to_s unless @@rails_booted end def self.apply_hacks # TODO: Hack due to Rails 3.1 issue: https://github.com/rails/rails/issues/2663#issuecomment-1990121 ENV["RAILS_GROUPS"] ||= "assets" ENV["RAILS_ENV"] ||= @@rails_env # TODO: Now another hack: Rails replaces Rails.application.assets with Rails.applciation.assets.index # (this happens when config.action_controller.perform_caching is true) # It caches all the assets, so that the Rake task can't be run multiple times require 'sprockets/environment' Sprockets::Environment.class_eval do def index; self; end # instead of Index.new(self) end end # Methods to run the asset pipeline # See as a reference https://github.com/rails/rails/blob/master/actionpack/lib/sprockets/assets.rake def self.boot_rails return if @@rails_booted puts "Booting Rails for #{@@rails_env} environment." apply_hacks require 'rake' require "#{Dir.pwd}/config/environment.rb" app = ::Rails.application app.assets.cache = nil # don't touch my FS pls. (can we use `app.config.assets.cache_store = false` instead)? app.load_tasks @@rails_booted = true end # Runs the asset pipeline compiler. # # @return [ Boolean ] Whether the compilation was successful or not def compile_assets self.class.boot_rails return false unless @@rails_booted begin Rake::Task['assets:clean'].execute ::Rails.application.assets.instance_eval { expire_index! } Rake::Task['assets:precompile'].execute true rescue => e puts "An error occurred compiling assets: #{e}" false end end end end