require 'sass' module Sass module Tree class Node private def tab(s, indent_level = 1) s.split("\n").join("\n" + " " * indent_level) end def children_to_sass # remove hidden code clean_children = children.inject([[],true]) do |m,c| if c.respond_to?(:doc) && !c.doc.nil? [m.first, c.doc] else if m.last [m.first + [c], true] else m end end end tab(clean_children.first. map{|c| c.to_sass}.join("\n")) end end class VariableNode < Node attr_accessor :name unless method_defined? :name attr_accessor :expr unless method_defined? :expr attr_accessor :guarded unless method_defined? :guarded attr_accessor :comment unless method_defined? :comment end class IfNode < Node def to_sass if @expr.nil? children_to_sass else sass_str = %Q{@if #{@expr.to_sass} - #{children_to_sass} -}.gsub(/^\s+-/,'') if @else sass_str << %Q{@else - #{tab @else.to_sass} -}.gsub(/^\s+-/,'') end sass_str end end end class DebugNode < Node def to_sass "" end end class CommentNode < Node def to_sass comment = silent ? "//" : "/*" comment << " " << value lines.each do |line| comment << " " << line end comment end end class RuleNode < Node def to_sass rules.join(",\n")+"\n #{children_to_sass}" end end class ForNode < Node def to_sass sass_str = "@for !#{@var} from #{@from.to_sass} #{@exclusive ? "to" : "thru"} #{@to.to_sass}" sass_str << "\n #{children_to_sass}" sass_str end end class PropNode < Node def to_sass sass_str = "#{name}" sass_str << (value.is_a?(Script::Node) ? "=" : ":") if value sass_str << " " unless value.nil? sass_str << (value.is_a?(Script::Node) ? value.to_sass : value) end unless (s = children_to_sass).empty? sass_str << "\n #{s}" end sass_str end end class MixinNode < Node attr_accessor :name unless method_defined? :name attr_accessor :args unless method_defined? :args def to_sass sass_str = "+#{name}" if args && args.any? sass_str << "(#{args.map{|a| a.inspect}.join(", ")})" end sass_str end end class VariableNode < Node attr_accessor :comment unless method_defined? :comment def to_sass "!#{@name} #{"||" if @guarded}= #{expr.to_sass}" end end class DirectiveNode < Node def to_sass "#{self.value}\n #{children_to_sass}\n" end end class MixinDefNode < Node attr_accessor :name unless method_defined? :name attr_accessor :args unless method_defined? :args attr_accessor :comment unless method_defined? :comment def to_sass "#{sass_signature}\n #{children_to_sass}\n" end def sass_signature(mode = :definition) prefix = case mode when :definition "=" when :include "+" end "#{prefix}#{name}#{arglist_to_sass}" end private def arglist_to_sass if args && args.any? "(#{args.map{|a| arg_to_sass(a)}.join(", ")})" else "" end end def arg_to_sass(arg) name, default_value = arg sass_str = "#{name.inspect}" if default_value sass_str << " = " sass_str << default_value.to_sass end sass_str end end class ImportNode < RootNode attr_accessor :imported_filename unless method_defined? :imported_filename end class CommentNode < Node def docstring ([value] + lines).join("\n") end def doc if value == "@doc off" false elsif value == "@doc on" true end end end end module Script class Bool < Literal def to_sass(format = :text) to_s end end class Color < Literal def to_sass(format = :text) if format == :html %Q{#{to_s}} else to_s end end end class Funcall < Node def to_sass(format = :text) "#{name}(#{args.map {|a| a.to_sass(format)}.join(', ')})" end end class Number < Literal def to_sass(format = :text) value = if self.value.is_a?(Float) && (self.value.infinite? || self.value.nan?) self.value elsif int? self.value.to_i else (self.value * PRECISION).round / PRECISION end value = "#{value}#{numerator_units.first}" if (nu = numerator_units[1..-1]) && nu.any? value << " * " + nu.map{|u| "1#{u}"}.join(" * ") end if (du = denominator_units) && du.any? value << " / " + du.map{|u| "1#{u}"}.join(" / ") end value end end class Operation < Node attr_accessor :operator unless method_defined? :operator unless defined? OPERATORS_TO_SASS OPERATORS_TO_SASS = { :plus => ' + ', :minus => ' - ', :div => ' / ', :times => ' * ', :comma => ', ', :concat => ' ', :neq => ' != ', :eq => ' == ', :or => ' or ', :and => ' and ', :mod => ' % ' } # higher numbers take predence over lower numbers OPERATOR_PRECEDENCE = { :plus => 2, :minus => 2, :div => 3, :times => 3, :comma => 1, :concat => 1, :neq => 0, :eq => 0, :or => 2, :and => 3, :mod => 4 } end def to_sass(format = :text) "#{operand_to_sass(@operand1, format)}#{OPERATORS_TO_SASS[@operator]}#{operand_to_sass(@operand2, format)}" end def operand_to_sass(operand, format = :text) if parenthize_operand?(operand) "(#{operand.to_sass(format)})" else operand.to_sass(format) end end def parenthize_operand?(operand) return false unless operand.is_a?(Operation) OPERATOR_PRECEDENCE[operand.operator] < OPERATOR_PRECEDENCE[self.operator] end end class String < Literal def to_sass(format = :text) %q{"}+value.gsub(%r{"},%q{\"})+%q{"} end end class UnaryOperation < Node unless defined? OPERATORS_TO_SASS OPERATORS_TO_SASS = { :minus => "-", :div => "/", :not => "not " } end def to_sass(format = :text) "#{OPERATORS_TO_SASS[@operator]}#{@operand.to_sass}" end end class Variable < Node def to_sass(format = :text) inspect end end end end