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----
-title: Upgrading to the Compass CSS3 API Version 2
-crumb: CSS3 API Upgrade
-classnames:
- - tutorial
-layout: tutorial
----
-
-The Compass CSS3 API is the easiest way to take advantage of the advanced CSS3 capabilities
-offered by modern browsers. The initial version (v1) of the Compass CSS3 API is now more than
-1 year old and the specification continues to evolve. The Compass team is dedicated to keeping
-our library up-to-date so that you can continue to stay at the fore-front of modern web design.
-To this end, a new version of the CSS3 API has been created for the compass v0.11 release. The
-old version of the API still exists and works, but some aspects of the old API are now
-deprecated and will be removed v0.12. This document will guide you through the steps that
-are required to stay up to date.
-
-
-## Box Shadow
-
-The `box-shadow` mixin API has been changed. To upgrade to the new box shadow API, you should
-`@import "compass/css3/box-shadow-v2"` or `@import "compass/css3/version-2"`. Once you have
-changed your imports, it is expected that you have migrated your code to the new version,
-until then, you will receive a deprecation warning from each place in your code where you use
-deprecated mixins.
-
-Two new mixins are now provided:
-
-1. `single-box-shadow` - This is the old version of the box shadow mixin renamed.
- It is optimized for creating a single box shadow with nice defaults that result
- in approximately what you're expecting when you think of a box shadow and allow
- for simple overriding of defaults using keyword-style arguments.
-2. `multiple-box-shadow` - This mixin allows you to specify up to 10 shadows to be
- applied. Each argument to this mixin is a space delimited list of values specifying
- a shadow.
-
-Additionally, the `box-shadow` mixin is now a shortcut for the `multiple-box-shadow`
-mixin because this most closely matches the CSS3 specification.
-
-To upgrade, you have two choices:
-
-1. Change the mixin from `box-shadow` to `single-box-shadow` and keep the arguments
- unchanged. For instance:
-
- @include box-shadow(darken($border_color, 40), 5px, 5px, 2px, 3px, inset)
-
- would now become:
-
- @include single-box-shadow(darken($border_color, 40), 5px, 5px, 2px, 3px, inset)
-
-2. Keep including the `box-shadow` mixin but update the arguments to be a space delimited
- list. For instance:
-
- @include box-shadow(darken($border_color, 40), 5px, 5px, 2px, 3px, inset)
-
- would now become:
-
- @include box-shadow(inset 5px 5px 2px 3px darken($border_color, 40))
-
-
-## Text-Shadow
-
-The `text-shadow` mixin API has been changed in the exact same ways as the `box-shadow` mixin.
-The available mixins are now `single-text-shadow` which functions as before, with `text-shadow`
-and `multiple-text-shadows` accepting up to 10 space-delimited shadow arguments. Upgrade by following
-the process listed above.
-
-
-## Transform
-
-The `transform` mixin API has been changed. To upgrade to the new transform API, you should
-`@import "compass/css3/transform-v2"` or `@import "compass/css3/version-2"`. Once you have
-changed your imports, it is expected that you have migrated your code to the new version.
-Until then, you will receive a deprecation warning from each place in your code where you are
-using a deprecated mixin.
-
-There are several major changes to _how_ the transform mixins are built, to help accomodate
-3D transforms while managing the complexity of the options. The old API had few enough options
-that the main `transform` mixin listed them all as arguments. The new API for the same mixin
-expects a single string with all your transforms listed as they would be in CSS. There are also
-two new mixins to handle backwards compatability, and people who preffer long lists of arguments:
-
-1. `create-transform` - This is a full list of all the possible arguments that can be used in a
- 2 or 3D transform, including origin coordinates and so on. It's a bit overwhelming in scope,
- and not the recommended technique.
-
-2. `simple-transform` - This mixin is compatable with the old API, and is optimized for some basic
- 2D transforms. To keep your old transforms in place, simply rename them from `transform` to
- `simple-transform`.
-
-For the sake of managing complexity and more closely mimicing css, origin settings have been removed
-from all the other transform mixins. Origins should be set directly with the `transform-origin` mixin.
-
-Because we now support both 2D and 3D transforms, and these transforms overlapp while having different
-browser support lists, it became important to let you select which browsers you are targeting with each
-transform. With the 3D transforms it is clear, but the 2D transform mixins now all include a final argument
-that toggles (true/false) between the full list of 2D-supporting browsers, and the shorter list of
-3D-supporting browsers. The argument '3D-only' argument defaults to `false` (2D). You only need to worry
-about this if you have 2D transforms that you only want applied in a 3D context.
-
-In a 3D context you have the additional issue of perspective. The `perspective` mixin can be set on a
-parent element to define the 3D stage for all it's decendants, but perspective can also be set on an
-element-by-element basis. Because the latter option happens within the transform property (and must be
-the first value in the CSS), a `perspective` argument has also been added to all the relevant
-transform mixins.
-
-To update your generic `transform` mixins, you have two opions:
-
-1. Change the mixin name from `transform` to `simple-transform` and keep the arguments unchanged. For instance:
-
- @include transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
-
- would now become:
-
- @include simple-transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
-
-2. Keep including the `transform` mixin, but update the arguments to be a space delimited list of transforms.
- You may need to split out a distinct transform-origin mixin with this approach. For instance:
-
- @include transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
-
- would now become:
-
- @include transform(scale(1.5) rotate(45deg) translateX(1em) translateY(2em) skewX(5deg) skewY(-5deg))
- @include transform-origin(100%, 0%)
-
-To upgrade your transform partials (`scale`, `rotate`, `translate`, `skew` and related mixins) you only have one option.
-You need to strip any transform-origin arguments into their own mixin, as above.
-
-The full set of mixins is now as follows:
-
-* `transform-origin` - ( _[ origin-x, origin-y, origin-z, 3D-only ]_ )
- * `transform-origin2d` - a shortcut for 2D origins with only x and y arguments, automatically targets 2D browsers
- * `transform-origin3d` - a shortcut for 3D origins with x, y and z arguments, automatically targets 3D browsers
- * `apply-origin` - ( origin _[, 3D-only ]_ ) uses a single, space-delimited argument for the coordinates
-
-* `transform` - ( transforms _[, 3D-only ]_ )
- * `transform2d`, `transform3d` - shortcuts that automatically target the 2D or 3D browser lists
- * `simple-transform`, `create-transform` - longform mixins that take 1 argument per transform option
-
-* `perspective` - ( perspective )
- * `perspective-origin` - the 'viewer location' set as coordinates
-
-* `transform-style` - ( style )
- - 'flat' or 'preserves-3d'
-
-* `backface-visibility` - ( _[ visibility ]_ )
- - 'visible' or 'hidden'
-
-* `scale` - ( _[ scale-x, scale-y, perspective, 3D-only ]_ )
- * `scaleX`, `scaleY` - shortcuts for the basic 2D scaling
- * `scaleZ`, `scale3d` - shortcuts for the 3D options
-
-* `rotate` - ( _[ rotation, perspective, 3D-only ]_ )
- * `rotateX`, `rotateY` - shortcuts for 3D rotations on the x and y axis
- * `rotate3d` - takes three 'vector' arguments that create the axis, and a fourth argument for the angle of rotation
-
-* `translate` - ( _[ translate-x, translate-y, perspective, 3D-only ]_ )
- * `translateX`, `translateY` - shortcuts for the basic 2D translations
- * `translateZ`, `translate3d` - shortcuts for the 3D options
-
-* `skew` - ( _[ skew-x, skew-y, 3D-only ]_ )
- * `skewX`, `skewY` - shortcuts for skewing along a single axis
-
-Many of the arguments are optional because of default settings that you can override in your code.
-Here is a full list of the defaults:
-
- // Transform Origin
- $default-originx : 50% !default;
- $default-originy : 50% !default;
- $default-originz : 50% !default;
-
- // Scale
- $default-scalex : 1.25 !default;
- $default-scaley : $default-scalex !default;
- $default-scalez : $default-scalex !default;
-
- // Rotate
- $default-rotate : 45deg !default;
-
- // Rotate3d
- $default-vectorx : 1 !default;
- $default-vectory : 1 !default;
- $default-vectorz : 1 !default;
-
- // Translate
- $default-transx : 1em !default;
- $default-transy : $default-transx !default;
- $default-transz : $default-transx !default;
-
- // Skew
- $default-skewx : 5deg !default;
- $default-skewy : 5deg !default;
-
-Transforms can be quite complex and difficult to understand properly, but there are many good blog
-posts on the topic if you need help. Enjoy!
-