#include #include #include #include extern void __cdecl enableUnchainedVGAMode(); extern void __cdecl enableTextMode(); extern void __cdecl fillScreen(int); extern void __cdecl latchCopyCube( char offset, int writtenValue, int writeMode, int setResetRegister, int enableSetResetRegister ); extern void __cdecl writeCube( char offset, int writeMode, int setResetRegister, int enableSetResetRegister ); extern void __cdecl drawColorCube( char offset, int color ); extern int __cdecl paramTest(int wow); extern void far interrupt keyboardHandler(); extern char keyboardPressed; extern char lastScancode; char far *VGA = (char*)0xA0000; #define PLANE_WIDTH (320 / 4) void far (interrupt *int9Save)(); void populateExampleCube(void) { int y, x; outp(0x3c4, 0x02); for (y = 0; y < 16; ++y) { for (x = 0; x < 16; ++x) { outp(0x3c5, 1 << (x % 4)); VGA[y * PLANE_WIDTH + x / 4] = y * 16 + x; } } } int main(void) { // activate unchained vga mode // set up 8 very clear colors // place some data into video memory to be latch copied // show off the following // * latch copies // * masking // * barrel shifting int i,j; int9Save = _dos_getvect(9); _dos_setvect(9, keyboardHandler); enableUnchainedVGAMode(); outp(0x3c8, 255); outp(0x3c9, 63); outp(0x3c9, 63); outp(0x3c9, 63); fillScreen(0); /* populateExampleCube(); latchCopyCube(8, 0, 0x00, 0, 0); latchCopyCube(12, 127, 0x00, 0, 0); latchCopyCube(16, 0, 0x08, 0, 0); latchCopyCube(20, 127, 0x08, 0, 0); latchCopyCube(24, 0, 0x10, 0, 0); latchCopyCube(28, 127, 0x10, 0, 0); latchCopyCube(32, 0, 0x18, 0, 0); latchCopyCube(36, 127, 0x18, 0, 0); latchCopyCube(40, 0, 0x18 + 0x04, 0, 0); latchCopyCube(44, 127, 0x18 + 0x04, 0, 0); latchCopyCube(64, 0, 0x10, 7, 7); latchCopyCube(68, 0, 0x10, 7, 0); latchCopyCube(72, 0, 0x10, 0, 7); */ writeCube(0, 0x10, 0, 0); writeCube(4, 0x10, 7, 0); writeCube(8, 0x10, 7, 7); writeCube(12, 0x10, 0, 7); while (keyboardPressed == 0); _dos_setvect(9, int9Save); enableTextMode(); return 0; }