way better timer handling logic and headers usage
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.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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*.o
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*.uaem
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BIN
justwindow
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justwindow
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10
justwindow.c
10
justwindow.c
@ -5,7 +5,15 @@ int main(void) {
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struct Window *window;
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window = OpenWindowTags(NULL,
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WA_Title, "Wow",
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WA_Title, "Topaz's Pizza Timer",
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WA_Width, 240,
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WA_Height, 80,
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WA_Top, 20,
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WA_Left, 20,
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WA_DragBar, TRUE,
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WA_DepthGadget, TRUE,
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WA_CloseGadget, TRUE,
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WA_Activate, TRUE,
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TAG_END
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);
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BIN
justwindow.info
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justwindow.info
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55
main.c
55
main.c
@ -17,13 +17,11 @@
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#include <proto/diskfont.h>
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// handle images and sound
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#include <clib/datatypes_protos.h>
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#include <proto/datatypes.h>
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#include <datatypes/datatypesclass.h>
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#include <datatypes/soundclass.h>
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// timer stuff. using proto/timer.h did not work well, likely
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// because of how you have to open the device.
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#include <clib/timer_protos.h>
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#include <proto/timer.h>
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// this is the manual for the original intuition stuff.
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// not much here is different: https://ia801905.us.archive.org/33/items/Amiga_Intuition_Reference_Manaual_1985_Adn-Wesley_Publishing_Company/Amiga_Intuition_Reference_Manaual_1985_Addison-Wesley_Publishing_Company.pdf
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@ -80,8 +78,10 @@ struct MenuData {
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int id;
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};
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#define MENU_ABOUT_ID 0
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#define MENU_QUIT_ID 1
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// Start this at 1, otherwise not selecting a menu item is the same as
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// opening the menu and picking the item with ID 0
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#define MENU_ABOUT_ID 1
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#define MENU_QUIT_ID 2
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struct MenuData MENU_ABOUT = { MENU_ABOUT_ID };
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struct MenuData MENU_QUIT = { MENU_QUIT_ID };
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@ -98,7 +98,6 @@ struct Menu *menu;
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// timer stuff
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#define TIMER_INTERVAL 200000
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struct Device *TimerBase;
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struct timerequest *TimerIO;
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struct timeval currentSystemTime;
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struct MsgPort *timerPort;
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@ -176,10 +175,6 @@ int setup(void) {
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return 0;
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}
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// this allows us to use GetSysTime, rather than performing an IO operation
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// to get the current time.
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TimerBase = TimerIO->tr_node.io_Device;
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if (NULL == (DataTypesBase = OpenLibrary("datatypes.library", 40))) {
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// this is ok, we just won't play sound
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printf("no sound!");
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@ -200,7 +195,6 @@ void teardown(void) {
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FreeSignal(waitForSoundSignalNumber);
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}
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if (TimerIO) {
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CloseDevice((struct IORequest *)TimerIO);
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DeleteExtIO((struct IORequest *)TimerIO);
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}
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if (timerPort) {
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@ -390,13 +384,21 @@ void setTimerText(void) {
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* Ask the timer to send a message to our message port
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* after a defined number of milliseconds.
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*/
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void startTimer(void) {
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int startTimer(void) {
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// TODO: handle timer.device not being available
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if (0 != (OpenDevice(TIMERNAME, UNIT_MICROHZ, (struct IORequest *)TimerIO, 0L))) {
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printf("Unable to open timer!");
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return 1;
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}
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TimerIO->tr_node.io_Command = TR_ADDREQUEST;
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TimerIO->tr_time.tv_secs = 0;
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TimerIO->tr_time.tv_micro = TIMER_INTERVAL;
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// SendIO is async, it doesn't wait for the IO to complete before continuing
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SendIO((struct IORequest *)TimerIO);
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CloseDevice((struct IORequest *)TimerIO);
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}
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/**
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@ -422,6 +424,26 @@ void clearUI(void) {
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FreeGadgets(windowGadgets);
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}
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/**
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* Get the current system time.
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*/
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int getSysTime(void) {
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struct Device* TimerBase;
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if (0 != (OpenDevice(TIMERNAME, UNIT_MICROHZ, (struct IORequest *)TimerIO, 0L))) {
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printf("Unable to open timer!");
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return 1;
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}
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TimerBase = TimerIO->tr_node.io_Device;
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GetSysTime(¤tSystemTime);
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CloseDevice((struct IORequest *)TimerIO);
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return 0;
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}
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/**
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* Toggle the timer between started and stopped.
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*/
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@ -429,8 +451,8 @@ void handleToggleTimer(void) {
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timerIsRunning = !timerIsRunning;
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if (timerIsRunning) {
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// http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_2._guide/node04FA.html
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GetSysTime(¤tSystemTime);
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// TODO: handle timer.device not being available
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getSysTime();
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// timers are microsecond resolution
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timerStartTime = currentSystemTime.tv_secs * 1000000 + currentSystemTime.tv_micro;
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@ -774,7 +796,8 @@ void endTimer(void) {
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}
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void handleTimerMessage(void) {
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GetSysTime(¤tSystemTime);
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// TODO: handle timer.device not being available
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getSysTime();
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timerDistance = ((currentSystemTime.tv_secs * 1000000 + currentSystemTime.tv_micro) - timerStartTime) / 1000000;
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timerBuild = (originalUiHours * 3600 + originalUiMinutes * 60 + originalUiSeconds) - timerDistance;
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