cleanups
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6d4cdb2ba6
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24
main.c
24
main.c
@ -715,7 +715,6 @@ BYTE waitForSoundSignalNumber;
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*/
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void startBellSound(void) {
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struct dtTrigger myTrigger;
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struct MsgPort *TimerPort;
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ULONG soundPlayResult;
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// https://amigaworld.net/modules/newbb/viewtopic.php?forum=15&topic_id=39094&post_id=735120&viewmode=thread&order=0#735120
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@ -738,16 +737,6 @@ void startBellSound(void) {
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// https://github.com/khval/AmosKittens/blob/79f00ba3b81805b54fd4e437f667ea2eecab740d/OS/AmigaOS/animation.cpp#L128
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soundPlayResult = DoDTMethodA(bellSound, NULL, NULL, (Msg) &myTrigger);
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/**
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TimerPort = TimerIO->tr_node.io_Message.mn_ReplyPort;
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// eventually wait for the sound to stop playing
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TimerIO->tr_node.io_Command = TR_ADDREQUEST;
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TimerIO->tr_time.tv_secs = 2;
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TimerIO->tr_time.tv_micro = 0;
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SendIO((struct IORequest *)TimerIO);
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*/
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}
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}
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@ -755,20 +744,7 @@ void startBellSound(void) {
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* Tear down the bell once the timer runs out.
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*/
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void waitForBellToFinish(void) {
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struct MsgPort *TimerPort;
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ULONG timerSignal;
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if (bellSound) {
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/**
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TimerPort = TimerIO->tr_node.io_Message.mn_ReplyPort;
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// TODO: move this into the main event loop, so that
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// we can update the UI while the sound is finishing up?
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// I'm sure there is a way to add metadata to an IO request.
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// or do we need two timer.devices with two separate IOs?
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// https://amigadev.elowar.com/read/ADCD_2.1/Devices_Manual_guide/node00C4.html
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timerSignal = 1L << TimerPort->mp_SigBit;
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*/
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Wait(1 << waitForSoundSignalNumber);
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DisposeDTObject(bellSound);
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