final tweaks?
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10
main.c
10
main.c
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@ -729,17 +729,25 @@ void handleIntuitionMessage(struct IntuiMessage *iMessage) {
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}
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}
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}
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}
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struct dtTrigger myTrigger;
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/**
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/**
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* Start playing a bell sound, then wait for it to finish.
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* Start playing a bell sound, then wait for it to finish.
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*/
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*/
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void startBellSound(void) {
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void startBellSound(void) {
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struct dtTrigger myTrigger;
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ULONG soundPlayResult;
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ULONG soundPlayResult;
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if (!DataTypesBase) return;
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if (!DataTypesBase) return;
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// https://amigaworld.net/modules/newbb/viewtopic.php?forum=15&topic_id=39094&post_id=735120&viewmode=thread&order=0#735120
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// https://amigaworld.net/modules/newbb/viewtopic.php?forum=15&topic_id=39094&post_id=735120&viewmode=thread&order=0#735120
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// TODO: something in NewDTObject is causing a lock to be created that
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// CodeWatcher declares was not freed. Commenting this down to just
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// the GroupID tag does not make that warning go away. Each time this
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// is called, a new lock is created.
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//
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// CodeWatcher also seems to think this is being kept around in memory,
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// but running avail before and after getting the bell to ring indicate
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// otherwise.
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if (bellSound = NewDTObject(
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if (bellSound = NewDTObject(
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BELL_FILENAME,
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BELL_FILENAME,
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DTA_GroupID, GID_SOUND,
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DTA_GroupID, GID_SOUND,
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