final tweaks?
This commit is contained in:
parent
b9a20e529c
commit
6fdb1bf698
10
main.c
10
main.c
@ -729,17 +729,25 @@ void handleIntuitionMessage(struct IntuiMessage *iMessage) {
|
||||
}
|
||||
}
|
||||
|
||||
struct dtTrigger myTrigger;
|
||||
|
||||
/**
|
||||
* Start playing a bell sound, then wait for it to finish.
|
||||
*/
|
||||
void startBellSound(void) {
|
||||
struct dtTrigger myTrigger;
|
||||
ULONG soundPlayResult;
|
||||
|
||||
if (!DataTypesBase) return;
|
||||
// https://amigaworld.net/modules/newbb/viewtopic.php?forum=15&topic_id=39094&post_id=735120&viewmode=thread&order=0#735120
|
||||
|
||||
// TODO: something in NewDTObject is causing a lock to be created that
|
||||
// CodeWatcher declares was not freed. Commenting this down to just
|
||||
// the GroupID tag does not make that warning go away. Each time this
|
||||
// is called, a new lock is created.
|
||||
//
|
||||
// CodeWatcher also seems to think this is being kept around in memory,
|
||||
// but running avail before and after getting the bell to ring indicate
|
||||
// otherwise.
|
||||
if (bellSound = NewDTObject(
|
||||
BELL_FILENAME,
|
||||
DTA_GroupID, GID_SOUND,
|
||||
|
Loading…
Reference in New Issue
Block a user