hacking away at this
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commit
3c6cc29c52
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.gitignore
vendored
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.gitignore
vendored
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*.o
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423
main.c
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main.c
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#include <stdio.h>
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// this is the manual for the original intuition stuff.
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// not much here is different: https://ia801905.us.archive.org/33/items/Amiga_Intuition_Reference_Manaual_1985_Adn-Wesley_Publishing_Company/Amiga_Intuition_Reference_Manaual_1985_Addison-Wesley_Publishing_Company.pdf
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#include <proto/intuition.h>
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#include <proto/dos.h>
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#include <proto/exec.h>
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#include <proto/diskfont.h>
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#include <clib/timer_protos.h>
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#include <intuition/gadgetclass.h>
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// gadtools gives a proper set of components for building UIs.
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// http://amigadev.elowar.com/read/ADCD_2.1/Libraries_Manual_guide/node0278.html
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#include <proto/gadtools.h>
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#include <proto/graphics.h>
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#define WINDOW_WIDTH (240)
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#define WINDOW_HEIGHT (100)
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#define WINDOW_TITLE "Topaz Timer"
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#define WINDOW_CHROME_WIDTH (4)
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struct NewWindow winlayout = {
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20, 20, // x, y
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WINDOW_WIDTH, WINDOW_HEIGHT, // w, h
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0, 1, // detailpen, blockpen,
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// you have to add the different gadget types you're looking for
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// http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_2._guide/node0106.html
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IDCMP_CLOSEWINDOW | BUTTONIDCMP | SLIDERIDCMP, // IDCMP flags
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WFLG_SMART_REFRESH | WFLG_DRAGBAR | WFLG_DEPTHGADGET | WFLG_CLOSEGADGET | WFLG_ACTIVATE, // window flag from Window struct
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NULL, // FirstGadget
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NULL, // menu checkmark
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WINDOW_TITLE, // title
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NULL, // default screen
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NULL, // bitmap
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WINDOW_WIDTH, WINDOW_HEIGHT, // min size
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WINDOW_WIDTH, WINDOW_HEIGHT, // max size,
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WBENCHSCREEN // screen where you want the window to open
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};
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struct TextAttr Topaz80 = { "topaz.font", 8, 0, 0 };
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// There's no native 16 pixel Topaz font so we'll use
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// diskfont.library to make one.
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struct TextAttr Topaz160 = { "topaz.font", 16, 0, 0 };
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#define START_STOP_BUTTON_ID 0
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#define RESET_BUTTON_ID 1
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#define HOURS_SLIDER_ID 2
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#define MINUTES_SLIDER_ID 3
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#define SECONDS_SLIDER_ID 5
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#define TIMER_COUNTDOWN_COUNT 3
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struct Window *window;
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struct TextFont *topaz80Font;
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struct TextFont *topaz160Font;
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struct Screen *screen;
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void *visualInfo;
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struct Gadget *timerGadget;
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unsigned int uiHours = 0;
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unsigned int uiMinutes = 12;
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unsigned int uiSeconds = 0;
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unsigned int activeHours;
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unsigned int activeMinutes;
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unsigned int activeSeconds;
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char timerText[9];
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BOOL timerIsRunning;
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struct Device *TimerBase;
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static struct IORequest timereq;
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/**
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* Initialize system stuff.
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*/
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int setup() {
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// http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_3._guide/node0308.html
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// make sure the font exists on the computer
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if (NULL == (topaz80Font = OpenFont(&Topaz80))) {
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return 0;
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}
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if (NULL == (topaz160Font = OpenDiskFont(&Topaz160))) {
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return 0;
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}
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if (NULL == (screen = LockPubScreen(NULL))) {
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return 0;
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}
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if (NULL == (visualInfo = GetVisualInfo(screen, TAG_END))) {
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return 0;
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}
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if (0 != (OpenDevice("timer.device", 0, &timereq, 0))) {
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return 0;
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}
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TimerBase = timereq.io_Device;
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activeHours = uiHours;
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activeMinutes = uiMinutes;
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activeSeconds = uiSeconds;
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return 1;
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}
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/**
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* Tear down system stuff.
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*/
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void teardown() {
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if (visualInfo) FreeVisualInfo(visualInfo);
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if (screen) UnlockPubScreen(NULL, screen);
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if (topaz80Font) CloseFont(topaz80Font);
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if (topaz160Font) CloseFont(topaz160Font);
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if (timereq.io_Device) CloseDevice(&timereq);
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}
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struct Gadget *buildUI() {
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struct NewGadget ng;
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struct Gadget *currentGadget;
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struct Gadget *glist;
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currentGadget = CreateContext(&glist);
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ng.ng_LeftEdge = WINDOW_CHROME_WIDTH;
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// TODO: constantize these
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ng.ng_TopEdge = 11;
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ng.ng_Height = 12;
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ng.ng_Width = 0;
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ng.ng_GadgetText = NULL;
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ng.ng_TextAttr = &Topaz80;
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ng.ng_VisualInfo = visualInfo;
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// TODO: use constants to indicate which gadget is which
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ng.ng_GadgetID = NULL;
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ng.ng_Flags = PLACETEXT_IN;
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// Timer display
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ng.ng_Width = WINDOW_WIDTH - WINDOW_CHROME_WIDTH * 2;
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ng.ng_TextAttr = &Topaz160;
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ng.ng_Height = 20;
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timerGadget = currentGadget = CreateGadget(
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TEXT_KIND,
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currentGadget,
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&ng,
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GTTX_Text, "",
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GTTX_Justification, GTJ_CENTER,
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GTTX_Border, TRUE,
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TAG_END
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);
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ng.ng_TextAttr = &Topaz80;
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ng.ng_Height = 12;
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ng.ng_Width = (WINDOW_WIDTH - WINDOW_CHROME_WIDTH * 2) / 2;
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ng.ng_TopEdge += 18;
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if (timerIsRunning) {
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ng.ng_GadgetText = "_Stop";
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} else {
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ng.ng_GadgetText = "_Start";
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}
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ng.ng_GadgetID = START_STOP_BUTTON_ID;
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currentGadget = CreateGadget(
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BUTTON_KIND,
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currentGadget,
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&ng,
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GT_Underscore, '_',
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TAG_END
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);
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ng.ng_LeftEdge += (WINDOW_WIDTH - WINDOW_CHROME_WIDTH * 2) / 2;
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ng.ng_GadgetText = "_Reset";
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ng.ng_GadgetID = RESET_BUTTON_ID;
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currentGadget = CreateGadget(
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BUTTON_KIND,
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currentGadget,
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&ng,
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GT_Underscore, '_',
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GA_Disabled, timerIsRunning,
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TAG_END
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);
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ng.ng_LeftEdge = 85;
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ng.ng_Width = (WINDOW_WIDTH - WINDOW_CHROME_WIDTH * 2) - 85 + 4;
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ng.ng_TopEdge += 12;
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ng.ng_GadgetText = "Hours: ";
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ng.ng_Flags = PLACETEXT_LEFT;
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ng.ng_GadgetID = HOURS_SLIDER_ID;
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currentGadget = CreateGadget(
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SLIDER_KIND,
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currentGadget,
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&ng,
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GT_Underscore, '_',
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GTSL_Min, 0,
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GTSL_Max, 23,
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GTSL_Level, uiHours,
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GTSL_MaxLevelLen, 2,
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GTSL_LevelFormat, "%2ld",
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GA_Disabled, timerIsRunning,
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TAG_END
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);
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ng.ng_TopEdge += 12;
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ng.ng_GadgetText = "Mins: ";
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ng.ng_GadgetID = MINUTES_SLIDER_ID;
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currentGadget = CreateGadget(
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SLIDER_KIND,
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currentGadget,
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&ng,
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GT_Underscore, '_',
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GTSL_Min, 0,
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GTSL_Max, 59,
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GTSL_Level, uiMinutes,
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GTSL_MaxLevelLen, 2,
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GTSL_LevelFormat, "%2ld",
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GA_Disabled, timerIsRunning,
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TAG_END
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);
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ng.ng_TopEdge += 12;
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ng.ng_GadgetText = "Secs: ";
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ng.ng_GadgetID = SECONDS_SLIDER_ID;
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currentGadget = CreateGadget(
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SLIDER_KIND,
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currentGadget,
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&ng,
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GT_Underscore, '_',
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GTSL_Min, 0,
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GTSL_Max, 59,
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GTSL_Level, uiSeconds,
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GTSL_MaxLevelLen, 2,
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GTSL_LevelFormat, "%2ld",
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GA_Disabled, timerIsRunning,
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TAG_END
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);
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return glist;
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}
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void setTimerText() {
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// TODO: don't rerender if the time hasn't changed
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sprintf(timerText, "%02d:%02d:%02d", activeHours, activeMinutes, activeSeconds);
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GT_SetGadgetAttrs(
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timerGadget,
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window,
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NULL,
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GTTX_Text, &timerText,
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TAG_DONE
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);
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}
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int main() {
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struct Gadget *gad;
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BOOL terminated = FALSE;
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BOOL rerenderTimer = FALSE;
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struct IntuiMessage *iMessage;
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struct Gadget *targetGadget;
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struct timeval currentSystemTime;
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unsigned int timerRerenderCountdown = 0;
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// timeval tv_secs is ULONG and that will let us have accurate
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// time counting via timer.device.
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ULONG timerStartTime, timerDistance, timerBuild;
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timerIsRunning = FALSE;
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if (0 == setup()) {
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teardown();
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return 1;
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}
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GetSysTime(¤tSystemTime);
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timerStartTime = currentSystemTime.tv_secs;
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window = OpenWindow(&winlayout);
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gad = buildUI();
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// use -1 for working with all gadgets
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AddGList(window, gad, -1, -1, NULL);
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RefreshGList(gad, window, NULL, -1);
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GT_RefreshWindow(window, NULL);
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setTimerText();
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// what the fuck, you have to set the labels afterwards?
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// you know what, it's better if it's explicit rather than the
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// pointer shit it was trying to do before.
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//GT_SetGadgetAttrs(one, window, NULL, GTTX_Text, "wow", TAG_DONE);
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// after doing anything with gadgets, you need to refresh them
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//RefreshGList(gad, window, NULL, 3);
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// you son of a bitch, this is what you need
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printf("sig signal %d\n", window->UserPort->mp_SigBit);
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while (!terminated) {
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// what is a userport on a window
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// http://amigadev.elowar.com/read/ADCD_2.1/Libraries_Manual_guide/node02EB.html
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// http://www.amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_2._guide/node038A.html
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//WaitPort(window->UserPort);
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// but we need a timer
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// this shoud be responsive enoug
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Delay(4);
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if (timerIsRunning) {
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timerRerenderCountdown += 1;
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if (timerRerenderCountdown > TIMER_COUNTDOWN_COUNT) {
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timerRerenderCountdown = 0;
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GetSysTime(¤tSystemTime);
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timerDistance = currentSystemTime.tv_secs - timerStartTime;
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timerBuild = (uiHours * 3600 + uiMinutes * 60 + uiSeconds) - timerDistance;
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activeHours = timerBuild / 3600;
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activeMinutes = timerBuild / 60 % 60;
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activeSeconds = timerBuild % 60;
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setTimerText();
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}
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}
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while ((!terminated) && (iMessage = GT_GetIMsg(window->UserPort))) {
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switch (iMessage->Class) {
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case IDCMP_GADGETUP:
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targetGadget = (struct Gadget *)iMessage->IAddress;
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switch (targetGadget->GadgetID) {
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case START_STOP_BUTTON_ID:
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timerIsRunning = !timerIsRunning;
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if (timerIsRunning) {
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GetSysTime(¤tSystemTime);
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timerStartTime = currentSystemTime.tv_secs;
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timerRerenderCountdown = 0;
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rerenderTimer = TRUE;
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}
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RemoveGList(window, gad, -1);
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FreeGadgets(gad);
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gad = buildUI();
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AddGList(window, gad, -1, -1, NULL);
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RefreshGList(gad, window, NULL, -1);
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GT_RefreshWindow(window, NULL);
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break;
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case RESET_BUTTON_ID:
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rerenderTimer = TRUE;
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activeHours = uiHours;
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activeMinutes = uiMinutes;
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activeSeconds = uiSeconds;
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break;
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}
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break;
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case IDCMP_MOUSEMOVE:
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targetGadget = (struct Gadget *)iMessage->IAddress;
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switch (targetGadget->GadgetID) {
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case HOURS_SLIDER_ID:
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activeHours = uiHours = iMessage->Code;
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rerenderTimer = TRUE;
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break;
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case MINUTES_SLIDER_ID:
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activeMinutes = uiMinutes = iMessage->Code;
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rerenderTimer = TRUE;
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break;
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case SECONDS_SLIDER_ID:
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activeSeconds = uiSeconds = iMessage->Code;
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rerenderTimer = TRUE;
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break;
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}
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break;
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case IDCMP_CLOSEWINDOW:
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terminated = TRUE;
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break;
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case IDCMP_REFRESHWINDOW:
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GT_BeginRefresh(window);
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GT_EndRefresh(window, TRUE);
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break;
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}
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if (rerenderTimer) {
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setTimerText();
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rerenderTimer = FALSE;
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}
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}
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}
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RemoveGList(window, gad, -1);
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FreeGadgets(gad);
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if (window) {
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CloseWindow(window);
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}
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teardown();
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return 0;
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}
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