play a bell sound

This commit is contained in:
John Bintz 2022-10-03 21:14:18 -04:00
parent e4a570b247
commit 329921ff32
4 changed files with 38 additions and 0 deletions

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bell.8svx Normal file

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main

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38
main.c
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@ -16,6 +16,10 @@
// allow us to load and scale fonts
#include <proto/diskfont.h>
// handle images and sound
#include <proto/datatypes.h>
#include <datatypes/datatypesclass.h>
// timer stuff. using proto/timer.h did not work well, likely
// because of how you have to open the device.
#include <clib/timer_protos.h>
@ -110,6 +114,10 @@ struct Device *TimerBase;
struct timerequest *TimerIO;
struct timeval currentSystemTime;
// sound stuff
// get that bell
#define BELL_FILENAME "bell.8svx"
// our business logic
// for how long should I cook this pizza?
unsigned int uiHours = 0;
@ -562,6 +570,29 @@ void handleIntuitionMessage(struct IntuiMessage *iMessage) {
void endTimer(void) {
// TODO: play an included IFF 8SVX sound
APTR bellSound = NULL;
struct dtTrigger myTrigger;
struct MsgPort *TimerPort;
ULONG soundPlayResult, timerSignal;
if (bellSound = NewDTObject(BELL_FILENAME, DTA_GroupID, GID_SOUND, TAG_END)) {
myTrigger.MethodID = DTM_TRIGGER;
myTrigger.dtt_GInfo = NULL;
myTrigger.dtt_Function = STM_PLAY;
myTrigger.dtt_Data = NULL;
// https://github.com/khval/AmosKittens/blob/79f00ba3b81805b54fd4e437f667ea2eecab740d/OS/AmigaOS/animation.cpp#L128
soundPlayResult = DoDTMethodA(bellSound, NULL, NULL, (Msg) &myTrigger);
TimerPort = TimerIO->tr_node.io_Message.mn_ReplyPort;
// eventually wait for the sound to stop playing
TimerIO->tr_node.io_Command = TR_ADDREQUEST;
TimerIO->tr_time.tv_secs = 3;
TimerIO->tr_time.tv_micro = 0;
SendIO((struct IORequest *)TimerIO);
}
DisplayBeep(screen);
uiHours = uiMinutes = uiSeconds = 0;
@ -572,6 +603,13 @@ void endTimer(void) {
clearUI();
renderUI();
if (bellSound) {
timerSignal = 1L << TimerPort->mp_SigBit;
Wait(timerSignal);
DisposeDTObject(bellSound);
}
}
void handleTimerMessage(void) {