clean up memory leaks
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parent
427ac1368f
commit
161136cd57
69
main.c
69
main.c
@ -70,7 +70,7 @@ struct NewWindow aboutWindowLayout = {
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40, 40,
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ABOUT_WINDOW_WIDTH, ABOUT_WINDOW_HEIGHT,
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0, 1,
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IDCMP_REFRESHWINDOW | IDCMP_CLOSEWINDOW | BUTTONIDCMP,
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IDCMP_CLOSEWINDOW,
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WFLG_DRAGBAR | WFLG_DEPTHGADGET | WFLG_CLOSEGADGET | WFLG_ACTIVATE,
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NULL,
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NULL,
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@ -133,6 +133,7 @@ struct Menu *menu;
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struct Device *TimerBase;
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struct timerequest *TimerIO;
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struct timeval currentSystemTime;
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struct MsgPort *timerPort;
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// sound stuff
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// get that bell
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@ -155,6 +156,7 @@ ULONG timerStartTime = 0, timerDistance, timerBuild;
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BOOL timerIsRunning = FALSE;
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BOOL timerStarted = FALSE;
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BOOL terminated = FALSE;
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BOOL openAboutWindowNext = FALSE;
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/**
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* Initialize system stuff.
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@ -163,8 +165,6 @@ BOOL terminated = FALSE;
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// parameter.
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// http://www.hipooniosamigasite.org/amigadocs/files/LOON-DOCS-DISKS/LOON5/LatticeC.pt3
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int setup(void) {
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struct MsgPort *timerPort;
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// make sure the font exists on the computer
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// http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_3._guide/node0308.html
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if (NULL == (topaz80Font = OpenFont(&Topaz80))) {
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@ -218,15 +218,12 @@ int setup(void) {
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*/
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void teardown(void) {
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// http://amigadev.elowar.com/read/ADCD_2.1/Devices_Manual_guide/node0196.html
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struct MsgPort *tempTimerPort;
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if (TimerIO) {
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CloseDevice((struct IORequest *)TimerIO);
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tempTimerPort = TimerIO->tr_node.io_Message.mn_ReplyPort;
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if (tempTimerPort) {
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DeletePort(tempTimerPort);
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}
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DeleteExtIO((struct IORequest *)TimerIO);
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}
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if (timerPort) {
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DeletePort(timerPort);
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}
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// all right, then. keep your secrets.
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if (visualInfo) FreeVisualInfo(visualInfo);
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@ -527,6 +524,14 @@ int openAboutWindow(void) {
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ULONG windowSignal;
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BOOL closeAbout = FALSE;
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// Something is causing a small memory leak when I do this and I don't know
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// what it is. CodeWatcher reports a bunch of 40 byte blocks, most likely
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// Intuition messages.
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//
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// nope, false positive, checked with avail before and after running and
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// the used/free counts are exactly the same:
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// https://eab.abime.net/showthread.php?t=104360
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aboutWindow = OpenWindow(&aboutWindowLayout);
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if (!aboutWindow) {
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@ -584,16 +589,21 @@ int openAboutWindow(void) {
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while (!closeAbout) {
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Wait(windowSignal);
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while (!closeAbout && (iMessage = GT_GetIMsg(aboutWindow->UserPort))) {
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switch (iMessage->Class) {
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case IDCMP_CLOSEWINDOW:
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closeAbout = TRUE;
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break;
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case IDCMP_REFRESHWINDOW:
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GT_BeginRefresh(window);
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GT_EndRefresh(window, TRUE);
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break;
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while (iMessage = GT_GetIMsg(aboutWindow->UserPort)) {
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if (!closeAbout) {
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switch (iMessage->Class) {
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case IDCMP_CLOSEWINDOW:
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closeAbout = TRUE;
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break;
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case IDCMP_REFRESHWINDOW:
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GT_BeginRefresh(window);
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GT_EndRefresh(window, TRUE);
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break;
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}
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}
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// ensure messages are garbage collected
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GT_ReplyIMsg(iMessage);
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}
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}
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@ -648,10 +658,7 @@ void handleIntuitionMessage(struct IntuiMessage *iMessage) {
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terminated = TRUE;
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break;
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case MENU_ABOUT_ID:
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// yes, this blocks, deal with it
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// it also returns non-zero if something goes wrong.
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// in that case, kill the program
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if (openAboutWindow()) terminated = TRUE;
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openAboutWindowNext = TRUE;
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break;
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}
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break;
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@ -833,14 +840,26 @@ int main() {
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if (foundSignals & windowSignal) {
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// drain the window event queue
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while ((!terminated) && (iMessage = GT_GetIMsg(window->UserPort))) {
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handleIntuitionMessage(iMessage);
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while (iMessage = GT_GetIMsg(window->UserPort)) {
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if (!terminated) {
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handleIntuitionMessage(iMessage);
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}
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// if we don't reply, the event won't be garbage collected.
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// we still have to drain any other messages that show up
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GT_ReplyIMsg(iMessage);
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}
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}
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if ((foundSignals & timerSignal) && timerIsRunning) {
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handleTimerMessage();
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}
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if (openAboutWindowNext) {
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if (openAboutWindow()) terminated = TRUE;
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openAboutWindowNext = FALSE;
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}
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}
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clearUI();
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