103 lines
2.2 KiB
C
103 lines
2.2 KiB
C
#include "vga.h"
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#include "pc_stuff.h"
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#include <malloc.h>
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#include <conio.h>
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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int activePage = 0;
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byte *drawBuffer;
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byte *initializeDrawBuffer() {
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int i;
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drawBuffer = (byte *)malloc(VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT);
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for (i = 0; i < VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT; ++i) {
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drawBuffer[i] = 0;
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}
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return drawBuffer;
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}
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void copyDrawBufferToDisplay() {
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memcpy(VGA, drawBuffer, 320 * 200);
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}
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void freeDrawBuffer() {
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free(drawBuffer);
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}
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byte *getDrawBuffer() {
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return drawBuffer;
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}
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clock_t startTime, endTime;
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void buildSpriteFromSpritesheet(
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struct BMPImage *spritesheetImage,
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struct SpriteRender *spriteRender,
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int positionX,
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int positionY,
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int width,
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int height
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) {
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spriteRender->data = spritesheetImage->memoryStart + positionY * spritesheetImage->width + positionX;
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spriteRender->modulo = spritesheetImage->width - width;
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spriteRender->width = width;
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spriteRender->height = height;
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spriteRender->transparentColor = spritesheetImage->transparentColor;
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}
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void drawPixel(int x, int y, int color) {
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drawBuffer[y * VGA_DISPLAY_WIDTH + x] = color;
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}
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void drawSprite(struct SpriteRender* sprite) {
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int x, y;
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byte pixel;
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byte* spriteData = sprite->data;
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byte* drawBufferPos =
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drawBuffer +
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sprite->x -
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sprite->offsetX +
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(
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(sprite->y - sprite->offsetY) * VGA_DISPLAY_WIDTH
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);
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for (y = 0; y < sprite->height; ++y) {
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for (x = 0; x < sprite->width; ++x) {
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pixel = *(spriteData++);
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if (pixel != sprite->transparentColor) {
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*(drawBufferPos) = pixel;
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}
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drawBufferPos++;
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}
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drawBufferPos += (VGA_DISPLAY_WIDTH - sprite->width);
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spriteData += sprite->modulo;
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}
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}
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void getSpriteBounds(struct SpriteRender *sprite, struct SpriteBounds *bounds) {
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bounds->top = sprite->y - sprite->offsetY;
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bounds->bottom = bounds->top + sprite->height;
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bounds->left = sprite->x - sprite->offsetX;
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bounds->right = bounds->left + sprite->width;
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}
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void setVGAColors(struct VGAColor colors[], int totalColors) {
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int i;
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outp(0x3c8,0);
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for (i = 0; i < totalColors; ++i) {
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outp(0x3c9, colors[i].red);
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outp(0x3c9, colors[i].green);
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outp(0x3c9, colors[i].blue);
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}
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}
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