113 lines
2.3 KiB
C
113 lines
2.3 KiB
C
#include "bmpload.h"
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#include "const.h"
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#include "arena.h"
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char arenaLayout[10][10] = {
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{ 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 },
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{ 1, 2, 2, 2, 0, 0, 2, 2, 2, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }
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};
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struct SpriteRender arenaWallTop, arenaWallSide, arenaFloor;
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void setupWallSprites(struct BMPImage *spritesheetImage) {
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buildSpriteFromSpritesheet(
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spritesheetImage,
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&arenaWallTop,
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0, 0, 20, 20
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);
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buildSpriteFromSpritesheet(
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spritesheetImage,
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&arenaWallSide,
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20, 0, 20, 20
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);
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buildSpriteFromSpritesheet(
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spritesheetImage,
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&arenaFloor,
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40, 0, 20, 20
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);
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}
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void renderArenaTile(int x, int y) {
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char tile;
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struct SpriteRender *target;
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tile = arenaLayout[y][x];
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switch (tile) {
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case 0:
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target = &arenaFloor;
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break;
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case 1:
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target = &arenaWallTop;
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break;
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case 2:
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target = &arenaWallSide;
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break;
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}
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target->x = x * 20;
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target->y = y * 20;
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drawSprite(target);
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}
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char arenaRedrawRequests[ARENA_HEIGHT_TILES][ARENA_WIDTH_TILES];
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void clearArenaRedrawRequests() {
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int x, y;
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for (y = 0; y < ARENA_HEIGHT_TILES; ++y) {
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for (x = 0; x < ARENA_WIDTH_TILES; ++x) {
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arenaRedrawRequests[y][x] = 0;
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}
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}
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}
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void redrawArena() {
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int x, y;
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for (y = 0; y < ARENA_HEIGHT_TILES; ++y) {
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for (x = 0; x < ARENA_WIDTH_TILES; ++x) {
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if (arenaRedrawRequests[y][x]) {
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renderArenaTile(x, y);
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arenaRedrawRequests[y][x] = 0;
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}
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}
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}
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}
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void drawOnlyArena(struct SpriteBounds *bounds) {
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int leftTileX, rightTileX,
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topTileY, bottomTileY;
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leftTileX = bounds->left / TILE_SIZE;
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rightTileX = bounds->right / TILE_SIZE;
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topTileY = bounds->top / TILE_SIZE;
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bottomTileY = bounds->bottom / TILE_SIZE;
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arenaRedrawRequests[topTileY][leftTileX] = 1;
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arenaRedrawRequests[topTileY][rightTileX] = 1;
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arenaRedrawRequests[bottomTileY][leftTileX] = 1;
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arenaRedrawRequests[bottomTileY][rightTileX] = 1;
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}
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void buildArena() {
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int x, y;
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for (y = 0; y < 10; ++y) {
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for (x = 0; x < 10; ++x) {
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renderArenaTile(x, y);
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}
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}
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}
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