59 lines
1.3 KiB
C
59 lines
1.3 KiB
C
#include "movement.h"
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int attemptToFireRabbitBullet(
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struct RabbitPosition*,
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struct RabbitWeaponry*,
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struct BulletPosition[]
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);
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void advanceRabbitBullets(
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struct BulletPosition[],
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struct RabbitWeaponry*
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);
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void handleRabbitBulletToEnemyCollisions(
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struct BulletPosition[],
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struct EnemyPosition[]
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);
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int handleRabbitToEnemyCollisions(
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struct RabbitPosition*,
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struct EnemyPosition[]
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);
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int handleEnemyBulletToRabbitCollisions(
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struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition *rabbitPosition
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);
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void buildCollisionGrids(
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struct BulletPosition rabbitBulletPosition[],
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struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition *rabbitPosition,
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struct EnemyPosition enemyPosition[],
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struct PlayerPowerup *playerPowerup
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);
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void attemptToFireEnemyBullets(
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struct EnemyPosition[],
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struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition*,
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int difficulty
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);
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void advanceEnemyBullets(
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struct BulletPosition[]
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);
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int handleRabbitToPowerupCollision(
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struct RabbitPosition *rabbitPosition,
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struct PlayerPowerup *playerPowerup
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);
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void handleEnemyKills(
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struct EnemyPosition enemyPosition[],
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struct GlobalGameState *globalGameState,
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struct PlayerPowerup *playerPowerup
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);
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void fireCurrentWeaponOnce(struct RabbitWeaponry*);
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