dos-vga-arena-shooter-game/mouse_io.c

54 lines
1.1 KiB
C

#include <dos.h>
#include <conio.h>
#include <i86.h>
#include "mouse_io.h"
struct MouseStatus *_status;
int activateMouse(struct MouseStatus *status) {
union REGS regs;
int mouseActivated;
regs.w.ax = MOUSE_DRIVER_RESET;
int386(MOUSE_DRIVER_INTERRUPT, &regs, &regs);
mouseActivated = regs.w.ax;
if (mouseActivated) {
status->isActive = regs.w.ax;
status->buttonCount = regs.w.bx;
// set horiz and vert range
regs.w.ax = 0x07;
regs.w.cx = 0;
regs.w.dx = VGA_DISPLAY_WIDTH - 1;
int386(MOUSE_DRIVER_INTERRUPT, &regs, &regs);
regs.w.ax = 0x08;
regs.w.cx = 0;
regs.w.dx = VGA_DISPLAY_HEIGHT - 1;
int386(MOUSE_DRIVER_INTERRUPT, &regs, &regs);
}
_status = status;
return mouseActivated;
}
void readMouse() {
union REGS regs;
int buttonStatus;
regs.w.ax = MOUSE_DRIVER_READ_STATE;
int386(MOUSE_DRIVER_INTERRUPT, &regs, &regs);
buttonStatus = regs.w.bx;
_status->xPosition = regs.w.cx;
_status->yPosition = regs.w.dx;
_status->leftButtonDown = buttonStatus & 1;
_status->rightButtonDown = (buttonStatus >> 1) & 1;
}