29 lines
812 B
C
29 lines
812 B
C
#include "const.h"
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#include <math.h>
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void calculateTargetAngle() {
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float distanceX, distanceY;
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float angle;
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oldMouseDotPosition[0] = mouseDotPosition[0];
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oldMouseDotPosition[1] = mouseDotPosition[1];
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mouseDotPosition[0] = mouseStatus.xPosition;
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mouseDotPosition[1] = mouseStatus.yPosition;
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distanceX = mouseStatus.xPosition - rabbitPosition[0];
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distanceY = mouseStatus.yPosition - rabbitPosition[1];
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angle = atan2(distanceY, distanceX) * 180 / 3.14159 + 90;
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if (angle < 0) angle += 360;
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distanceX = sin(angle * DEG2RAD) * MOUSE_DISTANCE;
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distanceY = -cos(angle * DEG2RAD) * MOUSE_DISTANCE;
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oldMousePosition[0] = mousePosition[0];
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oldMousePosition[1] = mousePosition[1];
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mousePosition[0] = rabbitPosition[0] + distanceX;
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mousePosition[1] = rabbitPosition[1] + distanceY;
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}
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