#ifndef __BMP_LOADER_H__ #define __BMP_LOADER_H__ #include #include "types.h" struct BMPColor { byte blue; byte green; byte red; byte _a; }; struct BMPImage { int width; int height; word bpp; struct BMPColor colors[256]; byte *memoryStart; int transparentColor; }; int readBMPIntoMemory(FILE *, struct BMPImage *); int readBMPIntoNewMemory(FILE *, struct BMPImage *); void bmp256ColorPaletteToVGAColorPalette(struct BMPImage*, struct VGAColor[]); #endif