extern void sprite_arenaWallTop(byte *); #pragma aux (__cdecl) sprite_arenaWallTop "sprite_arenaWallTop_" extern void sprite_arenaWallSide(byte *); #pragma aux (__cdecl) sprite_arenaWallSide "sprite_arenaWallSide_" extern void sprite_arenaFloor(byte *); #pragma aux (__cdecl) sprite_arenaFloor "sprite_arenaFloor_" extern void sprite_rabbit(byte *); #pragma aux (__cdecl) sprite_rabbit "sprite_rabbit_" extern void sprite_mouse(byte *); #pragma aux (__cdecl) sprite_mouse "sprite_mouse_" extern void sprite_bullet(byte *); #pragma aux (__cdecl) sprite_bullet "sprite_bullet_" extern void sprite_enemy(byte *); #pragma aux (__cdecl) sprite_enemy "sprite_enemy_"