#include "system/keyboard.h" struct RabbitPosition { int rabbitPosition[2]; int oldRabbitPosition[2]; int rabbitLimits[2][2]; signed char rabbitVelocity[2]; int mousePosition[2]; int oldMousePosition[2]; int mouseDotPosition[2]; int oldMouseDotPosition[2]; int mouseAngle; }; struct RabbitWeaponry { char cooldown; }; struct BulletPosition { // 1 if the bullet should be rendered char isActive; // sweep up the bullet from the display char willBeInactive; int x, y; int oldX, oldY; signed char velocityXSteps[2], velocityYSteps[2]; char velocityStep; }; struct EnemyPosition { char isActive; char willBeInactive; int enemyPosition[2]; int oldEnemyPosition[2]; }; void calculateTargetAngle(struct RabbitPosition*, struct MouseStatus*); void captureAndLimitMousePosition(struct RabbitPosition*, struct MouseStatus*); void handleRabbitMovement(struct RabbitPosition*, struct KeyboardKeydownState*);