#include "vga.h" #include "pc_stuff.h" #include #include #include #include #include #define VGA_SEQUENCE_CONTROLLER_INDEX (0x03C4) #define VGA_SEQUENCE_CONTROLLER_DATA (0x03C5) #define VGA_SEQUENCE_CONTROLLER_MEMORY_MODE (0x04) #define VGA_SEQUENCE_CONTROLLER_ODD_EVEN_SEQUENTIAL_ACCESS (0x04) #define VGA_SEQUENCE_CONTROLLER_EXTENDED_MEMORY (0x02) #define VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE (0x02) #define VGA_SEQUENCE_CONTROLLER_ALL_PLANES (0xff) #define VGA_GRAPHICS_REGISTERS_INDEX (0x03CE) #define VGA_GRAPHICS_REGISTERS_DATA (0x03CF) #define VGA_GRAPHICS_DATA_ROTATE (0x03) #define VGA_CRT_CONTROLLER_INDEX (0x03d4) #define VGA_CRT_CONTROLLER_DATA (0x03d5) #define VGA_CRT_CONTROLLER_UNDERLINE_MODE (0x14) #define VGA_CRT_CONTROLLER_MODE_CONTROL (0x17) #define VGA_CRT_CONTROLLER_DISPLAY_HIGH_ADDRESS (0x0c) #define VGA_CRT_CONTROLLER_DISPLAY_LOW_ADDRESS (0x0d) #define VGA_CRT_CONTROLLER_VERTICAL_RETRACE_START (0x10) #define VGA_CRT_CONTROLLER_VERTICAL_RETRACE_END (0x11) #define VGA_CRT_CONTROLLER_VERTICAL_DISPLAY_END (0x12) #define VGA_CRT_CONTROLLER_VERTICAL_BLANK_START (0x15) #define VGA_CRT_CONTROLLER_VERTICAL_BLANK_END (0x16) #define VGA_CRT_CONTROLLER_VERTICAL_TOTAL (0x06) #define VGA_CRT_CONTROLLER_OVERFLOW (0x07) int activePage = 0; byte *drawBuffer, *displayMirrorBuffer; void initializeDrawBuffer() { int i; drawBuffer = (byte *)malloc(VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT); displayMirrorBuffer = (byte *)malloc(VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT); for (i = 0; i < VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT; ++i) { drawBuffer[i] = 0; displayMirrorBuffer[i] = 0; } } void freeDrawBuffer() { free(drawBuffer); free(displayMirrorBuffer); } void setActiveVGAMemoryPlanes(int planes) { outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, planes ); } byte *getDrawBuffer() { return drawBuffer; } clock_t startTime, endTime; void drawBufferToUnchainedMemory() { int x, y, plane, pageOffset, yOffset, yDisplayOffset; byte *vgaStart; unsigned long data; int rowsToCopy[VGA_DISPLAY_HEIGHT], minRow = -1, maxRow = 0; unsigned long *drawBufferLong = (unsigned long *)drawBuffer, *displayMirrorBufferLong = (unsigned long *)displayMirrorBuffer; byte copyRow[VGA_DISPLAY_WIDTH]; startTime = clock(); pageOffset = activePage * PAGE_SIZE; vgaStart = (byte *)(VGA + pageOffset); for (y = 0; y < VGA_DISPLAY_HEIGHT; ++y) { rowsToCopy[y] = 0; yOffset = y * VGA_UNCHAINED_LINE_WIDTH; for (x = 0; x < VGA_UNCHAINED_LINE_WIDTH; x++) { data = *(drawBufferLong++); if (displayMirrorBufferLong[yOffset] != data) { rowsToCopy[y] = 1; break; } yOffset++; } } memcpy(displayMirrorBuffer, drawBuffer, VGA_DISPLAY_WIDTH * VGA_DISPLAY_HEIGHT); for (y = 0; y < VGA_DISPLAY_HEIGHT; ++y) { if (rowsToCopy[y]) { if (minRow == -1) minRow = y; maxRow = y; } } if (minRow == -1) return; drawBufferLong = (unsigned long *)drawBuffer; for (y = minRow; y <= maxRow; ++y) { if (!rowsToCopy[y]) continue; yOffset = y * VGA_UNCHAINED_LINE_WIDTH; for (x = 0; x < VGA_UNCHAINED_LINE_WIDTH; ++x) { data = drawBufferLong[yOffset + x]; for (plane = 0; plane < 4; plane++) { copyRow[x + (plane * VGA_UNCHAINED_LINE_WIDTH)] = data & 0xff; data >>= 8; } } for (plane = 0; plane < 4; ++plane) { setActiveVGAMemoryPlanes(1 << plane); memcpy(vgaStart + yOffset, copyRow + (plane * VGA_UNCHAINED_LINE_WIDTH), VGA_UNCHAINED_LINE_WIDTH); } } endTime = clock(); } void enableUnchainedVGAMode() { word clearOffset; // convert VGA pointer into a word sized ulong *ptr = (ulong *)VGA; // The VGA registers are (mostly) byte sized, and are grouped // logically behind a pair of index/data ports. // To access them, you prep the index port on the VGA card // for the register you want to access, then do that access // via the data port. // // Visual: VGA has pouches which contain organization boxes of // registers. // target the Sequence Memory Mode Register for Memory Mode // enable sequential access and extended memory outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MEMORY_MODE, VGA_SEQUENCE_CONTROLLER_EXTENDED_MEMORY | VGA_SEQUENCE_CONTROLLER_ODD_EVEN_SEQUENTIAL_ACCESS ); // target the Sequence Memory Mode Register for map mask outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, VGA_SEQUENCE_CONTROLLER_ALL_PLANES ); for (clearOffset = 0; clearOffset < PAGE_SIZE; ++clearOffset) { *ptr++ = 0; } // there's a way to address memory as words or longs, but we're // going to set it to byte addressing because it makes mroe sense. outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_UNDERLINE_MODE, 0x00 ); // * enable hsync and vsync // * activate byte Mode // * ...something with address wrapping that I don't quite understand yet... // * ...even more with address funkiness that I don't understand outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_MODE_CONTROL, 0xe3 ); outp(0x3c2, 0xe3); } void enable320x256VGAMode() { outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_RETRACE_END, 0x2c ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_TOTAL, 0x0d ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_OVERFLOW, 0x3e ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_RETRACE_START, 0xea ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_RETRACE_END, 0xac ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_DISPLAY_END, 0xdf ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_BLANK_START, 0xe7 ); outpw_to_register( VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_VERTICAL_BLANK_END, 0x06 ); } void clearWithColor(byte color) { int x, y; int pageOffset, drawY; long *start; long newColor = (color << 24) + (color << 16) + (color << 8) + (color); // write to all planes outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, 0xff ); pageOffset = activePage * PAGE_SIZE; start = (long *)(VGA + pageOffset); for (y = 0; y < VGA_DISPLAY_HEIGHT; ++y) { for (x = 0; x < VGA_UNCHAINED_LINE_WIDTH / 4; ++x) { *(start++) = newColor; } } } /** * this is very temporary */ void copyUnchainedMemoryToActive(byte *src) { int y, plane, _testSize, _testOffset; _testSize = 80 * 240; _testOffset = 80 * 256; for (plane = 0; plane < 4; ++plane) { // copying to/from VGA memory requires setting the plane to write to... outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, 1 << plane ); memcpy(VGA + activePage * PAGE_SIZE, src + plane * _testOffset, _testSize); } } void copyScratchPlanesToActive() { int y, plane; for (plane = 0; plane < 4; ++plane) { // copying to/from VGA memory requires setting the plane to write to... outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, 1 << plane ); // and to read from outpw_to_register( 0x3ce, 0x04, plane ); memcpy(VGA + activePage * PAGE_SIZE, VGA + SCRATCH_PAGE, PAGE_SIZE); } } void copyScratchPlanesToActiveViaLatches() { int pixel; byte *src, *dest; // TODO: VGA latches outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, 0xff ); outpw_to_register( VGA_GRAPHICS_REGISTERS_INDEX, VGA_GRAPHICS_DATA_ROTATE, 0x10 ); src = VGA + SCRATCH_PAGE; dest = VGA + activePage * PAGE_SIZE; for (pixel = 0; pixel < PAGE_SIZE; ++pixel) { volatile char _temp = *(src++); *(dest++) = 0; } outpw_to_register( VGA_GRAPHICS_REGISTERS_INDEX, VGA_GRAPHICS_DATA_ROTATE, 0x00 ); } void drawSprite(struct SpriteRender* sprite) { int x, y; byte pixel; byte* spriteData = sprite->data; byte* drawBufferPos = drawBuffer + sprite->x + (sprite->y * VGA_DISPLAY_WIDTH); for (y = 0; y < sprite->height; ++y) { for (x = 0; x < sprite->width; ++x) { pixel = *(spriteData++); if (pixel != sprite->transparentColor) { *(drawBufferPos) = pixel; } drawBufferPos++; } drawBufferPos += (VGA_DISPLAY_WIDTH - sprite->width); spriteData += sprite->modulo; } } void drawUnchainedSprite(struct SpriteRender* sprite) { int dataX, dataY, currentPlane; int drawX, drawY, vgaWriteYStart; int startY, endY; int nextStartX = 1; int planeSampleX = 0, readPositionOffset; int vgaWritePosition, readPosition, spriteAdvance; int activePageOffset, alwaysVGAWriteStart, startVGAWritePosition; byte readResult; // precalculate sprite sheet handling and VGA plane currentPlane = sprite->x & 3; spriteAdvance = sprite->width + sprite->modulo; outpw_to_register( VGA_SEQUENCE_CONTROLLER_INDEX, VGA_SEQUENCE_CONTROLLER_MAP_MASK_MODE, 1 << currentPlane ); // precalculate x pixel drawing activePageOffset = activePage * PAGE_SIZE; alwaysVGAWriteStart = sprite->y; if (alwaysVGAWriteStart < 0) alwaysVGAWriteStart = 0; alwaysVGAWriteStart *= VGA_DISPLAY_WIDTH; // precalculate y pixel drawing startY = sprite->y; endY = sprite->y + sprite->height; readPositionOffset = 0; if (startY < 0) { readPositionOffset = (spriteAdvance * (-startY)); startY = 0; } if (endY > VGA_DISPLAY_HEIGHT) { endY = VGA_DISPLAY_HEIGHT; } startVGAWritePosition = activePageOffset + (sprite->x + alwaysVGAWriteStart) / PLANE_PIXEL_DISTANCE; for (dataX = 0; dataX < sprite->width; ++dataX) { if (planeSampleX >= sprite->width) { planeSampleX = nextStartX; nextStartX++; currentPlane = (currentPlane + 1) & 3; startVGAWritePosition = activePageOffset + (planeSampleX + sprite->x + alwaysVGAWriteStart) / PLANE_PIXEL_DISTANCE; // save a second out outp( VGA_SEQUENCE_CONTROLLER_DATA, 1 << currentPlane ); } drawX = planeSampleX + sprite->x; if (drawX >= 0 && drawX < VGA_DISPLAY_WIDTH) { vgaWritePosition = startVGAWritePosition; readPosition = planeSampleX + readPositionOffset; for (drawY = startY; drawY < endY; ++drawY) { readResult = sprite->data[readPosition]; if (readResult != sprite->transparentColor) { VGA[vgaWritePosition] = readResult; } vgaWritePosition += VGA_UNCHAINED_LINE_WIDTH; readPosition += spriteAdvance; } } startVGAWritePosition++; planeSampleX += 4; } } void swapPlanes() { outpw(VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_DISPLAY_HIGH_ADDRESS | ((PAGE_SIZE * activePage) & 0xff00)); outpw(VGA_CRT_CONTROLLER_INDEX, VGA_CRT_CONTROLLER_DISPLAY_LOW_ADDRESS | ((PAGE_SIZE * activePage) << 8)); activePage = 1 - activePage; } void setVGAColors(struct VGAColor colors[], int totalColors) { int i; outp(0x3c8,0); for (i = 0; i < totalColors; ++i) { outp(0x3c9, colors[i].red); outp(0x3c9, colors[i].green); outp(0x3c9, colors[i].blue); } }