#ifndef __SPAWN_H__ #define __SPAWN_H__ #include "game.h" #include "movement.h" void maybeSpawnEnemy( struct GlobalGameState*, struct EnemyPosition[], struct RabbitPosition* ); struct EnemySpawningDetails { struct EnemyPosition *enemyPosition; int gate; int difficulty; int spawnX; int spawnY; }; struct SpawnPointRange { int left, width; int top, height; }; extern struct SpawnPointRange spawnPointRanges[]; #endif