#ifndef __MOVEMENT_H__ #define __MOVEMENT_H__ #include "system/keyboard.h" struct RabbitPosition { int rabbitPosition[2]; int oldRabbitPosition[2]; int rabbitLimits[2][2]; signed char rabbitVelocity[2]; int mousePosition[2]; int oldMousePosition[2]; int mouseDotPosition[2]; int oldMouseDotPosition[2]; int mouseAngle; }; struct RabbitWeaponry { char cooldown; char currentWeapon; int currentWeaponRemainingRounds; char damage; }; struct PlayerPowerup { int x, y; int cooldown; char isActive; char willBeInactive; char type; }; struct BulletPosition { // 1 if the bullet should be rendered char isActive; // sweep up the bullet from the display char willBeInactive; int x, y; int oldX, oldY; int wallCooldown; signed int velocityXSteps[2], velocityYSteps[2]; int velocityStep; int angle; }; struct EnemyPosition { int hitPoints; int enemyPosition[2]; int oldEnemyPosition[2]; int enemyMoveDelayStep; int enemyFireDelayStep; char isActive; char willBeInactive; char wasKilled; char hasLeftGate; char gateExitedFrom; }; void calculateTargetAngle(struct RabbitPosition*); void captureAndLimitMousePosition(struct RabbitPosition*, struct MouseStatus*); void handleRabbitMovement(struct RabbitPosition*, struct KeyboardKeydownState*); void handleEnemyMovement(struct EnemyPosition[], struct RabbitPosition*); #endif