#include #include #include #include #include "bmpload.h" #include "system/pc_stuff.h" #include "system/vga.h" int readBMPHeader(FILE *fh, struct BMPImage *info) { int sizeOfHeader; char value; unsigned int numberOfUsedColors; if ((fgetc(fh) != 'B') || (fgetc(fh) != 'M')) { printf("Not a BMP file\n"); return 1; } fseek(fh, 12, SEEK_CUR); fread(&sizeOfHeader, sizeof(int), 1, fh); fread(&info->width, sizeof(int), 1, fh); fread(&info->height, sizeof(int), 1, fh); fseek(fh, 2, SEEK_CUR); fread(&info->bpp, sizeof(word), 1, fh); // for gimp, you need to add colors to the color map until it hits // 16 colors, then the image will be a 256 color, 8 bpp image // // https://www.gimp-forum.net/Thread-indexing-into-8-bit?pid=13233#pid13233 if (info->bpp != 8) return 1; fseek(fh, 16, SEEK_CUR); fread(&numberOfUsedColors, sizeof(unsigned int), 1, fh); if (numberOfUsedColors > 256) return 1; // get down to color data fseek(fh, 14 + sizeOfHeader, SEEK_SET); fread(info->colors, sizeof(struct BMPColor), numberOfUsedColors, fh); return 0; } int readBMPIntoNewMemory(FILE *fh, struct BMPImage *info) { int result; result = readBMPHeader(fh, info); if (result) return result; info->memoryStart = malloc(info->width * info->height); return readBMPIntoMemory(fh, info); } void freeBMP(struct BMPImage *info) { free(info->memoryStart); } int readBMPIntoMemory(FILE *fh, struct BMPImage *info) { int x, y, plane; int result; byte *currentPointer; currentPointer = info->memoryStart; for (y = 0; y < info->height; ++y) { for (x = 0; x < info->width; ++x) { currentPointer[(info->height - 1 - y) * info->width + x] = fgetc(fh); } } return 0; } void bmp256ColorPaletteToVGAColorPalette(struct BMPImage* bmpImage, struct VGAColor colors[]) { int i; for (i = 0; i < 256; ++i) { colors[i].red = bmpImage->colors[i].red >> 2; colors[i].green = bmpImage->colors[i].green >> 2; colors[i].blue = bmpImage->colors[i].blue >> 2; } }