diff --git a/.gitignore b/.gitignore
index 062cbd2..3434d8a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -10,3 +10,4 @@
*.bak
*.lib
capture/
+*.zip
diff --git a/README.md b/README.md
index c689fbb..0b89fd4 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,12 @@
-# MS-DOS VGA Arena Shooter Game
+# DOS VGA Arena Shooter Game
A Smash TV/Robotron-like game to help me learn a whole bunch of things
about game programming, DOS & PC programming, x86 assembler & C, and VGA graphics!
+
+
+
+
## Play!
The latest build of the game is under Releases.
@@ -46,6 +50,11 @@ flatpak run com.dosbox_x.DOSBox-X "$@"
`bin/game` builds and runs `game.exe` and `bin/test` builds and runs the
unit tests.
+### Make a release
+
+`bin/release` makes `release.zip` which contains the game and the DOS/4GW
+wrapper.
+
## What's in here?
### System access code
@@ -74,7 +83,7 @@ sprites as a series of `mov` instructions sped up the game immensely.
### Inline assembler
There's some non-trivial inline assembler in `system/vga.c` for drawing
-font glyhps. https://github.com/dhepper/font8x8 is the source of the
+font glyphs. https://github.com/dhepper/font8x8 is the source of the
font. I probably could have gotten the performance fast enough in pure C,
but I really wanted to try some inline assembler.
diff --git a/bin/release b/bin/release
new file mode 100755
index 0000000..9e6ae2d
--- /dev/null
+++ b/bin/release
@@ -0,0 +1,5 @@
+#!/bin/sh
+
+wmake clean && wmake
+cp $WATCOM/binw/dos4gw.exe .
+zip -u release.zip game.exe dos4gw.exe