start on a tile render queue
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a30af87485
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8cebf1d3f2
32
game.c
32
game.c
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@ -102,6 +102,7 @@ void buildArena() {
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}
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int rabbitPosition[2] = { 60, 60 };
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int oldRabbitPosition[2] = { 60, 60 };
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int rabbitLimits[2][2] = {
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{ 20, 20 },
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{ 180, 180 }
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@ -115,6 +116,7 @@ signed char rabbitVelocity[2] = { 0, 0 };
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struct MouseStatus mouseStatus;
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char mousePosition[2] = { 0, 0 };
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char oldMousePosition[2] = { 0, 0 };
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void setupRabbitDrawing() {
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rabbit.x = rabbitPosition[0];
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@ -163,6 +165,7 @@ void handleRabbitMovement() {
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}
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for (i = 0; i < 2; ++i) {
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oldRabbitPosition[i] = rabbitPosition[i];
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rabbitPosition[i] += (rabbitVelocity[i] / 5);
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if (rabbitPosition[i] < rabbitLimits[0][i]) {
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@ -187,36 +190,36 @@ void handleRabbitMovement() {
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struct SpriteBounds bounds;
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char tileRenderQueue[400];
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void drawOnlyArena() {
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int leftTileX, rightTileX,
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topTileY, bottomTileY;
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char buffer[20];
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leftTileX = bounds.left / TILE_SIZE;
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rightTileX = bounds.right / TILE_SIZE;
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topTileY = bounds.top / TILE_SIZE;
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bottomTileY = bounds.bottom / TILE_SIZE;
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renderArenaTile(leftTileX, topTileY);
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if (leftTileX != rightTileX) {
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renderArenaTile(rightTileX, topTileY);
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if (topTileY != bottomTileY) {
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renderArenaTile(rightTileX, bottomTileY);
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}
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}
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if (topTileY != bottomTileY) {
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renderArenaTile(leftTileX, bottomTileY);
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}
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}
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void drawOnlyMouseArena() {
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mouse.x = oldMousePosition[0];
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mouse.y = oldMousePosition[1];
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getSpriteBounds(&mouse, &bounds);
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drawOnlyArena();
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}
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void drawOnlyRabbitArena() {
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rabbit.x = oldRabbitPosition[0];
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rabbit.y = oldRabbitPosition[1];
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getSpriteBounds(&rabbit, &bounds);
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drawOnlyArena();
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}
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@ -237,6 +240,9 @@ void calculateTargetAngle() {
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distanceX = sin(angle * DEG2RAD) * MOUSE_DISTANCE;
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distanceY = -cos(angle * DEG2RAD) * MOUSE_DISTANCE;
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oldMousePosition[0] = mousePosition[0];
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oldMousePosition[1] = mousePosition[1];
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mousePosition[0] = rabbitPosition[0] + distanceX;
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mousePosition[1] = rabbitPosition[1] + distanceY;
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}
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@ -271,18 +277,20 @@ int main(void) {
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handleRabbitMovement();
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calculateTargetAngle();
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waitStartVbl();
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setupRabbitDrawing();
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setupMouseDrawing();
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drawOnlyRabbitArena();
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drawOnlyMouseArena();
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setupRabbitDrawing();
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setupMouseDrawing();
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renderRabbit();
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renderMouse();
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waitStartVbl();
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copyDrawBufferToDisplay();
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waitEndVbl();
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if (mouseStatus.leftButtonDown) { keepRunning = 0; }
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}
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