156 lines
3.4 KiB
C
156 lines
3.4 KiB
C
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#include <conio.h>
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#include <dos.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <string.h>
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#include <time.h>
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#include "types.h"
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#include "mouse_io.h"
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#include "pc_stuff.h"
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#include "bmp_loader.h"
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#include "vga.h"
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#include "keyboard.h"
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byte MOUSE_POINTER[8][8] = {
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{ 2, 2, 2, 2, 2, 0, 0, 0 },
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{ 2, 1, 1, 1, 2, 0, 0, 0 },
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{ 2, 1, 1, 1, 2, 0, 0, 0 },
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{ 2, 1, 1, 1, 2, 0, 0, 0 },
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{ 2, 2, 2, 255, 1, 2, 0, 0 },
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{ 0, 0, 0, 0, 2, 1, 2, 0 },
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{ 0, 0, 0, 0, 0, 2, 1, 2 },
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{ 0, 0, 0, 0, 0, 0, 2, 0 },
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};
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byte WALKER[9][8] = {
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{ 0, 0, 0, 4, 4, 0, 0, 0 },
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{ 0, 0, 4, 5, 5, 4, 0, 0 },
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{ 0, 4, 5, 5, 5, 5, 4, 0 },
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{ 0, 0, 0, 4, 4, 0, 0, 0 },
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{ 0, 0, 4, 5, 255, 4, 0, 0 },
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{ 0, 4, 5, 5, 5, 5, 4, 0 },
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{ 0, 0, 0, 4, 4, 0, 0, 0 },
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{ 0, 0, 4, 5, 5, 4, 0, 0 },
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{ 0, 4, 5, 5, 5, 5, 4, 0 }
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};
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int main(void) {
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FILE *fh;
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struct BMPImage bmpImage, spriteSheetImage;
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struct MouseStatus mouseStatus = { .xPosition = 0, .yPosition = 0, .leftButtonDown = 0 };
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struct VGAColor colors[256];
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byte *spriteSheet, *chicken, *drawBuffer;
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int i, x, y;
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int currentMouseSprite = 0;
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int mouseSpriteDelayCount = 0;
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float measuredTime;
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int walkerX = 0, walkerY = 0;
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int yOffset;
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struct SpriteRender mousePointer = {
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.data = (byte *)MOUSE_POINTER,
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.transparentColor = 0,
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.width = 8,
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.height = 8,
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.modulo = 48
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};
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struct SpriteRender walker = {
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.data = (byte *)WALKER,
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.transparentColor = 0,
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.width = 8,
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.height = 9,
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.modulo = 0
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};
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installKeyboardHandler();
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initializeDrawBuffer();
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spriteSheet = malloc(64 * 64);
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spriteSheetImage.memoryStart = spriteSheet;
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fh = fopen("sprtsht.bmp", "rb");
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if (readBMPIntoMemory(fh, &spriteSheetImage)) return 1;
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fclose(fh);
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setVideoMode(VIDEO_MODE_VGA_256);
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chicken = malloc(320 * 256);
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bmpImage.memoryStart = chicken;
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fh = fopen("chicken.bmp", "rb");
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readBMPIntoMemory(fh, &bmpImage);
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fclose(fh);
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mousePointer.data = spriteSheet;
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mousePointer.width = 16;
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mousePointer.height = 16;
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mousePointer.modulo = 48;
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bmp256ColorPaletteToVGAColorPalette(&bmpImage, colors);
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setVGAColors(colors);
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activateMouse(&mouseStatus);
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readMouse(&mouseStatus);
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while (!mouseStatus.leftButtonDown) {
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readMouse(&mouseStatus);
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populateKeyboardKeydownState();
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if (keyboardKeydownState.KEY_W) walkerY -= 1;
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if (keyboardKeydownState.KEY_S) walkerY += 1;
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if (keyboardKeydownState.KEY_A) walkerX -= 1;
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if (keyboardKeydownState.KEY_D) walkerX += 1;
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drawBuffer = getDrawBuffer();
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memcpy(drawBuffer, chicken, 320 * 200);
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mousePointer.x = mouseStatus.xPosition;
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mousePointer.y = mouseStatus.yPosition;
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drawSprite(&mousePointer);
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for (i = 0; i < 100; ++i) {
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walker.x = walkerX + i;
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walker.y = walkerY + i;
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drawSprite(&walker);
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}
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waitStartVbl();
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memcpy((byte *)0xa0000, drawBuffer, 320 * 200);
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waitEndVbl();
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//drawBufferToUnchainedMemory();
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//copyUnchainedMemoryToActive(chicken);
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//swapPlanes();
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mouseSpriteDelayCount += 1;
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if (mouseSpriteDelayCount >= 15) {
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currentMouseSprite = 1 - currentMouseSprite;
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mousePointer.data = spriteSheet + (currentMouseSprite * 16);
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mouseSpriteDelayCount = 0;
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}
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}
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uninstallKeyboardHandler();
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setVideoMode(VIDEO_MODE_80x25_TEXT);
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free(spriteSheet);
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free(chicken);
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freeDrawBuffer();
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fprintf(stderr, "%lu %lu %lu\n", startTime, endTime, (clock_t)(endTime - startTime));
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return 0;
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}
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