2024-03-01 02:29:23 +00:00
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#ifndef __POWERUP_H__
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#define __POWERUP_H__
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#include "game.h"
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#include "movement.h"
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int determinePowerupCooldownTime(int difficulty);
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2024-03-02 01:40:51 +00:00
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int determineWeaponRounds(int difficulty);
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2024-03-01 02:29:23 +00:00
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void processPowerupCooldown(
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struct PlayerPowerup*,
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struct GlobalGameState*,
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struct RabbitWeaponry*,
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int killCount
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);
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#endif
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