dos-vga-arena-shooter-game/movement_test.c

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#include "cutest-1.5/CuTest.h"
#include "movement.h"
#include "const.h"
void TestCalculateTargetAngle_AgainstRightWall(CuTest *tc) {
struct RabbitPosition rabbitPosition;
// mouse against very edge
rabbitPosition.mouseDotPosition[0] = 199;
rabbitPosition.mouseDotPosition[1] = 30;
// rabbit against wall
rabbitPosition.rabbitPosition[0] = 179;
rabbitPosition.rabbitPosition[1] = 80;
calculateTargetAngle(&rabbitPosition);
// mouse should not extend (tile width - mouse width) past player
CuAssertIntEquals(tc, 180, rabbitPosition.mousePosition[0]);
CuAssertIntEquals(tc, 105, rabbitPosition.mousePosition[1]);
CuAssertIntEquals(tc, 21, rabbitPosition.mouseAngle);
}
CuSuite *MovementGetSuite() {
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, TestCalculateTargetAngle_AgainstRightWall);
return suite;
}