cool-bun-demo/system/sprite.h

8 lines
193 B
C

#define SPRPOS(x, y) (((y & 0xff) << 8) + ((x & 0x1fe) >> 1))
#define SPRCTL(x, y, height) ( \
((height & 0xff) << 8) + \
((y & 0x100) >> 6) + \
((height & 0x100) >> 7) + \
(x & 1) \
)