cool-bun-demo/main.c

272 lines
6.9 KiB
C

#include <stdio.h>
#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <exec/exec.h>
#include <hardware/custom.h>
#include <hardware/dmabits.h>
#include <hardware/cia.h>
#include <graphics/gfx.h>
#include "system/blitter.h"
#include "system/copper.h"
#include "system/system.h"
#include "system/sprite.h"
#include "screen.h"
#include "types.h"
#include "bun.h"
extern struct Custom far custom;
extern struct CIA far ciaa;
// change to 0 to not render sprites
#define RENDER_SPRITES (1)
struct ScreenDefinition screenDefinition;
struct ActiveScreenBufferDetails activeScreenBufferDetails;
/**
* The locations within the copperlist data where the bitplanes are referenced.
* We change these areas of memory directly to implement double buffering.
* Addresses are to the high, then low, word of the plane memory address in the copperlist.
*
* @see addDisplayToCopperlist
*/
void *copperlistBitplanePointers[8][2];
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
extern uint8_t chip TopazBitplanes[];
extern uint16_t chip CopperColors[];
extern uint16_t chip SpriteCopperlist[];
extern uint16_t chip SpriteData[];
extern uint8_t chip MaskBitplane[];
#define TOPAZ_WIDTH_PIXELS (160)
#define TOPAZ_WIDTH_BYTES (TOPAZ_WIDTH_PIXELS / 8)
#define TOPAZ_WIDTH_WORDS (TOPAZ_WIDTH_PIXELS / 16)
#define BLTSIZE(w, h) (w + (h << 6))
void renderTopaz(void) {
int plane;
uint16_t bltcon0, bltcmod;
uint8_t *bltbpt;
bltcon0 = 0xca + (1 << 8) + (1 << 9) + (1 << 10) + (1 << 11);
bltcmod = screenDefinition.byteWidth - TOPAZ_WIDTH_BYTES;
bltbpt = TopazBitplanes;
for (plane = 0; plane < 3; ++plane) {
custom.bltcon0 = bltcon0;
custom.bltcon1 = 0;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltapt = MaskBitplane;
custom.bltbpt = bltbpt;
custom.bltcpt = activeScreenBufferDetails.planes[plane] + 8;
custom.bltdpt = activeScreenBufferDetails.planes[plane] + 8;
custom.bltamod = 0;
custom.bltbmod = 0;
custom.bltcmod = bltcmod;
custom.bltdmod = bltcmod;
custom.bltsize = BLTSIZE(TOPAZ_WIDTH_WORDS, 256);
bltbpt += TOPAZ_WIDTH_BYTES * 256;
WaitBlit();
}
}
#define COPPERLIST_SIZE (10000)
uint16_t *copperlist;
void buildCopperlist(void) {
uint32_t spriteDataPointer;
uint16_t *currentCopperlist,
*currentCopperColors,
*currentSpriteCopperlist;
int i, j, y;
uint16_t spriteSetupRegisters[3];
copperlist = prepareNewCopperlist(COPPERLIST_SIZE);
currentCopperlist = addDisplayToCopperlist(
copperlist,
&screenDefinition,
&activeScreenBufferDetails,
&copperlistBitplanePointers
);
currentCopperColors = CopperColors;
currentSpriteCopperlist = SpriteCopperlist;
COPPERLIST_MOVE(currentCopperlist, custom_color, 0x3a6);
COPPERLIST_MOVE(currentCopperlist, custom_color + 2, 0x000);
COPPERLIST_MOVE(currentCopperlist, custom_color + 4, 0xfff);
if (RENDER_SPRITES) {
for (i = 0; i < 8; ++i) {
spriteDataPointer = (uint32_t)&SpriteData;
spriteDataPointer += ((256 + 2) * 4) * i;
COPPERLIST_MOVE_POINTER(
currentCopperlist,
custom_sprite + i * 4,
spriteDataPointer
);
}
} else {
printf("Skipping render\n");
currentCopperlist = setUpEmptySpritesInCopperlist(currentCopperlist);
}
for (y = 0; y < 256; ++y) {
if (RENDER_SPRITES) {
for (i = 0; i < 8; ++i) {
spriteSetupRegisters[0] = custom_color + 32 + (
// sprite color group
(i / 2) * 4 +
// 0 is transparent
1 +
i % 2
) * 2;
spriteSetupRegisters[1] = custom_sprite_control + i * 8;
spriteSetupRegisters[2] = custom_sprite_control + i * 8 + 2;
for (j = 0; j < 3; ++j) {
COPPERLIST_MOVE(
currentCopperlist,
spriteSetupRegisters[j],
*(currentSpriteCopperlist++)
);
}
}
} else {
printf("Skipping render\n");
}
for (i = 3; i < 8; ++i) {
COPPERLIST_MOVE(
currentCopperlist,
custom_color + (i * 2),
*(currentCopperColors++)
);
}
COPPERLIST_WAIT(
currentCopperlist,
(31 + (256 / 4)),
(44 + y),
0xFFFE
);
}
endCopperlist(currentCopperlist);
}
int main(void) {
int i;
struct BunRenderer bunRenderer;
printf("\nCool bun blitter, copper, and sprite demo by John Bintz\n");
printf("\n");
printf("This is my first real go at writing graphics code for the Amiga.\n");
printf("It's a combination of C (SAS/C) and Assembler (DevPac), with a Ruby\n");
printf("script to do some image processing. The screen only uses three\n");
printf("bitplanes -- one color is the background, two colors are the flying\n");
printf("cool bun logo white and black, and the remaining 5 colors are used\n");
printf("by the Topaz smiling art. The Ruby script will process the PNG file\n");
printf("and figure out the best 5 colors (plus b&w) for that line of the\n");
printf("image, setting the colors via copperlist for that line.\n");
printf("It also builds the clipping mask for the blitter.\n\n");
printf("And, I'm also using sprites to add more colors to the Topaz art.\n");
printf("The Ruby script will figure out what small areas of each line weren't\n");
printf("covered by the bitplane colors and use the 8 available sprites,\n");
printf("changing the colors on each line via copper, to fill in the gaps.\n");
printf("Cool buns are animated via blitter rather than sprites, but I\n");
printf("managed to get it to run at a decent speed regardless.\n");
printf("\nEnjoy, and thanks for watching!\n");
printf("John (theindustriousrabbit.com)\n\n");
allocateDoubleBufferedScreenMemory(
&screenDefinition,
&activeScreenBufferDetails,
SCREEN_WIDTH,
SCREEN_HEIGHT,
3
);
setupBunRenderer(
&bunRenderer,
&screenDefinition,
&activeScreenBufferDetails
);
buildCopperlist();
/*
copperlist debugging
for (i = 0; i < 20; ++i) {
printf(
"%x %x %x %x\n",
*(copperlist + (i * 4)),
*(copperlist + (i * 4) + 1),
*(copperlist + (i * 4) + 2),
*(copperlist + (i * 4) + 3)
);
}
*/
takeOverSystem();
setCopperlist(copperlist);
setUpDisplay((uint32_t)screenDefinition.bitplanes);
i = 0;
while (1) {
swapCurrentScreenBuffer(&screenDefinition, &activeScreenBufferDetails);
clearCurrentBuns(&bunRenderer);
renderBunFrame(i, &bunRenderer);
renderTopaz();
updateDisplayInCopperList(
&screenDefinition,
&activeScreenBufferDetails,
copperlistBitplanePointers
);
WaitBOF(250);
if ((ciaa.ciapra >> 6) != 3) break;
i++;
i %= FRAMES_FOR_SCREEN;
}
giveBackSystem();
teardownScreen(&screenDefinition);
freeCopperlist(copperlist);
teardownBunRenderer();
return 0;
}