28 lines
488 B
C
28 lines
488 B
C
#ifndef __BUN_H__
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#define __BUN_H__
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#include "screen.h"
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#define FRAMES_FOR_SCREEN (60)
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struct BunRenderer {
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struct ScreenDefinition *screenDefinition;
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struct ActiveScreenBufferDetails *activeScreenBufferDetails;
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};
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void setupBunRenderer(
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struct BunRenderer *,
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struct ScreenDefinition *,
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struct ActiveScreenBufferDetails *
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);
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void renderBunFrame(
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int frame,
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struct BunRenderer *
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);
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void clearCurrentBuns(
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struct BunRenderer *
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);
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void teardownBunRenderer(void);
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#endif
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