#ifndef __BUN_H__ #define __BUN_H__ #include "screen.h" #define FRAMES_FOR_SCREEN (60) struct BunRenderer { struct ScreenSetup *screenSetup; struct CurrentScreen *currentScreen; }; void setupBunRenderer( struct BunRenderer *, struct ScreenSetup *, struct CurrentScreen * ); void renderBunFrame( int frame, struct BunRenderer * ); void teardownBunRenderer(void); #endif