#ifndef __BUN_H__ #define __BUN_H__ #include "screen.h" #define COOL_BUN_WIDTH (32) #define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8) #define COOL_BUN_HEIGHT (32) #define COOL_BUN_PLANES (2) #define COOL_BUN_LAST_ROW (COOL_BUN_HEIGHT - 1) #define COOL_BUN_LAST_ROW_BYTES (COOL_BUN_LAST_ROW * COOL_BUN_WIDTH_BYTES) #define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT) #define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES) void setupBun(void); void renderBun( int x, int y, struct ScreenSetup *screenSetup, struct CurrentScreen *currentScreen ); void teardownBun(void); #endif