Commit Graph

13 Commits

Author SHA1 Message Date
c76af7faf8 Cleanup startup code
I'm starting to understand this stuff better. This makes it possible to
use OS-level interrupts like the keyboard in the code.
2024-09-22 06:40:21 -04:00
634bdd884e Clean out that stab at targeted cleanups
I needed to write way more code to get that working right
2024-09-22 06:39:50 -04:00
1dfbec0252 Keyboard handling, just get this up to 50fps
The partial render approach was going to require more coordination than
I needed to just get this to 50fps.
2024-09-22 06:31:08 -04:00
3048754012 start on more precise topaz art replacement
this should hopefully speed things up a lot
2024-09-19 21:51:45 -04:00
d89d68c115 More code cleanups 2024-09-19 13:03:46 -04:00
c1d9f23026 More clarity work 2024-09-19 08:09:10 -04:00
3a42da655b In which John learns about the playfield hardware and sprite priorities 2024-09-12 08:26:53 -04:00
John Bintz
ecfdd53c5f it works 2024-06-10 22:04:40 -04:00
John Bintz
2a420f6f4f starting on sprites 2024-06-02 16:03:16 -04:00
John Bintz
eee99e8d7e double buffering and better startup 2024-06-01 07:42:11 -04:00
John Bintz
098b3f3ebf code restructured 2024-05-29 07:57:08 -04:00
John Bintz
7374d8cad0 yeah it kinda works 2024-05-27 16:50:56 -04:00
John Bintz
2b24ebc602 starting on the real thing 2024-05-27 14:58:13 -04:00