John Bintz
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bd035eaea1
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Move blitter commoon stuff to blitter header
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2024-09-22 06:52:22 -04:00 |
John Bintz
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c76af7faf8
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Cleanup startup code
I'm starting to understand this stuff better. This makes it possible to
use OS-level interrupts like the keyboard in the code.
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2024-09-22 06:40:21 -04:00 |
John Bintz
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634bdd884e
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Clean out that stab at targeted cleanups
I needed to write way more code to get that working right
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2024-09-22 06:39:50 -04:00 |
John Bintz
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1dfbec0252
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Keyboard handling, just get this up to 50fps
The partial render approach was going to require more coordination than
I needed to just get this to 50fps.
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2024-09-22 06:31:08 -04:00 |
John Bintz
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3048754012
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start on more precise topaz art replacement
this should hopefully speed things up a lot
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2024-09-19 21:51:45 -04:00 |
John Bintz
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d89d68c115
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More code cleanups
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2024-09-19 13:03:46 -04:00 |
John Bintz
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c1d9f23026
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More clarity work
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2024-09-19 08:09:10 -04:00 |
John Bintz
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3a42da655b
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In which John learns about the playfield hardware and sprite priorities
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2024-09-12 08:26:53 -04:00 |
John Bintz
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ecfdd53c5f
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it works
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2024-06-10 22:04:40 -04:00 |
John Bintz
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2a420f6f4f
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starting on sprites
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2024-06-02 16:03:16 -04:00 |
John Bintz
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eee99e8d7e
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double buffering and better startup
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2024-06-01 07:42:11 -04:00 |
John Bintz
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098b3f3ebf
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code restructured
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2024-05-29 07:57:08 -04:00 |
John Bintz
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7374d8cad0
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yeah it kinda works
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2024-05-27 16:50:56 -04:00 |
John Bintz
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2b24ebc602
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starting on the real thing
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2024-05-27 14:58:13 -04:00 |