it works!

This commit is contained in:
John Bintz 2024-06-01 08:19:10 -04:00
parent eee99e8d7e
commit f86ecfb349
3 changed files with 64 additions and 15 deletions

4
bun.c
View File

@ -64,7 +64,7 @@ void bun_offRightSide(
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
custom.bltalwm = bltalwm;
@ -114,7 +114,7 @@ void bun_offLeftSide(
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << i);
}
custom.bltalwm = bltalwm;

BIN
main

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75
main.c
View File

@ -37,9 +37,49 @@ void *copperlistSpritePointers[8];
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
#define BUN_COUNT (12)
#define BUN_SPEED (2)
short int bunPositions[BUN_COUNT][2];
#define BUN_MAX_RANGE (31 + 320 - 1)
#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
#define BUN_ROW_START (10)
#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
struct ScreenSetup *screenSetup
) {
int x, y, row, column, current;
frame %= FRAME_MAX;
for (current = 0; current < BUN_COUNT; ++current) {
row = current / 4;
column = current % 4;
x = column * BUN_TOTAL_HORIZ_DISTANCE + frame * BUN_SPEED;
if (row == 1) {
//x += BUN_TOTAL_HORIZ_DISTANCE / 2;
}
x %= BUN_MAX_RANGE;
x -= 31;
y = BUN_ROW_START + row * BUN_TOTAL_VERT_DISTANCE;
bunPositions[current][0] = x;
bunPositions[current][1] = y;
}
}
int main(void) {
uint16_t *copperlist, *currentCopperlist, result;
int i, x, y, plane;
int i, j, x, y, plane;
int blitShiftRight, memoryXOffset, blitWidth;
uint32_t wow, wow2;
@ -98,7 +138,9 @@ int main(void) {
endCopperlist(currentCopperlist);
for (i = -31; i < screenSetup.width - 1; i += 3) {
for (i = 0; i < FRAME_MAX * 6; ++i) {
calculateBunPositions(i, bunPositions, &screenSetup);
swapCurrentScreenBuffer(&screenSetup, &currentScreen);
for (plane = 0; plane < 2; ++plane) {
@ -107,19 +149,20 @@ int main(void) {
custom.bltadat = 0x0000;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltdpt = currentScreen.planes[plane] +
(45 * screenSetup.byteWidth);
custom.bltdpt = currentScreen.planes[plane];
custom.bltdmod = 0;
custom.bltsize = screenSetup.byteWidth / 2 + (COOL_BUN_HEIGHT << 6);
custom.bltsize = screenSetup.byteWidth / 2 + (screenSetup.height << 6);
WaitBlit();
}
renderBun(
i,
45,
&screenSetup,
&currentScreen
);
for (j = 0; j < BUN_COUNT; ++j) {
renderBun(
bunPositions[j][0],
bunPositions[j][1],
&screenSetup,
&currentScreen
);
}
updateDisplayInCopperList(
&screenSetup,
@ -130,9 +173,11 @@ int main(void) {
WaitTOF();
}
for (i = 0; i < 100; ++i) {
WaitBOF(200);
/*
for (i = 0; i < 200; ++i) {
WaitTOF();
}
*/
giveBackSystem();
@ -142,5 +187,9 @@ int main(void) {
teardownBun();
for (i = 0; i < BUN_COUNT; ++i) {
printf("%d %d\n", bunPositions[i][0], bunPositions[i][1]);
}
return 0;
}