code cleanups, on to sprites

This commit is contained in:
John Bintz 2024-06-02 14:42:36 -04:00
parent b06af2cb4a
commit eb5daa1684
4 changed files with 57 additions and 79 deletions

84
bun.c
View File

@ -14,6 +14,31 @@
#include "bun.h"
#include "system/system.h"
#define COOL_BUN_WIDTH (32)
#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
#define COOL_BUN_HEIGHT (32)
#define COOL_BUN_PLANES (2)
#define COOL_BUN_LAST_ROW (COOL_BUN_HEIGHT - 1)
#define COOL_BUN_LAST_ROW_BYTES (COOL_BUN_LAST_ROW * COOL_BUN_WIDTH_BYTES)
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
#define BUN_MAX_RANGE (31 + 320)
#define BUN_COUNT (12)
#define BUN_SPEED (1)
#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
#define BUN_ROW_START (30)
#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
#define FRAMES_FOR_SCREEN (90)
#define BUN_WAVE_LENGTH (FRAMES_FOR_SCREEN / 2)
// linked as raw bytes in assembler
extern unsigned char far coolbun[];
@ -26,9 +51,8 @@ unsigned char *coolbunArea;
extern struct Custom far custom;
void setupBun() {
void setupBun(void) {
unsigned char *currentCoolBunArea, *currentCoolBun;
unsigned int x, y, plane;
coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
currentCoolBunArea = coolbunArea;
@ -37,7 +61,7 @@ void setupBun() {
CopyMem(coolbun, coolbunArea, COOL_BUN_MEMORY_SIZE);
}
void teardownBun() {
void teardownBun(void) {
FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
}
@ -195,37 +219,10 @@ void renderBun(
}
}
short int allBunPositionsByFrame[FRAMES_FOR_SCREEN][BUN_COUNT][2];
void calculateAllBunPositions(
struct ScreenSetup *screenSetup
) {
int frame;
for (frame = 0; frame < FRAMES_FOR_SCREEN; ++frame) {
calculateBunPositions(
frame,
allBunPositionsByFrame[frame],
screenSetup
);
}
}
#define MAX_SINE_WAVE_CHANGE (20)
int bunAngleAdjustments[BUN_COUNT];
void buildBunAngleAdjustments() {
int row, column, current, angleAdjustment;
for (current = 0; current < BUN_COUNT; ++current) {
angleAdjustment = 0;
if (current % 2 == 1) angleAdjustment += 180;
if (current / 4 == 1) angleAdjustment += 90;
bunAngleAdjustments[current] = angleAdjustment;
}
}
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
@ -261,6 +258,33 @@ void calculateBunPositions(
}
}
short int allBunPositionsByFrame[FRAMES_FOR_SCREEN][BUN_COUNT][2];
void calculateAllBunPositions(
struct ScreenSetup *screenSetup
) {
int frame;
for (frame = 0; frame < FRAMES_FOR_SCREEN; ++frame) {
calculateBunPositions(
frame,
allBunPositionsByFrame[frame],
screenSetup
);
}
}
void buildBunAngleAdjustments() {
int current, angleAdjustment;
for (current = 0; current < BUN_COUNT; ++current) {
angleAdjustment = 0;
if (current % 2 == 1) angleAdjustment += 180;
if (current / 4 == 1) angleAdjustment += 90;
bunAngleAdjustments[current] = angleAdjustment;
}
}
void setupBunRenderer(
struct BunRenderer *bunRenderer,
struct ScreenSetup *screenSetup,

39
bun.h
View File

@ -3,31 +3,6 @@
#include "screen.h"
#define COOL_BUN_WIDTH (32)
#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
#define COOL_BUN_HEIGHT (32)
#define COOL_BUN_PLANES (2)
#define COOL_BUN_LAST_ROW (COOL_BUN_HEIGHT - 1)
#define COOL_BUN_LAST_ROW_BYTES (COOL_BUN_LAST_ROW * COOL_BUN_WIDTH_BYTES)
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
#define BUN_MAX_RANGE (31 + 320)
#define BUN_COUNT (12)
#define BUN_SPEED (1)
#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
#define BUN_ROW_START (30)
#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
#define FRAMES_FOR_SCREEN (90)
#define BUN_WAVE_LENGTH (FRAMES_FOR_SCREEN / 2)
struct BunRenderer {
struct ScreenSetup *screenSetup;
struct CurrentScreen *currentScreen;
@ -43,17 +18,5 @@ void renderBunFrame(
int frame,
struct BunRenderer *
);
void renderBun(
int x,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
);
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
struct ScreenSetup *screenSetup
);
void teardownBunRenderer(void);
#endif

BIN
main

Binary file not shown.

13
main.c
View File

@ -37,13 +37,9 @@ void *copperlistSpritePointers[8];
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
short int bunPositions[BUN_COUNT][2];
int main(void) {
uint16_t *copperlist, *currentCopperlist, result;
int i, j, x, y, plane;
int blitShiftRight, memoryXOffset, blitWidth;
uint32_t wow, wow2;
int i, y, plane;
struct BunRenderer bunRenderer;
@ -56,7 +52,6 @@ int main(void) {
printf("setting up, i haven't crashed...yet.\n");
setupBun();
setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
setupInitialCurrentScreen(&screenSetup, &currentScreen);
@ -144,11 +139,7 @@ int main(void) {
freeCopperlist(copperlist);
teardownBun();
for (i = 0; i < BUN_COUNT; ++i) {
printf("%d %d\n", bunPositions[i][0], bunPositions[i][1]);
}
teardownBunRenderer();
return 0;
}