This commit is contained in:
John Bintz 2024-05-28 08:02:28 -04:00
parent 7374d8cad0
commit 391c03b8aa
7 changed files with 303 additions and 181 deletions

166
bun.c Normal file
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@ -0,0 +1,166 @@
#include "screen.h"
#include "bun.h"
extern unsigned char far coolbun[];
unsigned char *coolbunArea;
#define COOL_BUN_WIDTH (32)
#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
#define COOL_BUN_HEIGHT (32)
#define COOL_BUN_PLANES (2)
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
void setupBun() {
unsigned char *currentCoolBunArea, *currentCoolBun;
coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
currentCoolBun = coolbun;
currentCoolBunArea = coolbunArea;
for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
*(currentCoolBunArea++) = *(currentCoolBun++);
}
}
}
}
void teardownBun() {
FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
}
void bun_offRightSide(int plusXValue, int y, struct ScreenSetup *screenSetup) {
uint8_t i, plane = 0;
uint8_t shift = plusXValue & 15;
uint8_t wordShift = (plusXValue >> 4);
uint16_t bltalwm;
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup->memoryStart +
plane * screenSetup->nextBitplaneAdvance +
(y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8
+ wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
#define BLTCON0( \
minterm, aChan, bChan, cChan, dChan, shift \
) (minterm + (aChan << 11) + (bChan << 10) + (cChan << 9) + (dChan << 8) + (shift << 12)
#define BLTCON1(descending, shift) ((descending << 1) + (shift << 12))
void bun_offLeftSide(int minusXValue, int y, struct CurrentScreen *currentScreen) {
unsigned char plane;
uint8_t shift = minusXValue & 15;
uint8_t wordShift = (minusXValue >> 4);
uint8_t i;
uint16_t bltalwm;
// y can't be 0 otherwise we will corrupt memory for now
if (y == 0) return;
for (plane = 0; plane < 2; ++plane) {
// shift left, so descending
custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
custom.bltcon1 = BLTCON1(1, shift);
// a has a mask we're shifting
custom.bltadat = 0xffff;
// b has bun data
custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
// d is the part on screen
custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << i);
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void bun_anywhere(int x, int y, struct ScreenSetup *screenSetup) {
uint8_t plane;
uint8_t shift = x & 15;
uint8_t needsExtraWord = shift != 0;
for (plane = 0; plane < 2; ++plane) {
// if we extend the bun area by a word, we only need one write
// buns will never interfere with a background so they don't need a mask
// they do need the scratch area though
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
// custom.bltdpt = screenSetup.memoryStart;
custom.bltafwm = 0xffff;
if (needsExtraWord) {
custom.bltalwm = 0x0000;
} else {
custom.bltalwm = 0xffff;
}
custom.bltbmod = -(needsExtraWord * 2);
custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void renderBun(int x, int y, struct CurrentScreen *currentScreen) {
/**
* Conditions that will cause the program to crash if met. If your bun
* isn't rendering, it's due to here.
*
* TODO: Handle top/bottom off-screen as well.
*/
if (x < -31) return;
if (x > currentScreen->pixelWidth + 31) return;
if (y < 1) return;
if (y > currentScreen->pixelHeight- COOL_BUN_HEIGHT - 1) return;
if (x < 0) {
bun_offLeftSide(-x, y, currentScreen);
} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
bun_offRightSide(x - (currentScreen->pixelWidth - COOL_BUN_WIDTH), y, currentScreen);
} else {
bun_anywhere(x, y, currentScreen);
}
}

10
bun.h Normal file
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@ -0,0 +1,10 @@
#ifndef __BUN_H__
#define __BUN_H__
#include "screen.h"
void setupBun();
void renderBun(int x, int y, struct ScreenSetup *screenSetup);
void teardownBun();
#endif

BIN
main

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199
main.c
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@ -15,17 +15,9 @@
#include "screen.h"
#include "types.h"
#include "bun.h"
extern struct Custom far custom;
extern unsigned char far coolbun[];
#define COOL_BUN_WIDTH (32)
#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
#define COOL_BUN_HEIGHT (32)
#define COOL_BUN_PLANES (2)
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
// this should be large enough to hold one bitplane of the largest object
// you are blitting, plus one additional word on each side
@ -35,160 +27,30 @@ extern unsigned char far coolbun[];
volatile short *dbg = (volatile short *)0x100;
unsigned char *coolbunArea;
unsigned char *scratchArea;
struct ScreenSetup screenSetup;
struct CurrentScreen currentScreen;
void bun_offRightSide(int plusXValue, int y) {
uint8_t i, plane = 0;
uint8_t shift = plusXValue & 15;
uint8_t wordShift = (plusXValue >> 4);
uint16_t bltalwm;
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup.memoryStart + plane * screenSetup.nextBitplaneAdvance + (y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void bun_offLeftSide(int minusXValue, int y) {
unsigned char plane;
uint8_t shift = minusXValue & 15;
uint8_t wordShift = (minusXValue >> 4);
uint8_t i;
uint16_t bltalwm;
// y can't be 0 otherwise we will corrupt memory for now
if (y == 0) return;
for (plane = 0; plane < 2; ++plane) {
// shift left, so desccending
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (1 << 1) + (shift << 12);
// a has a mask we're shifting
custom.bltadat = 0xffff;
// b has bun data
custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
// d is the part on screen
custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << i);
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void bun_anywhere(int x, int y) {
uint8_t plane;
uint8_t shift = x & 15;
uint8_t needsExtraWord = shift != 0;
for (plane = 0; plane < 2; ++plane) {
// if we extend the bun area by a word, we only need one write
// buns will never interfere with a background so they don't need a mask
// they do need the scratch area though
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
// custom.bltdpt = screenSetup.memoryStart;
custom.bltafwm = 0xffff;
if (needsExtraWord) {
custom.bltalwm = 0x0000;
} else {
custom.bltalwm = 0xffff;
}
custom.bltbmod = -(needsExtraWord * 2);
custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void renderBun(int x, int y) {
if (x < -31) return;
if (x > screenSetup.width + 31) return;
if (y < 1) return;
if (y > screenSetup.height - COOL_BUN_HEIGHT - 1) return;
if (x < 0) {
bun_offLeftSide(-x, y);
} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
bun_offRightSide(x - (screenSetup.width - COOL_BUN_WIDTH), y);
} else {
bun_anywhere(x, y);
}
}
#define offsetof(s, m) &((struct s *)0)->m
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
int main(void) {
uint16_t *copperlist, *currentCopperlist;
int i, x, y, plane, result;
int blitShiftRight, memoryXOffset, blitWidth;
int bunPosition = -31;
color_t colors[16];
unsigned char *currentCoolBunArea, *currentCoolBun;
coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
currentCoolBun = coolbun;
scratchArea = AllocMem(SCRATCH_AREA_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
color_t colors[8];
colors[0] = 0x09b8;
colors[1] = 0x0000;
colors[2] = 0x0fff;
colors[3] = 0x000f;
prepareScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 4);
allocateScreenMemory(&screenSetup);
currentCoolBunArea = coolbunArea;
for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
*(currentCoolBunArea++) = *(currentCoolBun++);
}
}
}
setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
setupInitialCurrentScreen(&screenSetup, &currentScreen);
teardownScreen(&screenSetup);
return 0;
// blitter copy the first bitplane row down to the second
@ -200,11 +62,38 @@ int main(void) {
setUpDisplay(&screenSetup);
currentCopperlist = addDisplayToCopperlist(copperlist, &screenSetup);
currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
//currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x000;
*(currentCopperlist++) = custom_color + 2;
*(currentCopperlist++) = 0x000;
*(currentCopperlist++) = custom_color + 4;
*(currentCopperlist++) = 0xfff;
*(currentCopperlist++) = custom_color + 6;
*(currentCopperlist++) = 0x00F;
for (y = 0; y < 256; ++y) {
*(currentCopperlist++) = 1 + (31 << 1) + ((44 + y) << 8);
*(currentCopperlist++) = 0xFFFE;
*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x9b8;
*(currentCopperlist++) = 1 + (31 + (320 / 4) << 1) + ((44 + y) << 8);
*(currentCopperlist++) = 0xFFFE;
*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x000;
}
endCopperlist(currentCopperlist);
for (i = -31; i < screenSetup.width - 1; ++i) {
y = WaitBOF(250);
//y = WaitBOF(250);
WaitTOF();
/*
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8);
custom.bltcon1 = 0;
@ -216,18 +105,22 @@ int main(void) {
custom.bltsize = 20 + (COOL_BUN_MEMORY_SIZE << 6);
WaitBlit();
}
*/
renderBun(i, 45);
renderBun(i, 45, &screenSetup);
}
for (i = 0; i < 100; ++i) {
WaitTOF();
}
giveBackSystem();
freeScreenMemory(&screenSetup);
freeScreen(&screenSetup);
freeCopperlist(copperlist);
FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
FreeMem(scratchArea, SCRATCH_AREA_MEMORY_SIZE);
teardownBun();
return 0;
}

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@ -4,31 +4,69 @@
#include <clib/exec_protos.h>
#include <exec/memory.h>
void allocateScreenMemory(struct ScreenSetup *screenSetup) {
char *memory = (char *)AllocMem(
/**
* Includes double buffer space
*/
#define TOTAL_SCREEN_SETUP_SIZE(s) ((s->width / 8) * s->height * s->bitplanes * 2)
void setupScreen(
struct ScreenSetup *screenSetup,
uint16_t width,
uint16_t height,
uint8_t bitplanes
) {
unsigned char *memory;
screenSetup->width = width;
screenSetup->height = height;
screenSetup->bitplanes = bitplanes;
memory = (unsigned char *)AllocMem(
TOTAL_SCREEN_SETUP_SIZE(screenSetup),
MEMF_CLEAR | MEMF_CHIP
);
screenSetup->memoryStart = memory;
screenSetup->byteWidth = width / 8;
// memory is not interleaved
screenSetup->nextBitplaneAdvance = screenSetup->byteWidth * height;
screenSetup->nextBufferAdvance = screenSetup->nextBitplaneAdvance * bitplanes;
}
void freeScreenMemory(struct ScreenSetup *screenSetup) {
void teardownScreen(
struct ScreenSetup *screenSetup
) {
FreeMem(
screenSetup->memoryStart,
TOTAL_SCREEN_SETUP_SIZE(screenSetup)
);
}
void prepareScreen(
void setCurrentScreen(
struct ScreenSetup *screenSetup,
uint16_t width,
uint16_t height,
uint8_t bitplanes
struct CurrentScreen *currentScreen,
short int buffer
) {
screenSetup->width = width;
screenSetup->height = height;
screenSetup->bitplanes = bitplanes;
screenSetup->nextBitplaneAdvance = width * height / 8;
screenSetup->currentBuffer = 0;
int plane;
currentScreen->currentBuffer = buffer;
for (plane = 0; plane < screenSetup->bitplanes; ++plane) {
currentScreen->planes[plane] = screenSetup->memoryStart +
buffer * screenSetup->nextBufferAdvance +
plane * screenSetup->nextBitplaneAdvance;
}
}
void setupInitialCurrentScreen(
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
) {
currentScreen->pixelWidth = screenSetup->width;
currentScreen->pixelHeight = screenSetup->height;
currentScreen->byteWidth = screenSetup->byteWidth;
setCurrentScreen(screenSetup, currentScreen, 0);
}

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@ -3,28 +3,41 @@
#include "types.h"
struct ScreenSetup {
short int width;
short int height;
short int bitplanes;
unsigned char *memoryStart;
short int nextBitplaneAdvance;
short int currentBuffer;
};
#define SCREEN_WIDTH (320)
#define SCREEN_HEIGHT (256)
#define TOTAL_SCREEN_SETUP_SIZE(s) ((s->width / 8) * s->height * s->bitplanes * 2)
struct ScreenSetup {
// human entered
uint16_t width;
uint16_t height;
short int bitplanes;
void allocateScreenMemory(struct ScreenSetup *screenSetup);
void freeScreenMemory(struct ScreenSetup *screenSetup);
void prepareScreen(
// calculated
unsigned char *memoryStart;
uint16_t byteWidth;
uint16_t nextBitplaneAdvance;
uint16_t nextBufferAdvance;
};
struct CurrentScreen {
uint16_t currentBuffer;
uint16_t pixelWidth;
uint16_t byteWidth;
uint16_t pixelHeight;
unsigned char *planes[8];
};
void setupScreen(
struct ScreenSetup *screenSetup,
uint16_t width,
uint16_t height,
uint8_t bitplanes
);
void teardownScreen(struct ScreenSetup *screenSetup);
void setCurrentScreen(
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen,
short int buffer
);
#endif

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@ -1,3 +1,5 @@
MAIN_OBJS = main.o images.o system.lib screen.o bun.o
all: main
.c.o:
@ -9,8 +11,8 @@ all: main
system.lib: system/system.o system/copper.o system/blitter.o
sc objectlibrary=system.lib system/system.o system/copper.o system/blitter.o
main: main.o images.o system.lib screen.o
sc link to main main.o system.lib screen.o images.o
main: $(MAIN_OBJS)
sc link to main $(MAIN_OBJS)
test: blitter_test.o blitter.o system.o
sc link to blitter_test identifierlength=32 math=standard blitter_test.o blitter.o cutest/CuTest.c system.o