start optimizing

This commit is contained in:
John Bintz 2024-06-13 05:55:29 -04:00
parent ecfdd53c5f
commit 331b76e798
4 changed files with 139 additions and 37 deletions

168
bun.c
View File

@ -66,41 +66,63 @@ void teardownBun(void) {
}
}
#define BLITTER_ASCENDING (0)
#define BLITTER_DESCENDING (1)
struct BunClear {
uint16_t memoryStartOffsetBytes;
uint16_t widthWords;
uint16_t heightRows;
uint8_t direction;
};
#define BUN_OFF_RIGHT_SIDE (0)
#define BUN_OFF_LEFT_SIDE (1)
#define BUN_ANYWHERE (2)
uint8_t *coolbunPlaneStarts[3][2];
void bun_offRightSide(
int plusXValue,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
struct CurrentScreen *currentScreen,
struct BunClear *bunClear
) {
uint8_t i, plane = 0;
uint8_t shift = plusXValue & 15;
uint8_t wordShift = (plusXValue >> 4);
uint16_t bltalwm;
bunClear->memoryStartOffsetBytes = (y * screenSetup->byteWidth) +
screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
wordShift * 2;
bunClear->heightRows = COOL_BUN_HEIGHT;
bunClear->widthWords = 2 - wordShift;
bunClear->direction = BLITTER_ASCENDING;
bltalwm = 0x0000;
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
custom.bltcon1 = BLTCON1(0, shift);
custom.bltcon1 = BLTCON1(bunClear->direction, shift);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea +
plane * COOL_BUN_PLANE_SIZE;
custom.bltbpt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
custom.bltdpt = currentScreen->planes[plane] +
(y * screenSetup->byteWidth) +
screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
wordShift * 2;
bunClear->memoryStartOffsetBytes;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
WaitBlit();
}
@ -110,7 +132,8 @@ void bun_offLeftSide(
int minusXValue,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
struct CurrentScreen *currentScreen,
struct BunClear *bunClear
) {
unsigned char plane;
uint8_t shift = minusXValue & 15;
@ -121,35 +144,37 @@ void bun_offLeftSide(
// y can't be 0 otherwise we will corrupt memory for now
if (y == 0) return;
bunClear->memoryStartOffsetBytes = (screenSetup->byteWidth * (y + COOL_BUN_LAST_ROW)) +
2 - wordShift * 2;
bunClear->heightRows = COOL_BUN_HEIGHT;
bunClear->widthWords = 2 - wordShift;
bunClear->direction = BLITTER_DESCENDING;
bltalwm = 0x0000;
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << i);
}
for (plane = 0; plane < 2; ++plane) {
// shift left, so descending
custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
custom.bltcon1 = BLTCON1(1, shift);
custom.bltcon1 = BLTCON1(bunClear->direction, shift);
// a has a mask we're shifting
custom.bltadat = 0xffff;
// b has bun data
custom.bltbpt = coolbunArea + 2 +
COOL_BUN_LAST_ROW_BYTES +
plane * COOL_BUN_PLANE_SIZE;
custom.bltbpt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
// d is the part on screen
custom.bltdpt = currentScreen->planes[plane] +
(screenSetup->byteWidth * (y + COOL_BUN_LAST_ROW)) +
2 -
wordShift * 2;
custom.bltdpt = currentScreen->planes[plane] + bunClear->memoryStartOffsetBytes;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i <= 15 - shift; ++i) {
bltalwm += (1 << i);
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
WaitBlit();
}
@ -159,24 +184,31 @@ void bun_anywhere(
int x,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
struct CurrentScreen *currentScreen,
struct BunClear *bunClear
) {
uint8_t plane;
uint8_t shift = x & 15;
uint8_t needsExtraWord = shift != 0;
bunClear->memoryStartOffsetBytes = WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
bunClear->heightRows = COOL_BUN_HEIGHT;
bunClear->widthWords = 2 + needsExtraWord;
bunClear->direction = BLITTER_ASCENDING;
for (plane = 0; plane < 2; ++plane) {
// if we extend the bun area by a word, we only need one write
// buns will never interfere with a background so they don't need a mask
// they do need the scratch area though
custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
custom.bltcon1 = BLTCON1(0, shift);
custom.bltcon1 = BLTCON1(bunClear->direction, shift);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltbpt = coolbunPlaneStarts[BUN_ANYWHERE][plane];
custom.bltdpt = currentScreen->planes[plane] +
WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
bunClear->memoryStartOffsetBytes;
// custom.bltdpt = screenSetup.memoryStart;
custom.bltafwm = 0xffff;
@ -188,7 +220,7 @@ void bun_anywhere(
custom.bltbmod = -(needsExtraWord * 2);
custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
WaitBlit();
}
@ -198,7 +230,8 @@ void renderBun(
int x,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
struct CurrentScreen *currentScreen,
struct BunClear *bunClear
) {
/**
* Conditions that will cause the program to crash if met. If your bun
@ -212,11 +245,29 @@ void renderBun(
if (y > screenSetup->height- COOL_BUN_HEIGHT - 1) return;
if (x < 0) {
bun_offLeftSide(-x, y, screenSetup, currentScreen);
bun_offLeftSide(
-x,
y,
screenSetup,
currentScreen,
bunClear
);
} else if (x > screenSetup->width - COOL_BUN_WIDTH) {
bun_offRightSide(x - (screenSetup->width - COOL_BUN_WIDTH), y, screenSetup, currentScreen);
bun_offRightSide(
x - (screenSetup->width - COOL_BUN_WIDTH),
y,
screenSetup,
currentScreen,
bunClear
);
} else {
bun_anywhere(x, y, screenSetup, currentScreen);
bun_anywhere(
x,
y,
screenSetup,
currentScreen,
bunClear
);
}
}
@ -286,6 +337,18 @@ void buildBunAngleAdjustments() {
}
}
void precalculeBunRenderInfo(void) {
int plane;
for (plane = 0; plane < 2; ++plane) {
coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane] = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
coolbunPlaneStarts[BUN_ANYWHERE][plane] = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane] = coolbunArea + 2 +
COOL_BUN_LAST_ROW_BYTES +
plane * COOL_BUN_PLANE_SIZE;
}
}
void setupBunRenderer(
struct BunRenderer *bunRenderer,
struct ScreenSetup *screenSetup,
@ -296,6 +359,36 @@ void setupBunRenderer(
setupBun();
buildBunAngleAdjustments();
calculateAllBunPositions(screenSetup);
precalculeBunRenderInfo();
}
int hasBunClear[2] = {0,0};
struct BunClear bunClearForScreen[2][BUN_COUNT];
void clearCurrentBuns(
struct BunRenderer *bunRenderer
) {
int bun, plane;
struct BunClear *currentBunClear;
if (!hasBunClear[bunRenderer->currentScreen->currentBuffer]) return;
for (bun = 0; bun < BUN_COUNT; ++bun) {
currentBunClear = &bunClearForScreen[bunRenderer->currentScreen->currentBuffer][bun];
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8);
custom.bltcon1 = BLTCON1(currentBunClear->direction, 0);
custom.bltadat = 0x0000;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltdpt = bunRenderer->currentScreen->planes[plane] +
currentBunClear->memoryStartOffsetBytes;
custom.bltdmod = bunRenderer->screenSetup->byteWidth - (currentBunClear->widthWords * 2);
custom.bltsize = currentBunClear->widthWords + (currentBunClear->heightRows << 6);
WaitBlit();
}
}
}
void renderBunFrame(
@ -311,9 +404,12 @@ void renderBunFrame(
allBunPositionsByFrame[frame][bun][0],
allBunPositionsByFrame[frame][bun][1],
bunRenderer->screenSetup,
bunRenderer->currentScreen
bunRenderer->currentScreen,
&bunClearForScreen[bunRenderer->currentScreen->currentBuffer][bun]
);
}
hasBunClear[bunRenderer->currentScreen->currentBuffer] = 1;
}
void teardownBunRenderer() {

3
bun.h
View File

@ -20,5 +20,8 @@ void renderBunFrame(
int frame,
struct BunRenderer *
);
void clearCurrentBuns(
struct BunRenderer *
);
void teardownBunRenderer(void);
#endif

BIN
main

Binary file not shown.

5
main.c
View File

@ -180,6 +180,9 @@ int main(void) {
while (1) {
swapCurrentScreenBuffer(&screenSetup, &currentScreen);
clearCurrentBuns(&bunRenderer);
/*
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8);
custom.bltcon1 = 0;
@ -191,6 +194,7 @@ int main(void) {
custom.bltsize = screenSetup.byteWidth / 2 + (screenSetup.height << 6);
WaitBlit();
}
*/
renderBunFrame(i, &bunRenderer);
@ -228,7 +232,6 @@ int main(void) {
WaitTOF();
//WaitTOF();
if ((ciaa.ciapra >> 6) != 3) break;