starting on sprites
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eb5daa1684
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4
bun.c
4
bun.c
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@ -42,7 +42,7 @@
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// linked as raw bytes in assembler
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extern unsigned char far coolbun[];
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unsigned char *coolbunArea;
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unsigned char *coolbunArea = 0;
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#define BLTCON0( \
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minterm, aChan, bChan, cChan, dChan, shift \
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@ -62,7 +62,9 @@ void setupBun(void) {
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}
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void teardownBun(void) {
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if (coolbunArea) {
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FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
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}
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}
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void bun_offRightSide(
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76
main.c
76
main.c
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@ -36,10 +36,31 @@ void *copperlistSpritePointers[8];
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#define offsetof(s, m) &((struct s *)0)->m
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uint16_t custom_color = (uint16_t)offsetof(Custom, color);
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uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
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uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
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uint16_t chip spriteData[200];
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uint16_t spritePositionsEachLine[256][2];
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void calculageSpritePositionsEachLine() {
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int i;
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for (i = 0; i < 255; ++i) {
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}
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}
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#define SPRPOS(x, y) (((y & 0xff) << 8) + ((x & 0x1fe) >> 1))
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#define SPRCTL(x, y, height) ( \
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((height & 0xff) << 8) + \
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((y & 0x100) >> 6) + \
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((height & 0x100) >> 7) + \
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(x & 1) \
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)
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int main(void) {
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uint16_t *copperlist, *currentCopperlist, result;
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int i, y, plane;
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int i, x, y, height, plane;
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struct BunRenderer bunRenderer;
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@ -50,12 +71,31 @@ int main(void) {
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colors[2] = 0x0fff;
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colors[3] = 0x000f;
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printf("%p\n", &spriteData);
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printf("setting up, i haven't crashed...yet.\n");
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x = 150;
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y = 100;
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height = y + 98;
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printf("%d, %d, %d\n", x, y, height);
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spriteData[0] = SPRPOS(x, y);
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spriteData[1] = SPRCTL(x, y, height);
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printf("%0x %0x\n", spriteData[0], spriteData[1]);
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for (i = 2; i < 198; ++i) {
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spriteData[i] = 0xffff;
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}
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spriteData[198] = 0x0000;
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spriteData[199] = 0x0000;
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
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setupInitialCurrentScreen(&screenSetup, ¤tScreen);
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setupBunRenderer(&bunRenderer, &screenSetup, ¤tScreen);
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//setupBunRenderer(&bunRenderer, &screenSetup, ¤tScreen);
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// blitter copy the first bitplane row down to the second
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@ -87,7 +127,31 @@ int main(void) {
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*(currentCopperlist++) = custom_color + 6;
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*(currentCopperlist++) = 0x00F;
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// sprites
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*(currentCopperlist++) = custom_color + 34;
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*(currentCopperlist++) = 0xF0F;
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*(currentCopperlist++) = custom_color + 36;
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*(currentCopperlist++) = 0xFF0;
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*(currentCopperlist++) = custom_color + 38;
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*(currentCopperlist++) = 0x00F;
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*(currentCopperlist++) = custom_sprite;
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*(currentCopperlist++) = ((uint32_t)&spriteData >> 16);
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*(currentCopperlist++) = custom_sprite + 2;
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*(currentCopperlist++) = ((uint32_t)&spriteData & 0xffff);
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for (y = 0; y < 256; ++y) {
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if (y > 100) {
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*(currentCopperlist++) = custom_sprite_control;
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*(currentCopperlist++) = SPRPOS(60 + y, y);
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*(currentCopperlist++) = custom_sprite_control + 2;
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*(currentCopperlist++) = SPRCTL(60 + y, y, 0);
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}
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*(currentCopperlist++) = 1 + (31 << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
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*(currentCopperlist++) = custom_color;
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@ -102,6 +166,7 @@ int main(void) {
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endCopperlist(currentCopperlist);
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for (i = 0; i < 200; ++i) {
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/*
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swapCurrentScreenBuffer(&screenSetup, ¤tScreen);
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for (plane = 0; plane < 2; ++plane) {
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@ -116,13 +181,14 @@ int main(void) {
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WaitBlit();
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}
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renderBunFrame(i, &bunRenderer);
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//renderBunFrame(i, &bunRenderer);
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updateDisplayInCopperList(
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&screenSetup,
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¤tScreen,
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copperlistBitplanePointers
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);
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*/
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WaitTOF();
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}
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@ -135,6 +201,10 @@ int main(void) {
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giveBackSystem();
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for (i = 10; i < 50; ++i) {
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printf("%x ", copperlist[i]);
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}
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teardownScreen(&screenSetup);
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freeCopperlist(copperlist);
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@ -20,7 +20,7 @@ uint16_t * prepareNewCopperlist(void) {
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void setCopperlist(uint16_t *copperlist) {
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custom.cop1lc = copperlist;
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//custom.copjmp1 = 1;
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custom.copjmp1 = 1;
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}
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void freeCopperlist(uint16_t *copperlist) {
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@ -111,7 +111,7 @@ _takeOverSystem:
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MOVE.W #INTF_SETCLR|INTF_INTEN|INTF_COPER|INTF_VERTB,intena(A0) ; enable master interrupt, copper, and VBR
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MOVE.W #$7FFF,dmacon(a0)
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MOVE.W #DMAF_SETCLR|DMAF_MASTER|DMAF_COPPER|DMAF_RASTER|DMAF_BLITTER,dmacon(A0)
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MOVE.W #DMAF_SETCLR|DMAF_MASTER|DMAF_COPPER|DMAF_RASTER|DMAF_BLITTER|DMAF_SPRITE,dmacon(A0)
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MOVEM.L (SP)+,A2/A6
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RTS
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@ -147,7 +147,6 @@ NewLevel3VBI:
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MOVEM.L (SP)+,D0-A6
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RTE
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_giveBackSystem:
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MOVE.L A6,-(SP)
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LEA _custom,A0
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@ -307,7 +306,6 @@ _addDisplayToCopperlist:
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MOVE.L A1,D0
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MOVEM.L (SP)+,A2-A4/D2-D4
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RTS
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; @stack *copperlist
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