amos-professional/AMOSPro Sources/+3d.s

1559 lines
51 KiB
ArmAsm

;---------------------------------------------------------------------
;
; Published under the MIT Licence
;
; Copyright (c) 1992 Europress Software
; Copyright (c) 2020 Francois Lionet
;
; Permission is hereby granted, free of charge, to any person
; obtaining a copy of this software and associated documentation
; files (the "Software"), to deal in the Software without
; restriction, including without limitation the rights to use,
; copy, modify, merge, publish, distribute, sublicense, and/or
; sell copies of the Software, and to permit persons to whom the
; Software is furnished to do so, subject to the following
; conditions:
;
; The above copyright notice and this permission notice shall be
; included in all copies or substantial portions of the Software.
;
; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
; EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
; OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
; NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
; HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
; WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
; ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
; THE USE OR OTHER DEALINGS IN THE SOFTWARE.
;
;---------------------------------------------------------------------
* Incdir "i:"
; AMOS Professional stuff
Version MACRO
dc.b "Issue 1.02(AP200)"
ENDM
Include "+AMOS_Includes.s"
ExtNb equ 3 * Number of extension - 1
CStackSize equ 3000-1 * Must be odd
FirstCode equ 4 * Offset of code from start of Segment
C_COLD_START equ 2 * Offset from start of code to cold
* start routine (=sizeof(bra.s))
LEN_CPRG_NAME equ 8 * length of "c3d.prg\0"
MX_SMOS_PATH equ 50 * A reasonable path length
MX_CPRG_PATH equ MX_SMOS_PATH+LEN_CPRG_NAME
BEARING_A equ 0
BEARING_B equ 1
BEARING_R equ 2
BEARING_CALC equ 8
BEARING_OB_OB equ 0
BEARING_OB_PT equ 4
TX_XCOORD equ 0
TX_YCOORD equ 1
TX_ZCOORD equ 2
TX_CALCULATE equ 4
ANIM_ABS equ 0
ANIM_REL equ 1
ERR_CANT_LOAD_CODE equ 28 * Must be consistant with error messages below
******************************************************************************
* Imports from C 3d functions
* Each equate corresponds to a C function whose address is given in the
* corresponding position in the look-up table at the start of 'c3d.s'.
* Any changes to these equates must be mirrored in the look-up table.
TD_DEBUG equ 0
TD_SCREEN_HEIGHT equ 1
TD_BACKGROUND equ 2
TD_CLS equ 3
TD_OBJECT equ 4
TD_LOAD equ 5
TD_SET_DIR equ 6
TD_CLEAR_ALL equ 7
TD_KILL equ 8
TD_MOVE_XYZ equ 9
TD_MOVE_ABS equ 10
TD_MOVE_REL equ 11
TD_POSITION_XYZ equ 12
TD_ANGLE_ABC equ 13
TD_ANGLE_ABS equ 14
TD_ANGLE_REL equ 15
TD_ATTITUDE_ABC equ 16
TD_VISIBLE equ 17
TD_RANGE equ 18
TD_ANIM equ 19
TD_ANIM_POINT equ 20
TD_REDRAW equ 21
TD_SET_ZONE equ 22
TD_COLLIDE equ 23
TD_ZONE_XYZR equ 24
TD_WORLD_XYZ equ 25
TD_VIEW_XYZ equ 26
TD_SCREEN_XY equ 27
TD_INIT equ 28 * Not used in AMOS
TD_FORWARD equ 29
TD_FACE equ 30
TD_BEARING_ABR equ 31
TD_SURFACE equ 32
TD_SURFACE_POINTS equ 33
TD_KEEP equ 34
TD_ADVANCED equ 35
TD_PRIORITY equ (TD_ADVANCED+1)
TD_PRAGMA_STATUS equ (TD_PRIORITY+1)
TD_PRAGMA equ (TD_PRAGMA_STATUS+1)
TD_DELETE_ZONE equ (TD_PRAGMA+1)
TD_SETCOL equ (TD_DELETE_ZONE+1)
TD_ROTATE equ (TD_SETCOL+1) ; Test 3/92
N_SPARES equ 9 ; 10
* RESET_3D equ (TD_SETCOL+N_SPARES+1)
RESET_3D equ (TD_ROTATE+N_SPARES+1)
QUIT_3D equ (RESET_3D+1)
NUM_LIB_ROUTINES equ (QUIT_3D+1)
******************************************************************************
* CallC and CallCP are macros intended to simplify entry to C from
* library routines. The macros calculate the start of the compiler
* library 'data' area label (NOT the 68000 data section) and then jumps
* to one of the set up routines:
* Macro Set up routine Notes
* ----- -------------- -----
* CallC SetUpC Normal parameters expected.
* CallCP SetUpCP Passes an extra parameter to the C function
* as its first parameter.
* CallCPM Not used in AMOS (see STOS version)
CallC: MACRO
move.l ExtAdr+ExtNb*16(a5),a2 * Get address of Data zone
jmp SetUpC-Data(a2)
ENDM
CallCP: MACRO
move.l ExtAdr+ExtNb*16(a5),a2 * Get address of Data zone
jmp SetUpCP-Data(a2)
ENDM
******************************************************************************
* Compiler Header
* ===============
* Offsets to the three main sections of the Library
Start dc.l TokenTable-Catalogue * Offset to Token Table
dc.l Library-TokenTable * Offset to Library
dc.l Title-Library * Offset to Welcome message
dc.l End-Title * Offset to end of extension
* This flag forces the compiler to include Library function 0 in all
* compiled programs. I think it should be off for 3D.
dc.w 0
* Catalogue of the lengths of all compiler library functions, in 3D
* these are all just entry points to the C environment code.
Catalogue:
dc.w (IDummy-Library)>>1 * 1 Dummy - for expansion
dc.w (IDebug-IDummy)>>1 * 2 Td Debug
dc.w (ILoad-IDebug)>>1 * 3 Td Load
dc.w (IClearAll-ILoad)>>1 * 4 Td Clear All
dc.w (IObject-IClearAll)>>1 * 5 Td Object
dc.w (IScrHeight-IObject)>>1 * 6 Td Screen height
dc.w (FVisible-IScrHeight)>>1 * 7
dc.w (FRange-FVisible)>>1 * 8
dc.w (IKill-FRange)>>1 * 9
dc.w (IMove_x-IKill)>>1 * 10
dc.w (IMove_y-IMove_x)>>1 * 11
dc.w (IMove_z-IMove_y)>>1 * 12
dc.w (IMove_rel-IMove_z)>>1 * 13
dc.w (IMove_abs-IMove_rel)>>1 * 14
dc.w (IForward-IMove_abs)>>1 * 15
dc.w (FPosition_x-IForward)>>1 * 16
dc.w (FPosition_y-FPosition_x)>>1 * 17
dc.w (FPosition_z-FPosition_y)>>1 * 18
dc.w (IAngle_A-FPosition_z)>>1 * 19
dc.w (IAngle_B-IAngle_A)>>1 * 20
dc.w (IAngle_C-IAngle_B)>>1 * 21
dc.w (IAngle_rel-IAngle_C)>>1 * 22
dc.w (IAngle_abs-IAngle_rel)>>1 * 23
dc.w (FAttitudeA-IAngle_abs)>>1 * 24
dc.w (FAttitudeB-FAttitudeA)>>1 * 25
dc.w (FAttitudeC-FAttitudeB)>>1 * 26
dc.w (IFaceObs-FAttitudeC)>>1 * 27
dc.w (IFaceObPt-IFaceObs)>>1 * 28
dc.w (FBearA-IFaceObPt)>>1 * 29
dc.w (FBearAObOb-FBearA)>>1 * 30
dc.w (FBearAObPt-FBearAObOb)>>1 * 31
dc.w (FBearB-FBearAObPt)>>1 * 32
dc.w (FBearBObOb-FBearB)>>1 * 33
dc.w (FBearBObPt-FBearBObOb)>>1 * 34
dc.w (FBearR-FBearBObPt)>>1 * 35
dc.w (FBearRObOb-FBearR)>>1 * 36
dc.w (FBearRObPt-FBearRObOb)>>1 * 37
dc.w (IAnimRel-FBearRObPt)>>1 * 38
dc.w (FAnimPtX-IAnimRel)>>1 * 39
dc.w (FAnimPtY-FAnimPtX)>>1 * 40
dc.w (FAnimPtZ-FAnimPtY)>>1 * 41
dc.w (IAnim-FAnimPtZ)>>1 * 42
dc.w (IRedraw-IAnim)>>1 * 43
dc.w (ISetZone-IRedraw)>>1 * 44
dc.w (FCollide1-ISetZone)>>1 * 45
dc.w (FCollide2-FCollide1)>>1 * 46
dc.w (FZoneX-FCollide2)>>1 * 47
dc.w (FZoneY-FZoneX)>>1 * 48
dc.w (FZoneZ-FZoneY)>>1 * 49
dc.w (FZoneR-FZoneZ)>>1 * 50
dc.w (FWorldX-FZoneR)>>1 * 51
dc.w (FWorldXxyz-FWorldX)>>1 * 52
dc.w (FWorldY-FWorldXxyz)>>1 * 53
dc.w (FWorldYxyz-FWorldY)>>1 * 54
dc.w (FWorldZ-FWorldYxyz)>>1 * 55
dc.w (FWorldZxyz-FWorldZ)>>1 * 56
dc.w (FViewX-FWorldZxyz)>>1 * 57
dc.w (FViewXxyz-FViewX)>>1 * 58
dc.w (FViewY-FViewXxyz)>>1 * 59
dc.w (FViewYxyz-FViewY)>>1 * 60
dc.w (FViewZ-FViewYxyz)>>1 * 61
dc.w (FViewZxyz-FViewZ)>>1 * 62
dc.w (FScreenX-FViewZxyz)>>1 * 63
dc.w (FScreenXxyz-FScreenX)>>1 * 64
dc.w (FScreenY-FScreenXxyz)>>1 * 65
dc.w (FScreenYxyz-FScreenY)>>1 * 66
dc.w (IBackGnd-FScreenYxyz)>>1 * 67 Plane=0
dc.w (IBackGndPl-IBackGnd)>>1 * 68 Plane is a parameter
dc.w (ISetDir-IBackGndPl)>>1 * 69
dc.w (ISurfPtsOff-ISetDir)>>1 * 70
dc.w (ISurfacePts-ISurfPtsOff)>>1 *
dc.w (ISurface-ISurfacePts)>>1 *
dc.w (ICls-ISurface)>>1 *
dc.w (IKeepOn-ICls)>>1 * 73
dc.w (IKeepOff-IKeepOn)>>1 * 4
dc.w (FAdvanced-IKeepOff)>>1 * 75
dc.w (IQuit-FAdvanced)>>1 *
* New in Issue 1.30 28/6/91 for Tony
dc.w (IPriority-IQuit)>>1 * Td Priority n,pri
dc.w (FPragmaStat-IPriority)>>1 * = Td Pragma Status(param0,param1)
dc.w (IPragma-FPragmaStat)>>1 * Td Pragma(param0,param1)
* New in Issue 1.50
dc.w (IDelZone-IPragma)>>1 * 9
* New in issue 1.90
dc.w (ISetCol-IDelZone)>>1 * 80
* dc.w (Spare0-ISetCol)>>1 * 81 Spare - for expansion
dc.w (IRotate-ISetCol)>>1 * New 3/92
dc.w (Spare0-IRotate)>>1 *
dc.w (Spare1-Spare0)>>1 * 2
dc.w (Spare2-Spare1)>>1 * 83
dc.w (Spare3-Spare2)>>1 * 4
dc.w (Spare4-Spare3)>>1 * 5
dc.w (Spare5-Spare4)>>1 * 6
dc.w (Spare6-Spare5)>>1 *
dc.w (Spare7-Spare6)>>1 * 8
dc.w (Spare8-Spare7)>>1 * 89
* dc.w (Spare9-Spare8)>>1 * 0
* dc.w (ErrScrNotOpen-Spare9)>>1 * 91 Screen not opened error message
dc.w (ErrScrNotOpen-Spare8)>>1 * 91 Screen not opened error message
dc.w (ErrCustomMsg-ErrScrNotOpen)>>1 * 22.0 Custom errors with messages
dc.w (ErrCustom-ErrCustomMsg)>>1 * 92.1 Custom errors no messages
dc.w (LibraryEnd-ErrCustom)>>1 * End Of Library !!
* Parameter check tables for use during compilation
TokenTable:
ExTk: dc.w 1,0 * Fake instruction
dc.b $80,-1
dc.w L_IDebug,1 * Debug
dc.b "td debu","g"+$80,"I0",-1
dc.w L_ILoad,1
dc.b "td loa","d"+$80,"I2",-1
dc.w L_IClearAll,1
dc.b "td clear al","l"+$80,"I",-1
dc.w L_IObject,1 * Td Object
dc.b "td objec","t"+$80,"I0,2,0,0,0,0,0,0",-1
dc.w L_IScrHeight,1 * Screen height
dc.b "td screen heigh","t"+$80,"I0",-1
dc.w 1,L_FVisible * Object visible function
dc.b "td visibl","e"+$80,"00",-1
dc.w 1,L_FRange * Object range function
dc.b "td rang","e"+$80,"00,0",-1
dc.w L_IKill,1 * Kill Object n instruction
dc.b "td kil","l"+$80,"I0",-1 * 1 param
dc.w L_IMove_x,1 * Move x instruction
dc.b "td move ","x"+$80,"I0,2",-1
dc.w L_IMove_y,1 * Move y instruction
dc.b "td move ","y"+$80,"I0,2",-1
dc.w L_IMove_z,1 * Move z instruction
dc.b "td move ","z"+$80,"I0,2",-1
dc.w L_IMove_rel,1 * Move relative instructon
dc.b "td move re","l"+$80,"I0,0,0,0",-1
dc.w L_IMove_abs,1 * Move absolute instructon
dc.b "td mov","e"+$80,"I0,0,0,0",-1
dc.w L_IForward,1 * Move forward instructon
dc.b "td forwar","d"+$80,"I0,0",-1
dc.w 1,L_FPosition_x * Td Position X function
dc.b "td position ","x"+$80,"00",-1
dc.w 1,L_FPosition_y * Td Position Y function
dc.b "td position ","y"+$80,"00",-1
dc.w 1,L_FPosition_z * Td Position Z function
dc.b "td position ","z"+$80,"00",-1
dc.w L_IAngle_A,1 * Td Angle A instruction
dc.b "td angle ","a"+$80,"I0,2",-1
dc.w L_IAngle_B,1 * Td Angle B instruction
dc.b "td angle ","b"+$80,"I0,2",-1
dc.w L_IAngle_C,1 * Td Angle C instruction
dc.b "td angle ","c"+$80,"I0,2",-1
dc.w L_IAngle_rel,1 * Td Angle rel n A,B,C
dc.b "td angle re","l"+$80,"I0,0,0,0",-1
dc.w L_IAngle_abs,1 * Td Angle n A,B,C
dc.b "td angl","e"+$80,"I0,0,0,0",-1
dc.w 1,L_FAttitudeA * Td Attitude A instruction
dc.b "td attitude ","a"+$80,"00",-1
dc.w 1,L_FAttitudeB * Td Attitude B instruction
dc.b "td attitude ","b"+$80,"00",-1
dc.w 1,L_FAttitudeC * Td Attitude C instruction
dc.b "td attitude ","c"+$80,"00",-1
dc.w L_IFaceObs,1 * Td Face n1,n2 function
dc.b "!td fac","e"+$80,"I0,0",-2
dc.w L_IFaceObPt,1 * Td Face n,x,y,z function
dc.b $80,"I0,0,0,0",-1
dc.w 1,L_FBearA * =Td Bearing A
dc.b "!td bearing ","a"+$80,"0",-2
dc.w 1,L_FBearAObOb * =Td Bearing A(n1,n2)
dc.b $80,"00,0",-2
dc.w 1,L_FBearAObPt * =Td Bearing A(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FBearB * =Td Bearing B
dc.b "!td bearing ","b"+$80,"0",-2
dc.w 1,L_FBearBObOb * =Td Bearing B(n1,n2)
dc.b $80,"00,0",-2
dc.w 1,L_FBearBObPt * =Td Bearing B(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FBearR * =Td Bearing R
dc.b "!td bearing ","r"+$80,"0",-2
dc.w 1,L_FBearRObOb * =Td Bearing R(n1,n2)
dc.b $80,"00,0",-2
dc.w 1,L_FBearRObPt * =Td Bearing R(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w L_IAnimRel,1 * Td anim rel instruction
dc.b "td anim re","l"+$80,"I0,0,0,0,0,0",-1
dc.w 1,L_FAnimPtX * =Td Anim Point X/Y/Z(n,pn)
dc.b "td anim point ","x"+$80,"00,0",-1
dc.w 1,L_FAnimPtY
dc.b "td anim point ","y"+$80,"00,0",-1
dc.w 1,L_FAnimPtZ
dc.b "td anim point ","z"+$80,"00,0",-1
dc.w L_IAnim,1 * Td anim instruction
dc.b "td ani","m"+$80,"I0,0,0,0,0,0",-1
dc.w L_IRedraw,1 * Td Redraw instruction
dc.b "td redra","w"+$80,"I",-1
dc.w L_ISetZone,1 * Set zone instruction
dc.b "td set zon","e"+$80,"I0,0,0,0,0,0",-1
dc.w 1,L_FCollide1 * =Td Collide(n)
dc.b "!td collid","e"+$80,"00",-2
dc.w 1,L_FCollide2 * =Td Collide(n1,n2)
dc.b $80,"00,0",-1
dc.w 1,L_FZoneX * Td Zone X function
dc.b "td zone ","x"+$80,"00,0",-1
dc.w 1,L_FZoneY * Td Zone X function
dc.b "td zone ","y"+$80,"00,0",-1
dc.w 1,L_FZoneZ * Td Zone X function
dc.b "td zone ","z"+$80,"00,0",-1
dc.w 1,L_FZoneR * Td Zone X function
dc.b "td zone ","r"+$80,"00,0",-1
dc.w 1,L_FWorldX * =Td World X
dc.b "!td world ","x"+$80,"0",-2
dc.w 1,L_FWorldXxyz * =Td World X(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FWorldY * =Td World Y
dc.b "!td world ","y"+$80,"0",-2
dc.w 1,L_FWorldYxyz * =Td World Y(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FWorldZ * =Td World Z
dc.b "!td world ","z"+$80,"0",-2
dc.w 1,L_FWorldZxyz * =Td World Z(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FViewX * =Td View X
dc.b "!td view ","x"+$80,"0",-2
dc.w 1,L_FViewXxyz * =Td View X(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FViewY * =Td View Y
dc.b "!td view ","y"+$80,"0",-2
dc.w 1,L_FViewYxyz * =Td View Y(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FViewZ * =Td View Z
dc.b "!td view ","z"+$80,"0",-2
dc.w 1,L_FViewZxyz * =Td View Z(n,x,y,z)
dc.b $80,"00,0,0,0",-1
dc.w 1,L_FScreenX * =Td Screen X
dc.b "!td screen ","x"+$80,"0",-2
dc.w 1,L_FScreenXxyz * =Td Screen X(x,y,z)
dc.b $80,"00,0,0",-1
dc.w 1,L_FScreenY * =Td Screen Y
dc.b "!td screen ","y"+$80,"0",-2
dc.w 1,L_FScreenYxyz * =Td Screen Y(x,y,z)
dc.b $80,"00,0,0",-1
dc.w L_IBackGnd,1 * Background, plane=0
dc.b "!td backgroun","d"+$80,"I0,0,0,0,0t0,0",-2
dc.w L_IBackGndPl,1 * Background, plane is last parameter
dc.b $80,"I0,0,0,0,0t0,0,0",-1
dc.w L_ISetDir,1 * Object directory function
dc.b "td di","r"+$80,"I2",-1
dc.w L_ISurfPtsOff,1
dc.b "td surface points of","f"+$80,"I",-1
dc.w L_ISurfacePts,1 * Td Surface Points p0,p1,p2,p3
dc.b "td surface point","s"+$80,"I0,0,0,0",-1
dc.w L_ISurface,1 * Td Surface S$,sb,sf to t,tb,ts,r
dc.b "td surfac","e"+$80,"I2,0,0t0,0,0,0",-1
dc.w L_ICls,1 * Td Cls
dc.b "td cl","s"+$80,"I",-1
dc.w L_IKeepOn,1 * Keep objects loaded
dc.b "td keep o","n"+$80,"I",-1
dc.w L_IKeepOff,1 * Dont keep objects loaded
dc.b "td keep of","f"+$80,"I",-1
dc.w 1,L_FAdvanced * Td Advanced n
dc.b "td advance","d"+$80,"00",-1
dc.w L_IQuit,1 * Td Quit
dc.b "td qui","t"+$80,"I",-1
dc.w L_IPriority,1 * Td Priority n,pri
dc.b "td priorit","y"+$80,"I0,0",-1
dc.w 1,L_FPragmaStat * =Td Pragma Status(param0,param1)
dc.b "td pragma statu","s"+$80,"00,0",-1
dc.w L_IPragma,1 * Td Pragma param0,param1
dc.b "td pragm","a"+$80,"I0,0",-1
dc.w L_IDelZone,1 * Td Delete Zone n,zn
dc.b "td delete zon","e"+$80,"I0,0",-1
dc.w L_ISetCol,1 * Td Set Colour n,b,c
dc.b "td set colou","r"+$80,"I0,0,0",-1
dc.w L_IRotate,1 * Td Rotate n,A,B,C
dc.b "td rotat","e"+$80,"I0,0,0,0",-1
dc.w 0 * End of token table
******************************************************************************
* LIBRARY
******************************************************************************
*** Cold Start
* The first library function (L0) is the extension cold start routine.
* Various addresses are saved in the AMOS extension area and memory
* is allocated for the C stack.
* The 3d reset routine reset_3d is now called after the 3d code segment
* has been loaded.
Library:
cmp.l #"APex",d1
bne BadVer
* Save extension addresses in AMOS extension table
lea Data(pc),a2 * Stash data zone
move.l a2,ExtAdr+ExtNb*16(a5)
lea ExDef(pc),a0 * Stash 'default' routine
move.l a0,ExtAdr+ExtNb*16+4(a5)
lea ExEnd(pc),a0 * Stash 'end' routine
move.l a0,ExtAdr+ExtNb*16+8(a5)
move.l a5,AmosA5(a2) * Stash Amos a5 for ___aprintf
* Prend la ligne de commande (le path)
lea CmdPath(pc),a0
clr.b (a0)
.Space cmp.b #" ",(a1)+
beq.s .Space
subq.l #1,a1
cmp.b #"-",(a1)+
bne.s .NoCom
move.b (a1)+,d0
cmp.b #"f",d0
beq.s .Copy
cmp.b #"F",d0
bne.s .NoCom
.Copy move.b (a1)+,(a0)+
bne.s .Copy
.NoCom
* Allocate some stack space for C
move.l #CStackSize,d0
move.l #Clear,d1
Execall AllocMem
tst.l d0
bne.s StackMemOk
moveq #-1,d0 * Error condition
sub.l a0,a0
bra.s StackErr
StackMemOk: move.l d0,CStackEnd(a2) * Stack end = low address
add.l #CStackSize-1,d0
move.l d0,CStackStart(a2) * Stack start = high address
moveq #ExtNb,d0 * Returns NUMBER OF EXTENSION
move.w #$0110,d1 * Current version of AMOSPro
StackErr: rts
* Bad version
BadVer lea .BadMes(pc),a0 Error message
moveq #-1,d0 Stop loading
rts
.BadMes dc.b "3d extension only works with AMOSPro 1.10 and over.",0
even
*** Default/Run reset
* Everytime AMOS is reset or run it will call this code. If the C code
* segment is loaded reset_3d() is called.
ExDef:
lea Data(pc),a2
tst.l CPrgSeg(a2)
beq.s NoCProgram * C isn't loaded - Do nothing
* illegal
move.l a4,-(sp) * Stash a4 for AMOS
move.l sp,AmosStack(a2) * Set up 'C' stack
move.l CStackStart(a2),sp
move.l CLinkerDB(a2),a4 * C V5.10 base relative addressing
move.l CTable(a2),a0
move.l RESET_3D*4(a0),a0
jsr (a0) * Jump to 'C' function
move.l AmosStack(a2),sp * Restore AMOS stack
move.l (sp)+,a4 * ...and a4
NoCProgram: rts
*** AMOS quit routine
*
* This function is called when AMOS quits. If present the C code segment
* is unloaded via UnLoadCPrg. In all cases the memory allocated as C stack
* space is freed.
ExEnd: lea Data(pc),a2
bsr UnLoadCPrg
move.l CStackEnd(a2),a1
move.l #CStackSize,d0
ExeCall FreeMem
rts
*** C set up routines.
*
* Either SetUpC or SetUpCP is by called its corresponding CallXX macro.
* The functions install the C stack and environment, place the Amos
* parameters onto the C stack and then jsr to the relevant C function.
* On return from C the Amos stack and environment is restored and,
* if required, the function return value passed back to Amos.
SetUpC: moveq #-1,d2 * Flag no extra parameters
SetUpCP: tst.l CPrgSeg(a2)
bne.s CPrgOk
bsr LoadCPrg
CPrgOk: move.l CStackStart(a2),a1 * a1=C C stack base
jmp 0(a2,d0.w)
CSurface: move.l (a3)+,-(a1) * Td Surface s$,n,n to n,n,n,n
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,a0
move.w (a0)+,d3
ext.l d3
move.l a0,-(a1)
move.l d3,-(a1)
bra.s CNoneNoRet
CObject: move.l (a3)+,-(a1) * Td Object n,"s$",n,n,n,n,n,n
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
move.l (a3)+,a0
move.w (a0)+,d3
ext.l d3
move.l a0,-(a1)
move.l d3,-(a1)
move.l (a3)+,-(a1)
bra.s CNoneNoRet
CIntStrNoR: move.l (a3)+,a0
move.w (a0)+,d3
ext.l d3
move.l a0,-(a1)
move.l d3,-(a1)
bra.s CIntNoRet
CStrNoRet: move.l (a3)+,a0
move.w (a0)+,d3
ext.l d3
move.l a0,-(a1)
move.l d3,-(a1)
bra.s CNoneNoRet
C8IntNoRet: move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
C6IntNoRet: move.l (a3)+,-(a1)
move.l (a3)+,-(a1)
C4IntNoRet: move.l (a3)+,-(a1)
C3IntNoRet: move.l (a3)+,-(a1)
C2IntNoRet: move.l (a3)+,-(a1)
CIntNoRet: move.l (a3)+,-(a1)
CNoneNoRet: tst.l d2
bmi.s NoExtraPar1
move.l d2,-(a1)
NoExtraPar1:movem.l a3-a6,-(sp) * Stash registers on AMOS stack
move.l sp,AmosStack(a2)
move.l a1,sp
move.l CLinkerDB(a2),a4 * C V5.10 base relative addressing
move.l CTable(a2),a0
move.l 0(a0,d1.w),a0
jsr (a0)
move.l AmosStack(a2),sp
movem.l (sp)+,a3-a6
rts
C4IntRInt: move.l (a3)+,-(a1)
C3IntRInt: move.l (a3)+,-(a1)
C2IntRInt: move.l (a3)+,-(a1)
CIntRInt: move.l (a3)+,-(a1)
CNoneRInt: tst.w d2
bmi.s NoExtraPar2
move.l d2,-(a1)
NoExtraPar2:movem.l a3-a6,-(sp) * Stash registers on AMOS stack
move.l sp,AmosStack(a2)
move.l a1,sp
move.l CTable(a2),a0
move.l CLinkerDB(a2),a4 * C V5.10 base relative addressing
move.l 0(a0,d1.w),a0
jsr (a0)
move.l AmosStack(a2),sp
movem.l (sp)+,a3-a6
move.l d0,d3
moveq #0,d2
rts
*** Load C code segment
*
* On entry a2 must contain the address of the extension data area.
*
* The main 3D C code is loaded here. At the start of the newly loaded code
* segment is a small machine code module, this contains a jump table to all
* the C td_ functions. In order to find the address of the jump table, the
* procedure below jsrs to the start of the new segment, on return a0
* contains the jump table start address. In order for C to call various
*
* AMOS functions two addresses are passed to the new segment:
* a0.l - __smos_error, invokes an AMOS error message
* a1.l - ___aprintf, prints a string to the current AMOS window.
*
* d0.l - DosBase
* d1.l - GfxBase
*
* On Exit
* a0 - C Jump table address
* a1 - C LinkerDB for C V5.10 compatibility
*
* N.B. LoadSeg returns a BCPL pointer (!)
LoadCPrg: movem.l d0-d2/a3-a6,-(sp) * d0-d2 for 3d, a3-a6 for AMOS
bsr GetAMOSPath1 Essai avec la command line
beq.s .Skip
bsr.s TryToLoadC
bne.s CLoadedOK
.Skip bsr GetAMOSPath2 Essai dans APSystem
beq.s .Skip2
bsr.s TryToLoadC
bne.s CLoadedOK
* Try to find c3d.lib using the default paths
.Skip2 lea DefPaths(pc),a3
moveq.w #2,d2 * 3 Names, -1 for dbeq
NextDefPath:move.w (a3)+,a1 * New path string in a1
lea 0(a2,a1.w),a1
lea CPrgPath(pc),a0
CopyPath: move.b (a1)+,(a0)+
bne.s CopyPath * NUL ("\0") terminated strings
bsr.s TryToLoadC
dbne d2,NextDefPath
beq.s CantLoadPrg
* Code loaded. BCPL code pointer in d0
CLoadedOk: move.l d0,CPrgSeg(a2)
asl.l #2,d0 * d0=3d Code=(d0<<2)+4
addq.l #FirstCode,d0
move.l d0,a4
move.l sp,AmosStack(a2)
move.l CStackStart(a2),sp
lea ___aprintf(pc),a0
lea __smos_error(pc),a1
move.l DosBase(a5),d0
move.l T_GfxBase(a5),d1
jsr C_COLD_START(a4) * 3d initialisation
move.l a0,CTable(a2)
move.l a1,CLinkerDB(a2) * Stash C V5.10 base address
move.l AmosStack(a2),sp
movem.l (sp)+,d0-d2/a3-a6
rts
* Cant find C run time library, all we can do is quit
CantLoadPrg:moveq #ERR_CANT_LOAD_CODE,d0 * Error number
moveq #0,d1 * Error not trappable
moveq #ExtNb,d2
RBra L_Custom
* Try to load the code using LoadSeg
TryToLoadC: lea CPrgPath(pc),a0
move.l a0,d1
move.l ExecBase,a6
move.l DosBase(a5),a0
jsr DosLoadSeg(a0) * d0=BCPL Code Segment Pointer
tst.l d0 * ...or NULL
rts
; Path found in command line...
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GetAMOSPath1
lea CmdPath(pc),a0
tst.b (a0)
beq BadAMOSPath
move.l a0,a1
.Loop tst.b (a0)+
bne.s .Loop
move.l a0,d0 * Is the path too long ?
sub.l a1,d0
cmp.l #MX_CPRG_PATH,d0
bcc.s BadAMOSPath
bra.s PathCopy
; Path found in normal system path
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GetAMOSPath2
lea Sys_Pathname(a5),a0
move.l a0,a1
.Loop tst.b (a0)+
bne.s .Loop
move.l a0,d0 * Is the path too long ?
sub.l a1,d0
cmp.l #MX_CPRG_PATH,d0
bcc.s BadAMOSPath * ...yes,fail !
; Copy the path +/ name
; ~~~~~~~~~~~~~~~~~~~~~
PathCopy
subq #2,a0
lea CPrgPath(pc),a3 * Copy Sys_Pathname -> CPrgPath
.Loop move.b (a1)+,(a3)+
cmpa.l a1,a0
bcc.s .Loop
CopyName
lea CPrgName(pc),a0
.Loop move.b (a0)+,(a3)+ * Copy name (and "\0")
bne.s .Loop
moveq #-1,d0 * Ok, return(TRUE);
rts
BadAMOSPath
moveq #0,d0 * Fail, return(FALSE);
rts
**** Unload C code segment
*
* This function is called when AMOS quits or when a Td Quit instruction is
* issued. If the 3d C code segment is loaded quit_3d() is called and the
* C code segment is unloaded.
*
* On entry a2 must contain the address of the extension data area.
UnLoadCPrg: tst.l CPrgSeg(a2)
beq.s CNotLoaded
movem.l a3-a6,-(sp) * a3-a6 for AMOS
move.l sp,AmosStack(a2)
move.l CStackStart(a2),sp
move.l CLinkerDB(a2),a4 * C V5.10 base relative addressing
move.l CTable(a2),a0
move.l QUIT_3D*4(a0),a0
jsr (a0)
move.l AmosStack(a2),sp
move.l CPrgSeg(a2),d1 * d1=segment address
move.l DosBase(a5),a0
move.l ExecBase,a6 * Just in case !
jsr DosULoadSeg(a0)
clr.l CPrgSeg(a2) * For Td Quit
movem.l (sp)+,a3-a6
CNotLoaded: rts
**** Print a string routine, for debugging
___aprintf: move.l sp,a0
movem.l d2-d7/a2-a6,-(sp)
lea Data(pc),a2
move.l AmosA5(a2),a5
move.l 4(a0),a1
WiCall Print
movem.l (sp)+,d2-d7/a2-a6
rts
**** C error handler
*
* C invokes an AMOS error message using the call 'smos_error'. This
* routine restores the AMOS environment before passing the parameters
* from C to Francois' error handlers. The parameters are :
*
* smos_error(type, number [ ,trappable ]);
*
* type : : Normal(0) or Custom(1) error message
* number : d0 : Number of message in either list
* trappable : d2 : Only applies to Custom errors - can the error be trapped
* : d1 : ExtNb - Extension number
__smos_error:
move.l sp,a0 * Stash C stack
lea Data(pc),a2
move.l AmosStack(a2),sp * Recover AMOS stack
movem.l (sp)+,a3-a6 * Recover AMOS registers
move.l 8(a0),d0 * d0=error number
move.l 12(a0),d1 * d1=trappable
moveq #ExtNb,d2 * d2=extension number
tst.l 4(a0) * type of error...
beq.s AmosError
RBra L_Custom * Does this zap the compiler bug ?
AmosError: RJmp L_Error * ...compiler error routine
**** 3D Library data zone
*
rsreset
AmosStack: rs.l 1
AmosA5: rs.l 1
CTable: rs.l 1
CPrgSeg rs.l 1
CStackEnd: rs.l 1
CStackStart:rs.l 1
CLinkerDB rs.l 1
Data: ds.b __RS
DefPaths: dc.w CPrgName-Data * (1) Look in current dir
dc.w Default2-Data * (2) amos_system/ APSystem/
dc.w Default3-Data * (3) command line
Default3: dc.b ":"
Default2: dc.b "APSystem/" * AMOS Pro
CPrgName: dc.b "c3d.lib",0
CmdPath ds.b 64
CPrgPath: ds.b MX_CPRG_PATH
even
****************************************************************************
* Library functions
L_IDummy equ 1
IDummy:
L_IDebug equ 2
IDebug:
IFD DEBUG
cmp.l #-1,(a3)
bne.s NoTrap
illegal
ENDC
NoTrap:
EcCall Current * Get screen base (in a0)
tst.w d0
RBmi L_ErrScrNotOpen
move.l a0,d2 * Pass to C as extra parameter
move.w #CIntNoRet-Data,d0
move.w #4*TD_DEBUG,d1
CallCP
L_ILoad equ 3
ILoad: move.w #CStrNoRet-Data,d0 * 130 Load an object instruction
move.w #4*TD_LOAD,d1
CallC
L_IClearAll equ 4
IClearAll: move.w #CNoneNoRet-Data,d0
move.w #4*TD_CLEAR_ALL,d1
CallC
L_IObject equ 5
IObject: move.w #CObject-Data,d0
move.w #4*TD_OBJECT,d1
CallC
L_IScrHeight equ 6
IScrHeight: move.w #CIntNoRet-Data,d0
move.w #4*TD_SCREEN_HEIGHT,d1
CallC
L_FVisible equ 7
FVisible: move.w #CIntRInt-Data,d0 * 129 Object visible function
move.w #4*TD_VISIBLE,d1
CallC
L_FRange equ 8
FRange: move.w #C2IntRInt-Data,d0
move.w #4*TD_RANGE,d1
CallC
L_IKill equ 9
IKill: move.w #CIntNoRet-Data,d0
move.w #4*TD_KILL,d1
CallC
L_IMove_x equ 10
IMove_x: move.w #CIntStrNoR-Data,d0
move.w #4*TD_MOVE_XYZ,d1
moveq #0,d2
CallCP
L_IMove_y equ 11
IMove_y: move.w #CIntStrNoR-Data,d0
move.w #4*TD_MOVE_XYZ,d1
moveq #1,d2
CallCP
L_IMove_z equ 12
IMove_z: move.w #CIntStrNoR-Data,d0
move.w #4*TD_MOVE_XYZ,d1
moveq #2,d2
CallCP
L_IMove_rel equ 13
IMove_rel: move.w #C4IntNoRet-Data,d0 * 146 Move relative instructon
move.w #4*TD_MOVE_REL,d1
CallC
L_IMove_abs equ 14
IMove_abs: move.w #C4IntNoRet-Data,d0 * 148 Move absolute instructon
move.w #4*TD_MOVE_ABS,d1
CallC
L_IForward equ 15
IForward: move.w #C2IntNoRet-Data,d0
move.w #4*TD_FORWARD,d1
CallC
L_FPosition_x equ 16
FPosition_x:move.w #CIntRInt-Data,d0
move.w #4*TD_POSITION_XYZ,d1
moveq #0,d2
CallCP
L_FPosition_y equ 17
FPosition_y:move.w #CIntRInt-Data,d0
move.w #4*TD_POSITION_XYZ,d1
moveq #1,d2
CallCP
L_FPosition_z equ 18
FPosition_z:moveq #2,d2
move.w #CIntRInt-Data,d0
move.w #4*TD_POSITION_XYZ,d1
CallCP
L_IAngle_A equ 19
IAngle_A: move.w #CIntStrNoR-Data,d0
move.w #4*TD_ANGLE_ABC,d1
moveq #0,d2
CallCP
L_IAngle_B equ 20
IAngle_B: move.w #CIntStrNoR-Data,d0
move.w #4*TD_ANGLE_ABC,d1
moveq #1,d2
CallCP
L_IAngle_C equ 21
IAngle_C: move.w #CIntStrNoR-Data,d0
move.w #4*TD_ANGLE_ABC,d1
moveq #2,d2 * 154 Td Angle C instruction
CallCP
L_IAngle_rel equ 22
IAngle_rel: move.w #C4IntNoRet-Data,d0
move.w #4*TD_ANGLE_REL,d1 * 156 Oangle rel n A,B,C
CallC
L_IAngle_abs equ 23
IAngle_abs: move.w #C4IntNoRet-Data,d0 * 158 Oangle n A,B,C
move.w #4*TD_ANGLE_ABS,d1
CallC
L_FAttitudeA equ 24
FAttitudeA: move.w #CIntRInt-Data,d0
move.w #4*TD_ATTITUDE_ABC,d1
moveq #0,d2
CallCP
L_FAttitudeB equ 25
FAttitudeB: move.w #CIntRInt-Data,d0
move.w #4*TD_ATTITUDE_ABC,d1
moveq #1,d2
CallCP
L_FAttitudeC equ 26
FAttitudeC: moveq #2,d2
move.w #CIntRInt-Data,d0
move.w #4*TD_ATTITUDE_ABC,d1
CallCP
L_IFaceobs equ 27
IFaceObs: move.w #C2IntRInt-Data,d0
move.w #4*TD_FACE,d1
moveq #BEARING_CALC+BEARING_OB_OB,d2
CallCP
L_IFaceObPt equ 28
IFaceObPt: move.w #C4IntRInt-Data,d0
move.w #4*TD_FACE,d1
moveq #BEARING_CALC+BEARING_OB_PT,d2
CallCP
L_FBearA equ 29
FBearA move.w #CNoneRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_A,d2
CallCP
L_FBearAObOb equ 30
FBearAObOb move.w #C2IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_A+BEARING_CALC+BEARING_OB_OB,d2
CallCP
L_FBearAObPt equ 31
FBearAObPt move.w #C4IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_A+BEARING_CALC+BEARING_OB_PT,d2
CallCP
L_FBearB equ 32
FBearB move.w #CNoneRInt-Data,d0 * This should be CNONE... !
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_B,d2
CallCP
L_FBearBObOb equ 33
FBearBObOb move.w #C2IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_B+BEARING_CALC+BEARING_OB_OB,d2
CallCP
L_FBearBObPt equ 34
FBearBObPt move.w #C4IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_B+BEARING_CALC+BEARING_OB_PT,d2
CallCP
L_FBearR equ 35
FBearR move.w #CNoneRInt-Data,d0 * This should be CNONE... !
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_R,d2
CallCP
L_FBearRObOb equ 36
FBearRObOb move.w #C2IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_R+BEARING_CALC+BEARING_OB_OB,d2
CallCP
L_FBearRObPt equ 37
FBearRObPt move.w #C4IntRInt-Data,d0
move.w #4*TD_BEARING_ABR,d1
moveq.w #BEARING_R+BEARING_CALC+BEARING_OB_PT,d2
CallCP
L_IAnimRel equ 38
IAnimRel: move.w #C6IntNoRet-Data,d0
move.w #4*TD_ANIM,d1
moveq #ANIM_REL,d2
CallCP
L_FAnimPtX equ 39
FAnimPtX: move.w #C2IntRInt-Data,d0
move.w #4*TD_ANIM_POINT,d1
moveq #TX_XCOORD,d2
CallCP
L_FAnimPtY equ 40
FAnimPtY: move.w #C2IntRInt-Data,d0
move.w #4*TD_ANIM_POINT,d1
moveq #TX_YCOORD,d2
CallCP
L_FAnimPtZ equ 41
FAnimPtZ: move.w #C2IntRInt-Data,d0
move.w #4*TD_ANIM_POINT,d1
moveq #TX_ZCOORD,d2
CallCP
L_IAnim equ 42
IAnim: move.w #C6IntNoRet-Data,d0
move.w #4*TD_ANIM,d1
moveq #ANIM_ABS,d2
CallCP
L_IRedraw equ 43
IRedraw: EcCall Current * Get screen base (in a0)
tst.w d0
RBmi L_ErrScrNotOpen
move.l a0,d2 * Pass to C as extra parameter
move.w #CNoneNoRet-Data,d0 * Call C as normal
move.w #4*TD_REDRAW,d1
CallCP
L_ISetZone equ 44
ISetZone: move.w #C6IntNoRet-Data,d0 * 166 Set zone instruction
move.w #4*TD_SET_ZONE,d1
CallC
L_FCollide1 equ 45 * =Td Collide(n)
FCollide1: move.w #CIntRInt-Data,d0
move.w #4*TD_COLLIDE,d1
moveq #1,d2
CallCP
L_FCollide2 equ 46 * =Td Collide(n1,n2)
FCollide2: move.w #C2IntRInt-Data,d0
move.w #4*TD_COLLIDE,d1
moveq #0,d2
CallCP
L_FZoneX equ 47
FZoneX: move.w #C2IntRInt-Data,d0
move.w #4*TD_ZONE_XYZR,d1
moveq #0,d2 * 147 Td Zone X function
CallCP
L_FZoneY equ 48
FZoneY: move.w #C2IntRInt-Data,d0
move.w #4*TD_ZONE_XYZR,d1
moveq #1,d2
CallCP
L_FZoneZ equ 49
FZoneZ: move.w #C2IntRInt-Data,d0
move.w #4*TD_ZONE_XYZR,d1
moveq #2,d2
CallCP
L_FZoneR equ 50
FZoneR: move.w #C2IntRInt-Data,d0
move.w #4*TD_ZONE_XYZR,d1
moveq #3,d2
CallCP
L_FWorldX equ 51
FWorldX: move.w #CNoneRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_XCOORD,d2
CallCP
L_FWorldXxyz equ 52
FWorldXxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_XCOORD+TX_CALCULATE,d2
CallCP
L_FWorldY equ 53
FWorldY: move.w #CNoneRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_YCOORD,d2
CallCP
L_FWorldYxyz equ 54
FWorldYxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_YCOORD+TX_CALCULATE,d2
CallCP
L_FWorldZ equ 55
FWorldZ: move.w #CNoneRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_ZCOORD,d2
CallCP
L_FWorldZxyz equ 56
FWorldZxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_WORLD_XYZ,d1
moveq #TX_ZCOORD+TX_CALCULATE,d2
CallCP
L_FViewX equ 57
FViewX: move.w #CNoneRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_XCOORD,d2
CallCP
L_FViewXxyz equ 58
FViewXxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_XCOORD+TX_CALCULATE,d2
CallCP
L_FViewY equ 59
FViewY: move.w #CNoneRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_YCOORD,d2
CallCP
L_FViewYxyz equ 60
FViewYxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_YCOORD+TX_CALCULATE,d2
CallCP
L_FViewZ equ 61
FViewZ: move.w #CNoneRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_ZCOORD,d2
CallCP
L_FViewZxyz equ 62
FViewZxyz: move.w #C4IntRInt-Data,d0
move.w #4*TD_VIEW_XYZ,d1
moveq #TX_ZCOORD+TX_CALCULATE,d2
CallCP
L_FScreenX equ 63
FScreenX: move.w #CNoneRInt-Data,d0
move.w #4*TD_SCREEN_XY,d1
moveq #TX_XCOORD,d2
CallCP
L_FScreenXxyz equ 64
FScreenXxyz:move.w #C3IntRInt-Data,d0
move.w #4*TD_SCREEN_XY,d1
moveq #TX_XCOORD+TX_CALCULATE,d2
CallCP
L_FScreenY equ 65
FScreenY: move.w #CNoneRInt-Data,d0
move.w #4*TD_SCREEN_XY,d1
moveq #TX_YCOORD,d2
CallCP
L_FScreenYxyz equ 66
FScreenYxyz:move.w #C3IntRInt-Data,d0
move.w #4*TD_SCREEN_XY,d1
moveq #TX_YCOORD+TX_CALCULATE,d2
CallCP
* The Td Background instruction needs two addresses, the destination screen
* where the background is to be drawn and the source screen where the
* background image data is kept.
* The source screen number is the first AMOS parameter at 28(a6), the screen
* number at this address is swapped with the its corresponding screen
* address. The destination screen address is passed as an extra parameter.
* td background src_scr,src X,src Y,width,height to dest X,dest Y [,plane]
L_IBackGnd equ 67
IBackGnd: clr.l -(a3) * Dummy AMOS parameter, plane=0
RBra L_IBackGndPl
L_IBackGndPl equ 68
IBackGndPl:
IBackground:move.l 28(a3),d1 * Get source screen no
cmp.l #8,d1
bcc.s BadScreenN
EcCall AdrEc
move.l d0,28(a3) * Save as valid screen address
RBeq L_ErrScrNotOpen
EcCall Current * Current screen as extra parameter
tst.w d0
RBmi L_ErrScrNotOpen
move.l a0,d2
* beq.s ScrNotOpen
* move.w #C6IntNoRet-Data,d0 * Call C as normal
move.w #C8IntNoRet-Data,d0 * Call C as normal
move.w #4*TD_BACKGROUND,d1
CallCP
BadScreenN: move.l #50,d0 * AMOS bad screen error no
RJmp L_Error * AMOS error routine
L_ISetDir equ 69
ISetDir: move.w #CStrNoRet-Data,d0
move.w #4*TD_SET_DIR,d1
CallC
L_ISurfPtsOff equ (L_ISetDir+1)
ISurfPtsOff:move.w #CNoneNoRet-Data,d0
move.w #4*TD_SURFACE_POINTS,d1
moveq #0,d2
CallCP
L_ISurfacePts equ (L_ISurfPtsOff+1)
ISurfacePts:move.w #C4IntNoRet-Data,d0
move.w #4*TD_SURFACE_POINTS,d1
moveq #1,d2
CallCP
L_ISurface equ (L_ISurfacePts+1)
ISurface: move.w #CSurface-Data,d0
move.w #4*TD_SURFACE,d1
CallC
L_ICls equ (L_ISurface+1)
ICls: EcCall Current * Get screen base (in a0)
tst.w d0
RBmi L_ErrScrNotOpen
move.l a0,d2 * Pass to C as extra parameter
move.w #CNoneNoRet-Data,d0
move.w #4*TD_CLS,d1
CallCP
L_IKeepOn equ (L_ICls+1)
IKeepOn: moveq.l #1,d2
move.w #CNoneNoRet-Data,d0
move.w #4*TD_KEEP,d1
CallCP
L_IKeepOff equ (L_IKeepOn+1)
IKeepOff: moveq.l #0,d2
move.w #CNoneNoRet-Data,d0
move.w #4*TD_KEEP,d1
CallCP
L_FAdvanced equ (L_IKeepOff+1)
FAdvanced: move.w #CIntRInt-Data,d0
move.w #4*TD_ADVANCED,d1
CallC
L_IQuit equ (L_FAdvanced+1) * Td Quit - doesn't call C
IQuit: move.l ExtAdr+ExtNb*16(a5),a2 * Get address of Data zone
jmp UnLoadCPrg-Data(a2) * Clear C code if present.
L_IPriority equ (L_IQuit+1)
IPriority: move.w #C2IntNoRet-Data,d0
move.w #4*TD_PRIORITY,d1
CallC
L_FPragmaStat equ (L_IPriority+1)
FPragmaStat:move.w #C2IntRInt-Data,d0
move.w #4*TD_PRAGMA_STATUS,d1
CallC
L_IPragma equ (L_FPragmaStat+1)
IPragma: move.w #C2IntNoRet-Data,d0
move.w #4*TD_PRAGMA,d1
CallC
L_IDelZone equ (L_IPragma+1)
IDelZone: move.w #C2IntNoRet-Data,d0
move.w #4*TD_DELETE_ZONE,d1
CallC
L_ISetCol equ (L_IDelZone+1)
ISetCol: move.w #C3IntNoRet-Data,d0
move.w #4*TD_SETCOL,d1
CallC
L_IRotate equ (L_ISetCol+1)
IRotate: move.w #C4IntNoRet-Data,d0
move.w #4*TD_ROTATE,d1
CallC
*L_Spare0 equ (L_ISetCol+1)
L_Spare0 equ (L_IRotate+1)
Spare0:
L_Spare1 equ (L_Spare0+1)
Spare1:
L_Spare2 equ (L_Spare1+1)
Spare2:
L_Spare3 equ (L_Spare2+1)
Spare3:
L_Spare4 equ (L_Spare3+1)
Spare4:
L_Spare5 equ (L_Spare4+1)
Spare5:
L_Spare6 equ (L_Spare5+1)
Spare6:
L_Spare7 equ (L_Spare6+1)
Spare7:
L_Spare8 equ (L_Spare7+1)
Spare8:
*L_Spare9 equ (L_Spare8+1)
*Spare9:
*L_ErrScrNotOpen equ (L_Spare9+1)
L_ErrScrNotOpen equ (L_Spare8+1)
ErrScrNotOpen:
move.l #47,d0 * Screen not open error number
RJmp L_Error * Error routine
******* Custom error routines
* Custom errors come in two flavors the first prints an error message,
* it is always used by the interpreter and by a compiled program when the
* -E1 option is specified. The second library routine does not print
* anything and so does not require 3D custom error messages, it is
* used in programs compiled under the -E0 option.
*
* Both routines expect the following registers to be set up:
* d0=error number
* d1=trappable
* d2=extension number
* Custom errors with messages (compiler option -E1).
* THIS MUST BE THE PENULTIMATE ROUTINE IN THE LIBRARY!!!!
L_Custom: equ (L_ErrScrNotOpen+1)
ErrCustomMsg:lea ErrorMsgs(pc),a0 * a0=error messages
moveq #0,d3 * d3=Print messages
RJmp L_ErrorExt * AMOS error handler
* Error messages...
ErrorMsgs: dc.b "Invalid object number",0
dc.b "Object already exists",0
dc.b "Not enough memory for 3D",0
dc.b "Object does not exist",0
dc.b "Syntax error in string",0
dc.b "Object not loaded",0
dc.b "Object file not found",0
dc.b "Template file not found",0
dc.b "Surface file not found",0
dc.b "Invalid 3d screen size",0
dc.b "Can't change screen size while objects exist",0
dc.b "Amos screen not compatible with 3d",0
dc.b "Zone parameter(s) out of range",0
dc.b "Object already loaded",0
dc.b "Too many objects",0
dc.b "Directory string too long",0
dc.b "Image offset must be an even number",0
dc.b "Image too large",0
dc.b "Image width must be a multiple of 16",0
dc.b "Image data exceeds screen bank",0
dc.b "Point does not exist",0
dc.b "Bad Object file",0
dc.b "Bad Template file",0
dc.b "Bad Surface file",0
dc.b "Block does not exist",0
dc.b "Face does not exist",0
dc.b "3d background source screen is current screen",0
dc.b "Too many planes for 3d background",0
dc.b "Can't load 3d code",0
even * Important !
* Custom errors without messages (compiler option -E0).
ErrCustom: moveq #0,d1 * I Think this has been done already
moveq #ExtNb,d2
moveq #-1,d3 * d3=No messages
RJmp L_ErrorExt * AMOS error handler
LibraryEnd:
Title:
ExWel: dc.b "Voodoo 3D extension "
Version
dc.b 0,"$VER: "
Version
dc.b 0
even
******* Make sure to length of file is even!
End: dc.w 0
even