58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
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PCos report 26/03/1993
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Giving you a perfect idea of the advancement is quite hard,
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as a big part of the time Yves spend on PCos is for experimenting the
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best way to achieve effects under Windows.
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Yves is still working on the DLL. He has spend last week
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investigating on the Microsoft DDK (27 High density discs!!!!!!)
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The result of this study is that (by a very legal, but very un-
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documented way), Yves has made it possible to double the speed of
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sprites under Windows: you can now have twice as many frogs in
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the little demo.
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Yves is persuaded that he can find ways to make sprites fasters,
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and he is still digging into the huuuuuuuge documentation to find
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his way.
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It is absolutely crucial that we are faster on certain key points
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(as sprites) than the other products. This will be definite plus
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for PCos.
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We really insist on the fact that PCOS is a ridiculous name in
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French: another name should be found, at least for the french
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speaking countries...
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Job done.
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~~~~~~~~~
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- All window + text primitives
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- 75% of sprites, still working on improoving the speed,
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- 50% of internal window garbage like window refreshing,
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- 75% of menus + dialog box handling primitives
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- Tiny PCOS interpretor to allow testing of the primitives (Yves
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is obliged to cope with my delays in AMOSpro...)
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Job still to be done.
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~~~~~~~~~~~~~~~~~~~~~
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- A lot.
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Yves planing for last week:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-Monday: DDK
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-Tuesday: DDK
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-Wednesday: DDK
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-Thursday: DDK
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-Friday: DDK
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Yves planning for next week:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-Monday: DDL
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-Tuesday: DDL
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-Wednesday: DDL
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-Thursday: DDL
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-Friday: DDL
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...What a surprise...
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