157 lines
4.7 KiB
OpenEdge ABL
157 lines
4.7 KiB
OpenEdge ABL
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IFND INTUITION_SCREENS_I
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INTUITION_SCREENS_I SET 1
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**
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** $Filename: intuition/screens.i $
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** $Release: 1.3 $
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**
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**
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**
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** (C) Copyright 1987,1988 Commodore-Amiga, Inc.
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** All Rights Reserved
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**
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IFND EXEC_TYPES_I
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INCLUDE "exec/types.i"
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ENDC
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IFND GRAPHICS_GFX_I
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INCLUDE "graphics/gfx.i"
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ENDC
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IFND GRAPHICS_CLIP_I
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INCLUDE "graphics/clip.i"
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ENDC
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IFND GRAPHICS_VIEW_I
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INCLUDE "graphics/view.i"
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ENDC
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IFND GRAPHICS_RASTPORT_I
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INCLUDE "graphics/rastport.i"
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ENDC
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IFND GRAPHICS_LAYERS_I
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INCLUDE "graphics/layers.i"
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ENDC
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; ========================================================================
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; === Screen =============================================================
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; ========================================================================
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STRUCTURE Screen,0
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APTR sc_NextScreen ; linked list of screens
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APTR sc_FirstWindow ; linked list Screen's Windows
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WORD sc_LeftEdge ; parameters of the screen
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WORD sc_TopEdge ; parameters of the screen
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WORD sc_Width ; null-terminated Title text
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WORD sc_Height ; for Windows without ScreenTitle
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WORD sc_MouseY ; position relative to upper-left
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WORD sc_MouseX ; position relative to upper-left
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WORD sc_Flags ; see definitions below
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APTR sc_Title
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APTR sc_DefaultTitle
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; Bar sizes for this Screen and all Window's in this Screen
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BYTE sc_BarHeight
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BYTE sc_BarVBorder
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BYTE sc_BarHBorder
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BYTE sc_MenuVBorder
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BYTE sc_MenuHBorder
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BYTE sc_WBorTop
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BYTE sc_WBorLeft
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BYTE sc_WBorRight
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BYTE sc_WBorBottom
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BYTE sc_KludgeFill00 ; This is strictly for word-alignment
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; the display data structures for this Screen
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APTR sc_Font ; this screen's default font
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STRUCT sc_ViewPort,vp_SIZEOF ; describing the Screen's display
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STRUCT sc_RastPort,rp_SIZEOF ; describing Screen rendering
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STRUCT sc_BitMap,bm_SIZEOF ; auxiliary graphexcess baggage
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STRUCT sc_LayerInfo,li_SIZEOF ; each screen gets a LayerInfo
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; You supply a linked-list of Gadgets for your Screen.
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; This list DOES NOT include system Gadgets. You get the standard
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; system Screen Gadgets by default
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APTR sc_FirstGadget
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BYTE sc_DetailPen ; for bar/border/gadget rendering
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BYTE sc_BlockPen ; for bar/border/gadget rendering
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; the following variable(s) are maintained by Intuition to support the
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; DisplayBeep() color flashing technique
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WORD sc_SaveColor0
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; This layer is for the Screen and Menu bars
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APTR sc_BarLayer ; was "BarLayer"
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APTR sc_ExtData
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APTR sc_UserData ; general-purpose pointer to User data
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LABEL sc_SIZEOF
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; --- FLAGS SET BY INTUITION -------------------------------------------------
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; The SCREENTYPE bits are reserved for describing various Screen types
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; available under Intuition.
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SCREENTYPE EQU $000F ; all the screens types available
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; --- the definitions for the Screen Type ------------------------------------
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WBENCHSCREEN EQU $0001 ; Ta Da! The Workbench
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CUSTOMSCREEN EQU $000F ; for that special look
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SHOWTITLE EQU $0010 ; this gets set by a call to ShowTitle()
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BEEPING EQU $0020 ; set when Screen is beeping
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CUSTOMBITMAP EQU $0040 ; if you are supplying your own BitMap
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SCREENBEHIND EQU $0080 ; if you want your screen to open behind
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; already open screens
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SCREENQUIET EQU $0100 ; if you do not want Intuition to render
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; into your screen (gadgets, title)
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STDSCREENHEIGHT EQU -1 ; supply in NewScreen.Height
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; ========================================================================
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; === NewScreen ==========================================================
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; ========================================================================
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STRUCTURE NewScreen,0
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WORD ns_LeftEdge ; initial Screen dimensions
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WORD ns_TopEdge ; initial Screen dimensions
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WORD ns_Width ; initial Screen dimensions
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WORD ns_Height ; initial Screen dimensions
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WORD ns_Depth ; initial Screen dimensions
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BYTE ns_DetailPen ; default rendering pens (for Windows too)
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BYTE ns_BlockPen ; default rendering pens (for Windows too)
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WORD ns_ViewModes ; display "modes" for this Screen
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WORD ns_Type ; Intuition Screen Type specifier
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APTR ns_Font ; default font for Screen and Windows
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APTR ns_DefaultTitle ; Title when Window doesn't care
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APTR ns_Gadgets ; Your own initial Screen Gadgets
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; if you are opening a CUSTOMSCREEN and already have a BitMap
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; that you want used for your Screen, you set the flags CUSTOMBITMAP in
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; the Types variable and you set this variable to point to your BitMap
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; structure. The structure will be copied into your Screen structure,
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; after which you may discard your own BitMap if you want
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APTR ns_CustomBitMap
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LABEL ns_SIZEOF
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ENDC ; INTUITION_SCREENS_I
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