Change up documentation structure
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API.md
83
API.md
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@ -3,7 +3,9 @@
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Most functions will return -2 if the bsdsocket.library is
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not open.
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### Setup
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---
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## Setup
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#### ADDR=Socket Library Open
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@ -16,11 +18,15 @@ Try to open bsdsocket.library version 4.
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* If needed, you'll be able to directly access library functions
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using this address.
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---
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#### Socket Library Close
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Close bsdsocket.library. This is safe to call if the library
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is not open
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---
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#### RESULT=Socket Set Nonblocking(Socket, IsNonblocking BOOL)
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Make a socket blocking (False, default), or nonblocking (True).
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@ -29,6 +35,8 @@ Make a socket blocking (False, default), or nonblocking (True).
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* Result of IoctlSocket call.
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---
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#### RESULT=Socket Reuse Addr(Socket)
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Make a listening socket reuse the address it's trying to bind to.
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@ -38,9 +46,9 @@ You probably want to call this right before Socket Listen.
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* Result of setsockopt call.
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---
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### Connections
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## Connections
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#### SOCKET=Socket Create Inet Socket
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@ -51,6 +59,8 @@ Create a new Internet socket for reading or writing.
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* Socket number on success
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* -1 on failure
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---
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#### RESULT=Socket Connect(Socket to IPAddress$, Port)
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Attempt to connect to a remote host. Currently doesn't
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@ -65,6 +75,8 @@ support DNS lookups.
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to see if the connection succeeded
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* -11 port out of range
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---
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#### RESULT=Socket Reuse Addr(Socket)
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Set a server socket to reuse an interface and port that had
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@ -77,6 +89,8 @@ setsockopt() for you.
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The result of calling setsockopt() while setting your socket
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to reuse addresses.
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---
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#### RESULT=Socket Bind(Socket to IPAddress, Port)
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Attempt to bind a socket to a network interface. Use
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@ -89,6 +103,8 @@ interfaces.
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* -1 on other error
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* -11 port out of range
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---
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#### RESULT=Socket Listen(Socket)
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Start listening for connections.
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@ -98,6 +114,8 @@ Start listening for connections.
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* 0 on success
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* -1 on failure
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---
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#### NEW_SOCKET=Socket Accept(Socket)
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Get the socket that connected to this one. Wait for a connect
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@ -115,11 +133,13 @@ socket non-blocking and use Fdsets and Select!
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* The remote socket number on success
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* -1 on failure
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#### RESULT=Socket Async Wait Reading(Socket, Wait_ms)
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---
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#### RESULT=Socket Wait Async Reading(Socket, Wait_ms)
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Wait the given number of milliseconds for the nonblocking socket to be ready for reading.
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Use this when you're waiting for a client to connect to you, or if you're waiting for
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a remote socket to send you data.
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Use on a listen socket to await new connections, or on a connected socket to await
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incoming data packets.
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##### Returns
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@ -127,7 +147,9 @@ a remote socket to send you data.
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* -1 on error. Use `Socket Errno` for more detail.
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* 1 on success.
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#### RESULT=Socket Async Wait Writing(Socket, Wait_ms)
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---
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#### RESULT=Socket Wait Async Writing(Socket, Wait_ms)
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Wait the given number of milliseconds for the nonblocking socket to be ready for writing.
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Use this when you're connecting to a remote server and want to know if the connection
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@ -143,6 +165,8 @@ has been completed.
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checks will return 1.
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* 1 on success.
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---
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#### RESULT=Socket Set Timeout(Socket, Wait_ms)
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Set a socket to timeout after Wait_ms milliseconds if reading or writing doesn't complete.
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@ -152,6 +176,8 @@ Set a socket to timeout after Wait_ms milliseconds if reading or writing doesn't
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* 0 on success
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* -1 on error
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---
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#### RESULT=Socket Close Socket(Socket)
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Close a socket.
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@ -161,9 +187,9 @@ Close a socket.
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* 0 on success
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* -1 on error
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---
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### Data Transfers
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## Data Transfers
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#### SENT=Socket Send$(Socket, String$)
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@ -194,6 +220,8 @@ End Proc
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* Number of characters sent
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* -1 on other error
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---
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#### SENT=Socket Send(Socket, Data Pointer, Length)
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Send a block of data to a connected socket.
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* Number of characters sent
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* -1 on other error
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---
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#### DATA$=Socket Recv$(Socket, MaxLength)
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Retrieve at most MaxLength bytes from Socket, and put them into a string.
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@ -212,7 +242,9 @@ If Len(DATA$) < MaxLength, you've read the last bit of data from the socket.
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* String of data, which is blank if there is no more data.
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### LENGTH=Socket Recv(Socket to Dataptr, MaxLength)
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---
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#### LENGTH=Socket Recv(Socket to Dataptr, MaxLength)
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Retrieve at most MaxLength bytes from Socket, and put them into the memory
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address at Dataptr.
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* Count of bytes read
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* -1 on error
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---
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### Informational
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## Informational
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#### HOST=Socket Get Host(Socket)
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* Host as a long value
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---
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#### PORT=Socket Get Port(Socket)
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Get the 16-bit port (Word) value the given socket is using.
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* Port as a word value
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---
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#### RESULT$=Socket Inet Ntoa$(Host)
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Turn a long Host address into a string.
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* IP address as string
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---
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#### RESULT=Socket Errno
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Get the error from the last command. Note that this is
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Error number from last call. Look in <sys/error.h> for more
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details.
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---
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#### RESULT=Socket Herrno
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Get the error from the last DNS resolver command.
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Resolver error number (`h_errno`) from last call.
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---
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#### RESULT$=Dns Get Address By Name$(Domain Name$)
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Look up the first IP address associated with this hostname.
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String with IP address, or blank string on error.
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---
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#### RESULT=Socket Status(Socket)
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Returns basic connection information about a socket.
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* 6 = Connecting
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* 7 = Connected
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---
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### Low Level
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## Low Level
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#### RESULT=Socket Setsockopt Int(Socket, Option, Value)
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* Result of setsockopt call
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---
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#### RESULT=Socket Getsockopt Int(Socket, Option)
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Get a socket option. You probably want SO_ERROR,
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* Result of getsockopt call
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---
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#### ADDR=Socket Fdset Zero(fd_set)
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Clear out the specified fd_set.
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* Address to that particular fd_set
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* -1 if fd_set out of range. You get 16 of them.
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---
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#### ADDR=Socket Fdset Set(fd_set, Socket to Value BOOL)
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Set or clear a socket bit in an fd_set.
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* Address to that particular fd_set
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* -1 if fd_set is out of range or socket is out of range.
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---
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#### RESULT=Socket Fdset Is Set(fd_set, Socket)
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See if the particular socket remained after a Socket Select call.
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* True or False if the socket is set or not
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---
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#### RESULT=Socket Select(Max Socket, Read fd_set, Write fd_set, Error fd_set, TimeoutMS)
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Wait for the specified number of milliseconds. If any of the sockets
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* 0 on timeout
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* -1 on error
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* # of interesting sockets on success
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